To the surprise of no one who has kept up with my October reviews, here is yet another horror game sequel.
This one didn’t do too well in its time, having to follow-up a game as good as The Suffering was a tall order in on itself, as they say, lighting doesn’t strike the same spot twice.
But, since the 1st game did pretty well, they had to make a sequel, truly, the curse of success.
Stan Winston does return to help the team with creature designs, not only bringing back old malefactors...
The forest... Birthplace and grave of both creatures and emotions.
How did you meet your best friend?
I met mine the only way I could have: by ditching the group during school-sponsored camping trip and heading straight for the treeline, getting deeper and deeper into the endless green while the rest of the class pressed on, their voices growing thinner and more distant as the invisible axis of the trail separated us all with every step I took on the opposite direction, finally only...
Maybe it's coincidence, but every time I write a review for this site, it always ends up positive. In reality, it's probably just because I only write about things that left a big enough impression for me, and usually that only happens with games that I like. Sometimes, however, there comes a game that leaves a big impression for the opposite reasons. The victim of such impressions today is Sushi Ben, a game I'm pretty sure not many know about.
WELCOME TO THE TOWN OF KOTOBUKI!
I don't know...
Most Extreme Challenge.
Most of us older folk remember at least seeing it advertised on TV or while flipping channels, but how many of you here at RGT actually took the time to sit down, watch MXC and proceed to laugh raucously as you watch contestants step up and either fail hilariously or nimbly succeed getting through some of the most extravagant and bizarre obstacle courses of its time?
The two hosts were Takeshi Kitano, the owner of the castle who must defend it's walls, and Hayato...
Alright, back with, surprise surprise, yet another horror game, its almost like its the season or something.
Another Cult Classic btw.
So, this game is a quite interesting one, apparently is fairly obscure as well, its also one of the rare times in which we get to see a prison as a setting, which is surprisingly under utilized in games, sure there are games with prison levels, but rarely one which takes places in a prison in its entirety.
It was published by Midway, so that did help on...
Do you know what I like? The noir genre/aesthetic/whatever you want to call it. I love me some trenchcoats and .45s, I tell you what, stories with a melancholic cynicism and stylish flair befitting some hard-boiled edge. On a completely unrelated angle, I also like the concept of bureaucratic monster hunter organizations, of things mundane combatting things of fantasy like it’s just another day at the office. I also love old school survival horror with fixed camera angles, and wonky combat...
Continuing from the previous review, I will now be reviewing the somewhat divisive sequel to Obscure.
Known as Obscure 2 in Europe, but, also known as Obscure The Aftermath in the US, even though I am playing the American version, I will be posting the European cover, why? The American cover has a massive spoiler in it.
Obscure 2 will be the last game developed by Hydravision, before being acquired by Focus Home Interactive, which will later force them to develop an extremely bad spin-off...
Tip: Use light mode while reading this review
Overview: A Sonic Spin-Off That Defied Convention
Knuckles’ Chaotix was released in 1995 for the SEGA 32X, a short-lived add-on for the Sega Genesis console. Originally conceived as Sonic Crackers, the game evolved into a standalone title starring Knuckles the Echidna and a new ensemble cast known as the Chaotix. This group included Vector...