Mega Man Megathread

You're on a roll there. Also you ignored my message above, although I realise I @'d someone else by mistake!
 
You're on a roll there. Also you ignored my message above, although I realise I @'d someone else by mistake!
Sorry about it.

@Ikaruga, rank the first 6 while they're fresh in your memory.
Well, my list may be flawed because I've done 1-3 via The Wily Wars and honestly while I do think the first three games are maybe better solely on the novelty aspect (whereas MM4 in '91 came out when the 16-bits already came out). I do like the newer features and some level design (V and VI are also pretty 8-bits games) but since I haven't played them back when they were new I can't do a proper rank.

Despite the flaws (and the artificial padding because of Doc Robot) I do like MM3 solely for introducing Protoman which adds a bit to the lore without doing too much.

Megaman X was also a refreshing take on the formula thanks to the upgrades and other features he had but at the same time I feel like it could've also been called Megaman 7 and nobody would've minded.

Do you think that Megaman 7 on the SNES after X2 was made to please fans of the classic series that may not have liked the way MMX went story-wise?

I've tried 7 a bit and honestly I'm glad that despite being a post-MMX game it still kept the "classic" feel like sliding instead of dashing like in X but the lack of wall jump is still felt and the level design is different because of it.

PS: I do wish they made a Megaman Classic + Megaman X crossover game someday.

PPS: Is this me or in a way Zero is like the Protoman for the X series? I mean as a stronger character that still is helping the main protagonist.
 
Problem is that Protoman isnt stronger than Megaman. He is just the cool dude that is one step ahead to help

Zero can be stronger than X, but X hates fighting and only does it because he must (sucks to be a robot of peace in a world that never gets a break)
 
Problem is that Protoman isn't stronger than Megaman. He is just the cool dude that is one step ahead to help.
Okay, I understand he's just a prototype with a faulty battery but he's still cool.

Zero can be stronger than X, but X hates fighting and only does it because he must (sucks to be a robot of peace in a world that never gets a break)
X in MMX1 got quite strong with every updates.

I think him being more of a pacifist may be a reference to Astro Boy like Classic Megaman's main inspiration.
 
I liked how in Megaman X there's a way to upgrade your character so you're incited to go back to previous stages after getting a new weapon/upgrade. At least you have an item to escape the level without having to complete it again once you get it.

I kinda prefer that kind of action/platformer without going full Metroidvania. MM6 even had split paths.

I'm now wondering if I should tackle X2 right away or go for MM7...
I'd say it's a series you can probably play mostly in release order with no issue, though I personally prefer by overall timeline. both shouldn't really make a big difference.

I do want to ask you, do you plan on playing Megaman and Bass or the 2 arcade games?

all 3 fit quite well after megaman 8, and X3 or X4.
The second arcade game has a small degree of story for all 4 characters, but mostly for megaman and bass, and is worth playing to the end.
 
Something that i like about X4 is how huge it was as a change to actually show a story instead of just "Mega goes here, boss there, big bad later" with some text in the middle

And by huge i mean how everything moved from bad to worse in universe since Sigma decided to go big for his plans and what comes after even if X and Zero manage to stop him

Living in the X era must be cool with Mr.Ass chin around
 
I'd say it's a series you can probably play mostly in release order with no issue, though I personally prefer by overall timeline. both shouldn't really make a big difference.

I do want to ask you, do you plan on playing Megaman and Bass or the 2 arcade games?

all 3 fit quite well after megaman 8, and X3 or X4.
The second arcade game has a small degree of story for all 4 characters, but mostly for megaman and bass, and is worth playing to the end.
I think I'll continue with the Classic games because I've already done MM11 and I've always wanted to do 9 and 10.

Of course, MM&B is still an actual game in the series. Dual Override will be the 13th game when we think of it.

Something that i like about X4 is how huge it was as a change to actually show a story instead of just "Mega goes here, boss there, big bad later" with some text in the middle

And by huge i mean how everything moved from bad to worse in universe since Sigma decided to go big for his plans and what comes after even if X and Zero manage to stop him

Living in the X era must be cool with Mr.Ass chin around
I feel like MMX suffers from the "let's make a cute mascot edgier with a darker story" which was predominant around the late 90's to early 00's...

At least Megaman never had his Bomberman Act Zero type of entry... I think.
 
At least Megaman never had his Bomberman Act Zero type of entry... I think.
Almost or kinda .
That one FPS reboot of Megaman X that was cancled .

