Sometimes the best games come to you… completely by accident. That’s exactly what happened to us with Kamen Rider V3 for the PlayStation 1.
One day I stumbled upon the image of this game on a site “The Repo”
I downloaded it without any expectations - you know, just to fire it up during a retro night with friends, have a laugh, forget about it, and delete it. I figured we’d launch it once, watch some Japanese trash, and then go back to battling it out in Tekken.
Yeah, right.
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“What even...
Third article in the series! I already had this one cooked a while ago, reason I can post it now instead of in two months. Read the previous ones to keep up with the narrative:
The Beginnings of Nihon Falcom and Adol Christin
The Dark Ages
PART 9: THE GOLDEN AGES
Xanadu Next is a game that I cannot recommend enough if you are into Diablo-likes. Featuring exhilarating dungeon gameplay!
In 1996, Nihon Falcom finally woke up and started releasing games on Windows (ironic, considering the...
Joining the ranks of wtf is this name, comes today’s review subject, a game developed by MICA Team, most well known as the people behind the Girl’s Frontline series.
This game is a remake of an old game they made, Code Name: Bakery Girl, way back when MICA Team was a tiny doujin circle and all they could do was small indie games and Touhou Doujinshi.
Until they struck Gacha gold with Girl’s Frontline, and the rest is history.
This remake did quite a lot of changes (besides graphical and...
Black Rock Shooter The Game was released in August 25, 2011 in Japan and 2 years later in 2013 it came out in the west, based on an anime of the same name. I am really surprised this game was able to be release in the west, especially this late into the PSP's life cycle, by 2013, the PSP was almost dead and the PSVita was already out for an year.
It was developed by Imageepoch, and published by NISA outside of Japan, and this is the reason why I played this game, Imageepoch was a...
Well, it’s time, the final installment of this dark and horrible (In the good terror way) shall be narrated, but first a brief recap of what cooked:
In the Gameboy, the mythos of the inner Demon Realm cooked with the legend of a chosen Demon called Firebrand
In NES, the story is continued, now bigger
And Now in SNES… it’s even bigger
As we shall see, rather than being Gargoyle’s quest 3.0 like The Demon Darkness was to the GB game, we have lots of refinements, movement is different, the...
Sometimes, there’s just nothing better than a simple hack and slash. I’m not talking about something like the Devil May Cry or my beloved Ninja Gaiden series, what with their actual button combos and intricate game systems of different juggle states and their ‘strategy’ or 'thought put into the gameplay'. I’m talking about the classic arcade games of old. You get in there, mash on your buttons, kill a lot of stuff, and then go onto the next room/murder arena to likely do the same simplistic...
Oof, this took way too long. Don't worry, the next articles won't take as long. Please read the previous articles to catch up with my narrative.
PART 5: THE DARK AGES
After the outstanding success of both chapters, one could think that Nihon Falcom would be launched into the levels of Squaresoft or Enix, but nope. I don’t know how or why, but Falcom reached an impasse. Some key members behind the franchise left, leaving the Ys series in a bad spot. Ys III went through several changes before...
The feeling of disenchantment can be overwhelming.
By mid-2010 I had mostly settled into my new existence as an adult just living on my own for the first time, but the shine had largely vanished from the whole picture, chipped away one disappointment and wake-up call at a time.
It was actually amazing seeing just how much one's entire idea of how the world works can change when facing it alone: my days were no longer something to be glossed over (or skipped entirely if needed), turning...