DOOM THREAD

Remind me to come back later with a proper list, between GZDoom engine mods, oldschool custom wads or modern standard wads.

But if I have to pick just one: Auger;Zenith, the cyberpunk themed megawad. Thatsmy favorite one.
 
No End in Sight is a favourite of mine. The map Wartorn Precinct is an absolute ball-buster, but an excellent challenge for UV Max. In fact, the whole final episode of the map pack rules. I also grabbed D!Zone Gold, and, while yeah alot of them are pretty crappy, it's cool to see burgeoning mapper creativity in some of them. And the text files that accompany them are pretty endearing.
 
Brutal Do- nah just joking, that mod is really something I dislike.


On the other hand last year I did Perdition's Gate and Icarus Alien Vanguard which are possibly much better than the actual Final Doom megawads.

But if I have to pick just one: Auger;Zenith, the cyberpunk themed megawad. Thatsmy favorite one.
I did this one after Decino started his playthrough and I absolutely love old school japanese cyberpunk.

And I'm rejoiced to see limit removing megawads in a sea of Zscript and Decorate wads working only on modern Sourceports like GZDoom.

You should try Amorphous Euphoria that one of the guy in Auger worked on.

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Remind me to come back later with a proper list, between GZDoom engine mods, oldschool custom wads or modern standard wads.

But if I have to pick just one: Auger;Zenith, the cyberpunk themed megawad. Thatsmy favorite one.
I’m reminding you.
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Brutal Do- nah just joking, that mod is really something I dislike.


On the other hand last year I did Perdition's Gate and Icarus Alien Vanguard which are possibly much better than the actual Final Doom megawads.


I did this one after Decino started his playthrough and I absolutely love old school japanese cyberpunk.

And I'm rejoiced to see limit removing megawads in a sea of Zscript and Decorate wads working only on modern Sourceports like GZDoom.

You should try Amorphous Euphoria that one of the guy in Auger worked on.

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I don’t hate or even dislike Brutal. But it definitely ruined mod discussion for a lot of people.

Leave its community to do their own thing, I say. The rest of us will be over here and probably be much happier as a result.
 
Leave its community to do their own thing, I say. The rest of us will be over here and probably be much happier as a result.
I have mixed feelings about Brutal Doom. I don't like dropping it into mapsets that weren't designed for it's gameplay changes, but I enjoyed my time with Extermination Day, which is made around it.

I gushed about it a bit on my recent article, but you owe it to yourself to download the Eternity Engine sourceport and play Heartland. One of my favorite partial conversions ever.
 
Okay, I've been reminded! Taking a break from grindin on Warframe to go down my saved wad list for some of the best one I've played before. These will vary wildly from old classics, with vanilla compatibility, to modern wads with full usage of MBF21 specs, and anything in between. And some of these I haven't finished yet. Assume sequels and continuations when not explicitly mentioned too. Personal favorites marked in bold.

Ancient Aliens, Abcission, Ad Mortem, Akeldama, Alien Vendetta, Anomaly Report, Bring Back the 90s, Back to Saturn X, The Darkening, Dreamcatcher Apparatus (DBP 47), Doom 64 in Doom2, Doom the way id Did, Eternity, Eviternity, Freedoom, Into Sandy's Cities, JPCP, Liminal Doom, Lost Civilization, Machete, Memento Mori, Obzen, Requiem, Reverie, Scorn, Speed of Doom, Struggle-Antaresian Legacy, Tetanus, Violence, Antaresian Requiem, Baculus, Chronicles of Ghosttown, Crusader, Deathless, Eldritch Voyage, FlesHarmonic, Haunting Hollow, Hellbound, MindBlood Genesis, Nostalgia, Reverie, RYLAYEH, Scythe (and 2), Sunder, Sunlust, UAC Ultra, Unhallowed, Valiant, Vanguard, Whitemare.
Some of them I played with additional mods! And I have to mention again, Auger;Zenith.

Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
 
Okay, I've been reminded! Taking a break from grindin on Warframe to go down my saved wad list for some of the best one I've played before. These will vary wildly from old classics, with vanilla compatibility, to modern wads with full usage of MBF21 specs, and anything in between. And some of these I haven't finished yet. Assume sequels and continuations when not explicitly mentioned too. Personal favorites marked in bold.

