Tried the new v22? A lot has been streamlined such as the arsenal and there's more options go customize to your tastes, I think it did a very good job at making the game feel less bloated and more cohesive.On a side note I also wish that previous versions of Brutal Doom (before it got bloated imo) were more easily available. I really enjoy v17 and v18 over the latest ones.
PS: My favourite page of the Doom comic
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Bastardos oh boy, I think that is the only wad I actually came out with a bad taste on my mouth, good to know you are enjoying it, because I tried but it surprised me with bad aspects every new corner, bad new weapons, bad and inconsistent new enemies, very weird sprites that are probably p*rn used as an png.Been playing Bastardos, a western WAD that made me miss LucasArt's Outlaws. Highly recommend it.
Honestly, I've lost motivation to even download the latest build of GZDoom (sup Le salty chicken) and BD.Tried the new v22? A lot has been streamlined such as the arsenal and there's more options go customize to your tastes, I think it did a very good job at making the game feel less bloated and more cohesive.
It can definitely get a little sloggy if you're not feeling it. I tried getting into the Community Chest series but couldn't bring myself to finish the first two, they had really bad "Magnum Opus Syndrome" lolI need to tackle a Megawad soon but I'm often discouraged from the idea of having to play through 30-32 levels.
As in trying to do even more each time?It can definitely get a little sloggy if you're not feeling it. I tried getting into the Community Chest series but couldn't bring myself to finish the first two, they had really bad "Magnum Opus Syndrome" lol
Basically, in community Megawads, you sometimes end up with every person trying to make a big sprawling super level instead of making the mapset flow or escalate more naturally. You'll randomly get 1 or 2 hour long maps in weird spots like map 12 lol. CC1 is infamous for "Citadel at the Edge of Eternity", a map that comes out of nowhere that's like 6-8 hours long (the WR speedrun is around 3 hours lol)As in trying to do even more each time?
I'm watching a video of it and oh God, over 1000 enemies. I would have kept something like that for a single map wad or a secret level.Basically, in community Megawads, you sometimes end up with every person trying to make a big sprawling super level instead of making the mapset flow or escalate more naturally. You'll randomly get 1 or 2 hour long maps in weird spots like map 12 lol. CC1 is infamous for "Citadel at the Edge of Eternity", a map that comes out of nowhere that's like 6-8 hours long (the WR speedrun is around 3 hours lol)
Sounds like Action Doom 2!I played a Doom-based game that had comic book aesthetic. The main character had voice over in the cutscenes, and it was that kind of deep voice you hear from action movie protagonists. Also you could freeze people with an extinguisher.
I don't remember the name.
Final Doomer is indeed one the best and goes very creatively with its many classes, I particularly like the TNT one, turns Evilution into less of a slog due to the guns hitting harder (but I still like TNT more than most it seems).What sort of gameplay mods do you guys enjoy? I personally like Final Doomer+
my favoriteStill can't believe DOOM Eternal came out the same time as Animal Crossing New Horizons! o.o That was the OG Barbenheimer!
I absolutely love how the Doom marine spontaneously became talkative in that comic.