While it had a cool approach , it was still a good riddance . Either the franchise is made to be really dark and edgy from the beginning or not . Changing that as a spin-off game isnt the best approach imo .

Megaman X atleast has some bright moments .... even if its only just " Zero refused his death again " for the Xth time .
 
Zero refuse to die (or "fix himself" like X6 says) is why we got the Zero saga, until the last game finally give him a break

But then ZX become a thing and Legends made almost all for nothing
 
I think I'll continue with the Classic games because I've already done MM11 and I've always wanted to do 9 and 10.

Of course, MM&B is still an actual game in the series. Dual Override will be the 13th game when we think of it.


I feel like MMX suffers from the "let's make a cute mascot edgier with a darker story" which was predominant around the late 90's to early 00's...

At least Megaman never had his Bomberman Act Zero type of entry... I think.

That may be the case, but I think it actually worked pretty well with Megaman all things considered. I think the X series taking a more serious tone was just fine, it is far enough removed from classic to be it's own thing. if something has to be edgy to begin with to be good, we'd never have Batman the animated series right? opposite is also true, we'd never have the original Teenage mutant ninja turtles cartoon.

as far as an "act zero" is concerned? believe me we were VERY close.
of the like... 6 games that were canceled in the dark era... this might have been a blessing in disguise.
 
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That may be the case, but I think it actually worked pretty well with Megaman all things considered. I think the X series taking a more serious tone was just fine, it is far enough removed from classic to be it's own thing. if something has to be edgy to begin with to be good, we'd never have Batman the animated series right? opposite is also true, we'd never have the original Teenage mutant ninja turtles cartoon.
Maybe the first three X games were fine story-wise (I haven't done X2 nor X3 yet) but apparently the subsequent games are getting too much "verbose-y" to the point that gameplay is suffering from it (like Sonic in a way, the Adventure games were fine then they started to have too many cutescenes after several games).

Batman isn't edgy per se, I think the Arkham series managed to be serious without falling into it either. This isn't The Punisher.

The 2003 TMNT tried to be closer to the comics but the original series is still the most iconic and I can't blame if they want to keep it parodic.

as far as an "act zero" is concerned? believe me we were VERY close.
of the like... 6 games that were canceled in the dark era... this might have been a blessing in disguise.
Ow... This looks like a Metroid Prime ripoff a bit.

They should've chosen a different IP than Megaman.

Speaking of 3D I think that for what is basically a run'n gun platformer the Rail Shooter format would've worked better for the series.
 
Ow... This looks like a Metroid Prime ripoff a bit.

They should've chosen a different IP than Megaman.

Speaking of 3D I think that for what is basically a run'n gun platformer the Rail Shooter format would've worked better for the series.

I don't want to talk on plot of the rest of X games since you are going through them, just that again, X2 and X6 need better translations, and you've PROBABLY heard of X4 dub being... infamous.

as for this, I think retro was actually involved, so it makes sense. I like your idea of a rail shooter.

I know this is maybe a bit of a weird comparison, but I've always thought if we return to a Megaman 3D idea... it might not be a bad thing to do to look at ratchet and clank for some degree of inspiration?
 
I don't want to talk on plot of the rest of X games since you are going through them, just that again, X2 and X6 need better translations, and you've PROBABLY heard of X4 dub being... infamous.
Well, I've gotten the retranslated hack for X2 so far.

as for this, I think retro was actually involved, so it makes sense. I like your idea of a rail shooter.
I had Sin & Punishment in mind since it has light platforming elements. I also think of the base raid in Contra as well.

Since Megaman is arcade-like this would be a good way to do platforming and shooting.

I know this is maybe a bit of a weird comparison, but I've always thought if we return to a Megaman 3D idea... it might not be a bad thing to do to look at ratchet and clank for some degree of inspiration?
R&C also has an emphasis on third person shooting right?

That could work I guess? As long as there's a good lock-on system for bosses.
 
I just ordered all the Udon Mega Man Timelines one-shot comics. Hyped. And apparently they're working on a new Mega Man X comic series too, as well as a Battle Network one-shot (and probably a Starforce one in the future)

Mega Man 7 update: still can't beat this flippin game. It's too damn difficult I swear. Thinking about skipping it and playing 8 instead, but I'll feel like a fool.
 