Ancient Aliens, Abcission, Ad Mortem, Akeldama, Alien Vendetta, Anomaly Report, Bring Back the 90s, Back to Saturn X, The Darkening, Dreamcatcher Apparatus (DBP 47), Doom 64 in Doom2, Doom the way id Did, Eternity, Eviternity, Freedoom, Into Sandy's Cities, JPCP, Liminal Doom, Lost Civilization, Machete, Memento Mori, Obzen, Requiem, Reverie, Scorn, Speed of Doom, Struggle-Antaresian Legacy, Tetanus, Violence, Antaresian Requiem, Baculus, Chronicles of Ghosttown, Crusader, Deathless, Eldritch Voyage, FlesHarmonic, Haunting Hollow, Hellbound, MindBlood Genesis, Nostalgia, Reverie, RYLAYEH, Scythe (and 2), Sunder, Sunlust, UAC Ultra, Unhallowed, Valiant, Vanguard, Whitemare.
Some of them I played with additional mods! And I have to mention again, Auger;Zenith.

Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
I wish I could react multiple times. This is super useful and awesome.
 
Okay, I've been reminded! Taking a break from grindin on Warframe to go down my saved wad list for some of the best one I've played before. These will vary wildly from old classics, with vanilla compatibility, to modern wads with full usage of MBF21 specs, and anything in between. And some of these I haven't finished yet. Assume sequels and continuations when not explicitly mentioned too. Personal favorites marked in bold.

Ancient Aliens, Abcission, Ad Mortem, Akeldama, Alien Vendetta, Anomaly Report, Bring Back the 90s, Back to Saturn X, The Darkening, Dreamcatcher Apparatus (DBP 47), Doom 64 in Doom2, Doom the way id Did, Eternity, Eviternity, Freedoom, Into Sandy's Cities, JPCP, Liminal Doom, Lost Civilization, Machete, Memento Mori, Obzen, Requiem, Reverie, Scorn, Speed of Doom, Struggle-Antaresian Legacy, Tetanus, Violence, Antaresian Requiem, Baculus, Chronicles of Ghosttown, Crusader, Deathless, Eldritch Voyage, FlesHarmonic, Haunting Hollow, Hellbound, MindBlood Genesis, Nostalgia, Reverie, RYLAYEH, Scythe (and 2), Sunder, Sunlust, UAC Ultra, Unhallowed, Valiant, Vanguard, Whitemare.
Some of them I played with additional mods! And I have to mention again, Auger;Zenith.

Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
There's a lot of good pulls in here.
 
I don’t hate or even dislike Brutal. But it definitely ruined mod discussion for a lot of people.

Leave its community to do their own thing, I say. The rest of us will be over here and probably be much happier as a result.
I'll be honest, I used to really like Brutal Doom around the v17-v18 in the early to mid 2010's and it helped getting me into that old FPS but after a while I started to feel that it was not as great as people claimed it to be.

I just dislike how people (who barely play Doom) pretend that it de facto replaces the original game and repeat that one quote about one of the devs (Romero I think) telling that if BD came out in '93 it would've destroyed the Video Game industry.

I have mixed feelings about Brutal Doom. I don't like dropping it into mapsets that weren't designed for it's gameplay changes, but I enjoyed my time with Extermination Day, which is made around it.
And when there's a new mod or Megawad people are telling how it's not compatible with Brutal Doom which is getting seriously annoying after a while.

I don't like when it messes up the map balance so I think if I wanted gore and blood sprinkled over Doom I'd rather use Ketchup/Bolognese/Nash's Gore Mod to get the aesthetic of BD without the balance change.

Project Brutality tried to be Brutal Doom++ but sometimes I'd say that less is more.

That was my "small" rant about BD.

I will probably try Extermination Day someday...

Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
Absolutely. While I am all for having teens getting introduced to the classics I feel that it's an "unauthentic" experience to give to them.

My other "small" rant is how GZDoom is basically a Frankenstein creature of a sourceport to the point I almost consider it more like porting Half-Life 1 to the Source engine, same game but a largely different engine that adds a lot more features. And to be honest I'm not fan of the default options like making every sprites blurry or how resolution is dynamic without having any preset left...

GZDoom is good for advanced maps and gameplay mods but objectively is one of the worst for vanilla experience compared to Crispy Doom or DSDA.
 
