Sonic Megathread

Best Sonic Formula?

  • Classic

    Votes: 33 55.9%
  • Adventure

    Votes: 21 35.6%
  • Boost

    Votes: 3 5.1%
  • Frontiers

    Votes: 2 3.4%

  • Total voters
    59
sonic boom was the only sonic media where i really liked roger craig smiths sonic voice in it.
 
I didn't really like Sonic Advance. I rented Sonic Advance back in the day and it made me not want to try any of the other ones.
If you didn't like Advance, then you probably wouldn't like the other Advance games.
 
I wish Frontiers had an actual fun Sonic-feeling world and style instead of that dreadfully dreary ugly ruins thing they tried, because the controls and movement are so much fun to play around with, I just wish there was an actually good game to go with it.
 
I wish Frontiers had an actual fun Sonic-feeling world and style instead of that dreadfully dreary ugly ruins thing they tried, because the controls and movement are so much fun to play around with, I just wish there was an actually good game to go with it.
I really enjoy Frontiers, but I definitely see where you're coming from. I hope they expand on the idea and they make one unbroken and overall less restrictive world to explore.
 
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I wish Frontiers had an actual fun Sonic-feeling world and style instead of that dreadfully dreary ugly ruins thing they tried, because the controls and movement are so much fun to play around with, I just wish there was an actually good game to go with it.
Same. Frontiers looks more like a Unity tech demo than an actual Sonic game.
 
I wish Frontiers had an actual fun Sonic-feeling world and style instead of that dreadfully dreary ugly ruins thing they tried, because the controls and movement are so much fun to play around with, I just wish there was an actually good game to go with it.
I'll say it but even if I didn't mind Station Square nor Central City I think that the checkerboards green hills type of area are the one fitting Sonic the best.


And yes, even if a ton of Sonic fans are becoming tired of the Green Hills recycling over the decade since Generations (which is funny because Mario and Kirby all had grassy areas for their first level of their games since their respective 2D revival with NSMB and Kirby's Return to Dreamland).

They should've settled for three islands as planned while also allowing you to choose which island to do first instead of forcing a progression. The Sonic Team has taken the wrong lessons from Breath of the Wild.

PS: Also Techno Base and Cyber Track will always be better cyberspace-themed levels in the franchise than Frontiers'
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I honestly had more of a fun time playing Sonic Forces than I did Frontiers. At least Forces actually felt like a Sonic game.
Maybe that's why I don't like most Sonic games :loldog ::eggmanlaugh
 
Those look WAY better than Frontiers!
I actually would've been fine with a cyber futuristic tron/neon style level even if it was the sole template for the entire game (or at least with a different colour depending of the island).
SRB2 2.2's tutorial had a great aesthetic
1755806230052.jpeg


I just remembered that the Sonic Simulator from Colors were basically cyberspace levels before the Cyberspace was a thing (I think some of them replicated the layout of Sonic 1's levels too)
1755806189887.jpeg
 
This is a very impressive port of SRB2 to the 32X

Right now only a demo with Greenflower Zone is available, but there are plans for the full game to be ported. It can be played on Kega Fusion or real hardware. Imagine if this came out in the mid 90s!
 
This is a very impressive port of SRB2 to the 32X. Right now only a demo with Greenflower Zone is available, but there are plans for the full game to be ported. It can be played on Kega Fusion or real hardware. Imagine if this came out in the mid 90s!
it would have been the best exclusive!
 
Cool and all but a Sonic game must be way faster than that!!!! lol
Sonic Robo Blast 2 can be fast if you speedrun it on PC. But that's not the entire point of the game since it's a Classic styled one.



On a side note I would've preferred if it took the 1.09.4 build as a template rather than the modern, post-SSNTails release.
 
This is a very impressive port of SRB2 to the 32X. Right now only a demo with Greenflower Zone is available, but there are plans for the full game to be ported. It can be played on Kega Fusion or real hardware. Imagine if this came out in the mid 90s!
i saw this a few months ago but forgot about it, this probably would have been the most impressive 32x game ever released if it came out in the 90s lol.
 

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