Sonic Megathread

Best Sonic Formula?

  • Classic

    Votes: 33 55.9%
  • Adventure

    Votes: 21 35.6%
  • Boost

    Votes: 3 5.1%
  • Frontiers

    Votes: 2 3.4%

  • Total voters
    59
The only real debate I see here is whether or not you count a chili dog as a sandwich.
The official Sonic cookbook has picked a side:
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JP/EU. I feel the best Sonic OSTs have such good energy, like the songs themselves make you want to move and groove. I still like some of the US songs, but I just don't enjoy them as Sonic songs if that makes sense. I can't help but feel as if they'd fit in other games more.
 
JP ost flows much better than the US version's. It's a shame. They made their own Present, Good Future and Bad Future tracks but skipped Past entirely, reusing the JP tracks. Gives me musical whiplash when traveling to the past in every stage.
Maybe they ran out of time?
 
I still like some of the US songs, but I just don't enjoy them as Sonic songs if that makes sense. I can't help but feel as if they'd fit in other games more.
That's precisely my only gripe with the American OST. It's not bad by any means, but a lot of the songs seem a bit out of place for a Sonic game.
 
The classic sonic formula never needed to be changed as much as they've tried to do over the years. I've never enjoyed any of the newer 2d games as much as the original genesis ones apart from Mania. They just happened to luck out and make a solid, fun formula right off the bat. Instead of trying to fix what wasn't broken, they should have just refined it the way they did with Sonic 2 and 3. There's nothing wrong with continuing to make more iterations of a good thing people enjoy.
The first Advance was pretty much that.

Rush tried something different and it worked as well.

I think focusing so heavily on speed also makes Sonic games a nightmare to develop. The faster Sonic runs, the larger the levels have to be. And you've got to have a decent amount of setpieces or the stages look bland. So how do you mitigate this incredibly wasteful design model?
Yet the boost gameplay still works well on paper. Either with the Day stages of Unleashed, Colours and Gens' Modern levels.

Well, Sonic Team's tried a few things. They recycle levels. They lock progression behind collectables. They overuse 2D sections in a 3D game. They shoehorn alternate playstyles or characters that force you to move slower, like the Werehog and Silver. All of these are bandaid fixes for the root of the problem. The "good" Sonic levels are a colossal waste of resources by design. You burn through them far too quickly.
Recycling levels for anniversary entries isn't an issue if the levels are made original. Rooftop Run in Generations is clearly having a different layout if not being better than the original game's. On the other hand Planet Wisp is a waster opportunity when the first Act in Colours was well made.

2D sections in the 3D stages are not an issue per se. In fact they're transitory phases between two 3D sections and they still work better than a completely different style. I'd take those over fishing, treasure hunting, silver and the werehog's gameplay.

I'd be happier with the Sonic series if they ditched the whole "gotta go fast" mantra and put the emphasis back on momentum, like the Classic era games.
Sonic x Shadow Generations was a step in the right direction though.

Going fast is not an issue for the boost levels either. They should just ditch trying to make a big story and having multiple playable characters/gameplay style instead. Momentum works better in 2D than 3D as well.

In fact if they decided to make a 2.5D boost game like Sonic Rush that would be entirely fine if the level design is as good as the original Rush game.
 
Sonic is a Japanese series therefore the Japanese OST is the intended one.

I still like some of the US songs, but I just don't enjoy them as Sonic songs if that makes sense. I can't help but feel as if they'd fit in other games more.
Same with Sonic 3D Blast's Saturn/PC soundtrack.
 
Apparently (can anyone confirm?), a prototype of Sonic-16 was actually developed by Sega for the Genesis but was ultimately cancelled. It was supposed to be inspired by the SatAM cartoon series, which featured Sally Acorn.

Too bad it never came out, especially since Sally was supposed to be in it.
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I remember watching that first cartoon way before I knew it was based on a videogame LOL.
 
Was is SatAM?
it was an old sonic cartoon.
here's a bit of info from google's ai on why it's called that:
"The "SatAM" moniker is a portmanteau of "Saturday" and "morning," referring to the Saturday morning timeslot it occupied on ABC. "

edit. i misread this as "what is SatAM?"
 
No, the other one.

The one with the "Sonic Says" segment. Oddly enough, I freaking loved it as a kid, waaaay more than the SMB show (despite knowing and owning that game).
That's Adventures of Sonic the Hedgehog.
 
it's kind of surprising, now that i think about it, that there doesn't seem to be a whole lot of sonic cartoons. i can only think of about 3. he's much more suited to cartoons and movies from what i've seen.
 

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