I just ordered all the Udon Mega Man Timelines one-shot comics. Hyped. And apparently they're working on a new Mega Man X comic series too, as well as a Battle Network one-shot (and probably a Starforce one in the future)

Mega Man 7 update: still can't beat this flippin game. It's too damn difficult I swear. Thinking about skipping it and playing 8 instead, but I'll feel like a fool.
it's far from the hardest game overall, but it certainly has the hardest finale. well, Megaman and Bass has that issue too actually, hahaha.
good luck, don't be afraid to state if you make it to the last screen with a full set of E-tanks your first run.

tbh, I feel like 9 is the hardest overall... it feels like a mild kaizo hack at times. no single part of it is as hard as wily in 7 or the second fortress in Megaman and Bass, but the whole experience expects a LOT from start to finish.
 
I've been looking for a good remix of the Bass theme from megaman 7/8. something that might work well for like... injecting into the playlist of a smash mod or something. but it's a pretty short loop of a simple theme. any recommendations?
 
Mega Man 7 update: still can't beat this flippin game. It's too damn difficult I swear. Thinking about skipping it and playing 8 instead, but I'll feel like a fool.
This one is apparently harder than usual. You play it the classic way?


I am confused about why they only have 4 Robot Masters available in the first half of the game, I always assumed that having 8 levels made playthroughs more varied.

As for my next games I'll probably tackle 7 and 8 right next

My marathon is going well (maybe I'll stop after I'm done with the Classic games and the first X trilogy)
1770204719835.png
 
This one is apparently harder than usual. You play it the classic way?
Yeah, and I suck at it. I beat 1-6 using the rewind feature because I'm a noob that doesn't care about hollow wins, but 7 doesn't have that feature so I gotta do it the old fashioned way. I'll beat it eventually.
 
Yeah, and I suck at it. I beat 1-6 using the rewind feature because I'm a noob that doesn't care about hollow wins, but 7 doesn't have that feature so I gotta do it the old fashioned way. I'll beat it eventually.
In the Megaman Legacy Collection? Why Capcom didn't do that for (almost every) compilations?

I guess 1-6 were hardcore enough to implement this feature.



On a side note I'm starting to firmly believe that Yellow Devil is Dr. Wily's magnum opus in term of creations because of how powerful (and annoying to the player) it is.
1770209678264.png
 
@Ikagura Yeah it's the collections, I finished MM Collection 1 and X Collection 1, gotta beat MM/X Collection 2 now and I can finally start the Zero/ZX Collection, BN and eventually Starforce. I completed Legends 1 and 2 and Tron Bonne first just because.

You reminded me that Mega Man and Bass exists, I'll beat that one after I finish MM8, I have it on my laptop.
 
I completed Legends 1 and 2 and Tron Bonne first just because.
Hope we'll get a Megaman Legends compilation with some less accessible games.

Is this me or Legends has an aesthetic that strongly reminds me of Klonoa and Chrono Cross? I absolutely love the way water looks in the game (like many late 90's to early 00's games).

Since it's set quite far in the future, at the end of the timeline it feels like they did a BotW decades before Zelda has ever done it.

You reminded me that Mega Man and Bass exists, I'll beat that one after I finish MM8, I have it on my laptop.
Wishing you luck!
Post automatically merged:

Also I've finished MM7

Wily Capsule 7 could go die in a fire.
 
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My hot Mega Man take of the day is that Bass' theme in Mega Man Battle & Chase is better than his usual theme.
Battle & Chase mentioned. 😍
One day, I’ll marathon every classic spin-off ever, including that one untranslated board game! :loldog::winkfelix
 
I appreciate Bass in VII because when he appears he's a rival but it wasn't clear that he was made by Wily until halfway into the game. Too bad that once you know that it kinda breaks the illusion. I can still imagine that back in '95 people were surprised.

It's interesting how Classic Megaman took cues from MMX in its structure (having one intro level with a rival character showing up at its end like Zero and Bass before tackling the actual game).

My criticism is that having 4 stages could be detrimental to the replay value as the order is much more restrictive and would make new runs less varied.

I do like how the game has a currency system but you can also get some of the items without having to farm the screws (which can take half an hour of farming). It's like MMX having bonus items you can access after getting a new power in a way.

Maybe some players are more interested in an arcade structure without having to replay previous levels like in 1-6 (although MM6 already introduced found upgrades).

I do like to see the armour with Rush like in the previous game and how Protoman has an optional boss fight for his shield.

PS: I'm wondering when Wily had the time to build the 4 robot masters and Bass by the events of MM6. Perhaps MM5 with the fake Protoman was when he tried to reverse engineer Megaman with Protoman.

Battle & Chase mentioned. 😍
One day, I’ll marathon every classic spin-off ever, including that one untranslated board game! :loldog::winkfelix
I forgot but this was a Mario Kart clone?
 

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