Demon's Crest: The Grand finale of the epic of the Red Demon
Well, it’s time, the final installment of this dark and horrible (In the good terror way) shall be narrated, but first a brief recap of what cooked: In the Gameboy, the mythos of the inner Demon Realm cooked with the legend of a chosen Demon called Firebrand In NES, the story is continued, now bigger And Now in SNES… it’s even bigger As we shall see, rather than being Gargoyle’s quest 3.0 like The Demon Darkness was to the GB game, we have lots of refinements, movement is different, the...
Gauntlet: Legends and Dark Legacy; Mindless Hack N' Slash Glory
Sometimes, there’s just nothing better than a simple hack and slash. I’m not talking about something like the Devil May Cry or my beloved Ninja Gaiden series, what with their actual button combos and intricate game systems of different juggle states and their ‘strategy’ or 'thought put into the gameplay'. I’m talking about the classic arcade games of old. You get in there, mash on your buttons, kill a lot of stuff, and then go onto the next room/murder arena to likely do the same simplistic...
A Retrospective on the Ys Series - Parts 5 to 8: The Dark Ages
Oof, this took way too long. Don't worry, the next articles won't take as long. Please read the previous articles to catch up with my narrative. PART 5: THE DARK AGES After the outstanding success of both chapters, one could think that Nihon Falcom would be launched into the levels of Squaresoft or Enix, but nope. I don’t know how or why, but Falcom reached an impasse. Some key members behind the franchise left, leaving the Ys series in a bad spot. Ys III went through several changes before...
Front Row Seat For A Supernova -- An Opinion Piece
The feeling of disenchantment can be overwhelming. By mid-2010 I had mostly settled into my new existence as an adult just living on my own for the first time, but the shine had largely vanished from the whole picture, chipped away one disappointment and wake-up call at a time. It was actually amazing seeing just how much one's entire idea of how the world works can change when facing it alone: my days were no longer something to be glossed over (or skipped entirely if needed), turning...
Gargoyle's Quest II: A neat revisit of Firebrand's Side Story
After a great introduction in the humble Monochrome brick, Firebrand spread it wings and decided to move to the full color screen of the NES (Usually is the other way around) and came back with a vengeance in the Sequel/Remake/Prequel (Is complicated, we'll discuss it later) how the NES made justice to the past game? Let's find out Gargoyle's Quest II: The Demon Darkness was released two years later from the first game in 1992, the by the time better software of the NES allowed a cooler...
Songs By A Wild Hummingbird -- Memories Of A First Last Chapter
What I thought the next chapter was going to look like. I remember because I see forgetting as one of my two deaths. I mean, what's a man with no past? I think it's little more than a shell parachuted into existence, barely above a single feather swept by a hurricane and taken where it doesn't want to go -- powerless to resist it, unable to stop it. But that lost feather may still give you the faintest outline of the whole story, even if it doesn't know it itself, like shards of broken...
Video Game Inspirations and Oddities: The Name of the Tonberry
Video Game Inspirations and Oddities is an article series that focuses on the creation and design phase of video games and their characters. In December of 1992, Final Fantasy V was released for the Super Famicom. FFV is notable for a variety of reasons, but in this article I will be focusing on a particular enemy that made its debut in the game. This particular enemy would become so popular that it has appeared many times since. This enemy is: Tonberry Final Fantasy VII Tonberry sketch...
Spider-Man; Fifth Generation Web-Slangin'
Everyone has one of those childhood games that stays with them through their life, long after the first time you played it, and its memory still lingers even after all those years and games later. You’ll be sitting there and playing something like, I don’t know, Daredevil on the GBA as an oddly specific example, and the one thing going through your mind other than the usual existential dread (and definitely not anything about the game itself); the constant “hey!” that the henchmen in...
Gargoyle Quest: Gothic horror adventure where you are the horror
A long time ago there was a small company called Capcom, said company made a game that even today is deemed the hardest arcade game of the platform genre, in this case: Ghost and Goblins, the game was simple in plot and gameplay, mash A to hit as many baddies with spears as a knight called Arthur (Why he didn’t simply stab with them? I know as much as you do) compensating the simplicity with braincell shattering difficulty you can only take two hits before being dragged screaming to a...