Absolutely agree, Ikagura. GZDoom is more of it's own moddable game engine, that just happens to use Doom as a base. Mods and new games entirely can be created on it, and you could technically play classic Doom in there, but unless you really know what you're doing with the settings, it won't be anywhere close to the vanilla experience.

I am a huge fan of tinkering with mods in many games, but after a while, I just get the itch to get back to the OG, you know? And besides, a lot of the time you can tell when a wad that was designed and balanced for vanilla Doom doesn't work well with the mods you picked, either becoming too easy or almost impossibly hard. I just want to play the intended experience now.
 
I really need to do Heretic, Hexen (maybe Strife too) but first I want to play FreeDoom Phase 1&2 just to see how it is.
 
I really need to do Heretic, Hexen (maybe Strife too) but first I want to play FreeDoom Phase 1&2 just to see how it is.
Oh I absolutely recommend playing through both phases of Freedoom. They're pretty fun. I only don't really like Double Impact (the 4th episode of Phase 1) and how some stages in Phase 2 can get pretty large and long, leading me to get lost. I get lost easily.
 
Oh I absolutely recommend playing through both phases of Freedoom. They're pretty fun. I only don't really like Double Impact (the 4th episode of Phase 1) and how some stages in Phase 2 can get pretty large and long, leading me to get lost. I get lost easily.
The only thing that made me not attracted by Freedoom was simply the look of enemies and the whole "bootleg" feel of the iwads but I'm still interested in the level layout.


Edit: this reminds me to update my Sourceports and do some Megawads like Jenesis.
 
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"RIP AND TEAR! RIP AND TEAR YOUR GUTS! YOU ARE HUGE! That's what I did with DOOM ETERNAL.::irock
 

Well, if I had a beefier PC, I'd play The Dark Ages, which is coming soon. But I'll watch an Ultra Nightmare playthrough instead.
It's cool that we'll be able to control mechs and ride a dragon, but I'm worried these sections will overstay their welcome.
 
I love that there's still a really dedicated community of people making level packs and mods for DOOM and DOOM 2. I actually follow the Doomerboards community packs since they always release a big one for Christmas and I've made it a tradition to play one with friends in co-op now.

I LOVE this one. It's maybe my favorite of them all still and I've gone through it like three times.

Also you gotta get SELACO

It's made with GZDoom. This is technically a massive Doom mod!
 
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i really enjoyed my last foray into gzdoom with VoxelDoom https://www.moddb.com/mods/doom-voxel-project

pure blasphemy for oldskool doom enthusiasts, but for some reason just feels right to me. i've always had a mild like, annoyance is putting it too strongly, ESPECIALLY when there is vertical freemouse movement, when you see the sprites kinda squish down a little to emulate perspective. that has always looked wrong to me and VoxelDoom fixes that feeling completely for me

played a tiny bit of the kex Doom 1 + 2 port, its really quite good preconfigured out the box, very little adjustments needed and lots of extra goodies etc. a very polished package, as it should be in current year for a doom release really. i think i still mildly prefer my experience with gzdoom and open modding it as a whole, but for something that essentially 'just works' the kex Doom 1 + 2 is perfectly acceptable imo.
 
Also you gotta get SELACO

It's made with GZDoom. This is technically a massive Doom mod!
I'll be that annoying purist Doom fan but GZDoom is its own engine and you don't need to own Doom to be able to run it therefore I'd consider it more like a GZDoom game (like how Ion Maiden/Fury is a Build Engine game not a Duke3D mod).
 
Ashes 2063 and its sequel and prequel are everything I could want in a post-apoc WAD (well, mostly missing energy weapons >_>), and all three are even in standalone format now. 😎
Indeed Ashes was AMAZING, right from the start I was hooked. To think someone can make stuff that quality... simply amazing, Vostyok did an amazing work ::biggrin

Sometimes I ask myself how people can make mods and their own fully fledged games by themselves, as someone who has tried to do both things and actively progresses on it... It's one hell of a challenge, one they somehow have mastered.
 
I forgot to say that I've finished the first Episode of FreeDoom: Outpost Outbreak.

It was a bit boring in the first levels but I find the latest two quite interesting. It still has that bootleg feel but ultimately the Freedoom monsters scares me a bit more than Doom's.
 
More Doom The Dark Ages gameplay released internet-wide today... and yep, this game looks slow, simple, and casual experience.

I've never been less excited for a Doom game in my life. I just feel no hype.
 

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