Ícaro Oliveira Santos
Paladin Knight
From what I've heard, these PS1 versions have some improvements to make the games less archaic.They're not that different from the snes versions, or am I wrong?
From what I've heard, these PS1 versions have some improvements to make the games less archaic.They're not that different from the snes versions, or am I wrong?
Have you played the PS1 version of SMT I? I am really curious about theseI hope that someday someone will do a fan translation of the PS1 versions of Shin Megami Tensei II and Shin Megami Tensei If...
But that didn't stop then from translating the first one. Unless atlus changed the engine for II and If, it should be doable by that team I hope...Yes... please!!!
Sadly i heard that the games run on Spaghetti code, so translations seems unlikely
Yes, I've played Shin Megami Tensei I (PS1 version) and it's by far the best version of the game.Have you played the PS1 version of SMT I? I am really curious about these
Seconded, i used to believe the GBA was the best on the sole basis of the Visionary items, however after actually playing the PSX one i realized actual UI cleaning, fairer challenge and crispier graphics makes up for items i literally could not read and had to search onlineYes, I've played Shin Megami Tensei I (PS1 version) and it's by far the best version of the game.
Thirded (if that's a word). I played SMT PS1 last year and liked it a lot after struggling with SFC version years and years ago. Just having the dungeons in 3D, much as they are pretty ugly, makes it easier to play. Usually I'd take nice sprite work over PS1-era 3D, but I find it hard to play a lot of sprite-based first person games. The erratic movement gives me a headache.Seconded, i used to believe the GBA was the best on the sole basis of the Visionary items, however after actually playing the PSX one i realized actual UI cleaning, fairer challenge and crispier graphics makes up for items i literally could not read and had to search online
Chou Soujuu Mecha MG: being a mecha game from Sandlot I was absolutely stunned to know that there was a translation about it. Quirky game so full of homages, it uses the touchscreen in some of the most fantastic ways possible.
Remote Control Dandy: Being a fan of R.A.D. I couldn't skip RCD. It was even better than expected, with an atmosphere more akin to Tetsujin 28 and Giant Robo than the more modern RAD/Gigantic Drive. Really good.
Captain Rainbow: Still waiting for it, sadly. A quirky, bizarre games in the way I like it. Too bad that the translation it's still up in the air.
Also, the extra buttons allows for being able to use the map in a single button instead of going for two maps every single time (Also you can add markers, only eight but it's something)Thirded (if that's a word). I played SMT PS1 last year and liked it a lot after struggling with SFC version years and years ago. Just having the dungeons in 3D, much as they are pretty ugly, makes it easier to play. Usually I'd take nice sprite work over PS1-era 3D, but I find it hard to play a lot of sprite-based first person games. The erratic movement gives me a headache.
I am also waiting for the SNES versions of Romancing Saga 2 and 3, i wanted to enjoy their remakes but they fell wack
Still waiting (and I'll still wait) for Yakuza Kenzan eng translation, last update on Tumblr page was back in 2022 but I wanna believe it'll be finished and released one day...
There is also Kowloon's Gate but I think it'll release next year
View attachment 14196Nanatsu Kaze no Shima Monogatari is by far one of the most beautiful games I've seen on the Sega Saturn. It was developed by the same team as Wonder Project J. It looks very interesting and I hope someone does a fan translation of this game.