Sonic Megathread

Wacky Workbench in CD is way more painful than anything in Sonic 1.
I think it is not THAT painful if you do understand the mechanic. It is still pretty painful but i'd rank it higher than labrynith zone or even marble zone
 
I think it is not THAT painful if you do understand the mechanic. It is still pretty painful but i'd rank it higher than labrynith zone or even marble zone
Marble isn't painful. Labyrinth kinda sucks but it's far from the worst level in the series.
 
For getting the cage in the bad future it was the worst level but not impossible.
 
For getting the cage in the bad future it was the worst level but not impossible.
getting the cage?

Is it still controversial to like Sonic Unleashed, including the beat em up sections? I still mourn the Sonic movie we could have had if Paramount had listened to SEGA; we could have had an hour and thirty minutes of action and story with the style and fidelity of the Sonic Unleashed opening. I think if sonic was characterised properly in thee sonic films Ben Schwartz would probably still be a good VA but good goddamn is the movie sonic insufferable.
 
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getting the cage?
Sorry, I meant destroying the cage
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Which is a secondary quest to get the Good Future in the third act if you destroy it in the first two of a Zone.

One day I'll try finishing the game that way instead of getting the Time Stones since the core of CD is to explore the levels.

Is it still controversial to like Sonic Unleashed, including the beat em up sections?
Nah, people started loving it again since like a few years ago.

Then again people are also starting to convince that Sonic 2006 was secretly good and that Mania was actually "mid" because the fanbase can never be sure about which games are good or not.

Hell, I even expect Frontiers to get destroyed in a few years and that Heroes and Shadow will get praised.

I still mourn the Sonic movie we could have had if Paramount had listened to SEGA; we could have had an hour and thirty minutes of action and story with the style and fidelity of the Sonic Unleashed opening.
I'm sorry but non-stop action wouldn't have made the movie systematically good either. A movie is about pacing with high and low action with conversation, even Disney movies followed that structure and I think that the 3-acts one is what works the best in full-length ones.

Also the Unleashed Opening was good because it was 6 minutes long, if it was longer the quality could've deteriorated. Same with Mania Adventure which isn't that long either.

I think if sonic was characterised properly in thee sonic films Ben Schwartz would probably still be a good VA but good goddamn is the movie sonic insufferable.
Movie Sonic is a teenager, Sonic has always been that cheeky/rebellious attitude characters like in the games. If Sonic was too serious or adult-like then he would've been out of character.

Speedsters are almost always like that after all.
 
Sorry, I meant destroying the cage
I am responding to all your post, for for space...

I thought I'd missed something you could do in CD so i got quite excited ahaha. I'd recommend doing a no time stone run; it's it's own kinda fun! I understand criticisms of Mania, there are a lot of automated sections that on repeat playthroughs are quite boring but theres no way I think someone could seriously call it "bad". I'm due a replay of 06, so we'll see if I can milk any enjoyment out of it. I liked Heroes and Shadow, I think you have to take each sonic game on it's own merits and look at what it was trying to accomplish, and I don't think either game really failed.

I understand the need for pacing and a proper story in a film, but the style of the Sonic films is so flat and bland compared to the games and Unleashed was basicly cinema quality when it released in 2008. I awsn't asking for a 90 minute fist fight, but the style of the opening. even in a 90 minutes film a set peice like the unleashed opening would only be exactly that.

I think the departure from the style and the changing of the tone just ruin the point of adapting Sonic at all. There is so much sonic to pull from and his personality is so defined, I just don't see the reason to have made their own version wholesale like that and completely change core parts of the Sonic universe. It feels deleterious to me, not additive.
 
I thought I'd missed something you could do in CD so i got quite excited ahaha. I'd recommend doing a no time stone run; it's it's own kinda fun! I understand criticisms of Mania, there are a lot of automated sections that on repeat playthroughs are quite boring but there's no way I think someone could seriously call it "bad". I'm due a replay of 06, so we'll see if I can milk any enjoyment out of it. I liked Heroes and Shadow, I think you have to take each sonic game on it's own merits and look at what it was trying to accomplish, and I don't think either game really failed.
Honestly the Time Stone retrieval with the 50 rings at the end of the stage like Sonic 1 was kinda tedious. I massively prefer the Sonic 2 and 3&K way of accessing special stages.

Mania's biggest issue is how 80% of the game is recycled from previous games but if Generations is good despite that then Mania has no issues. Automated sections were in 2 and 3&K.

Project '06 is at least decent (yet has had some issues). Sonic 2006's loadings, slowdowns and adventure field missions are where the game really gets tedious even beyond the glitches.

Heroes would've been fine if it was way less slippery and if you didn't have to redo the game four hecking times to get access to the true ending (besides getting the Chaos Emeralds). I really hate how they changed what was basically a difficulty select (Sonic for normal, Dark for Hard and Rose for Easy with Chaotix for a special Mission Mode) into a forced task. I wish they made the level order change if you played with another Team (like Team Dark having a reverse stage order for example since Rouge was in a lab owned by Eggman).

Same with Shadow, I would've rather have had 5 playthrough with the possibility to select the stage post-Westopolis to start a playthrough from.

I understand the need for pacing and a proper story in a film, but the style of the Sonic films is so flat and bland compared to the games and Unleashed was basicly cinema quality when it released in 2008. I awsn't asking for a 90 minute fist fight, but the style of the opening. even in a 90 minutes film a set peice like the unleashed opening would only be exactly that.
I don't like the humans in the Sonic movies tbh. I wish they made it 100% digital or hand drawn.

The Sonic OVA was perfect for it.

I think the departure from the style and the changing of the tone just ruin the point of adapting Sonic at all. There is so much sonic to pull from and his personality is so defined, I just don't see the reason to have made their own version wholesale like that and completely change core parts of the Sonic universe. It feels deleterious to me, not additive.
Movie Sonic is considered as a different version like Boom and Classic after all.
 
Mania's biggest issue is how 80% of the game is recycled from previous games but if Generations is good despite that then Mania has no issues. Automated sections were in 2 and 3&K.

Heroes would've been fine if it was way less slippery and if you didn't have to redo the game four hecking times to get access to the true ending (besides getting the Chaos Emeralds). I really hate how they changed what was basically a difficulty select (Sonic for normal, Dark for Hard and Rose for Easy with Chaotix for a special Mission Mode) into a forced task. I wish they made the level order change if you played with another Team (like Team Dark having a reverse stage order for example since Rouge was in a lab owned by Eggman).

Same with Shadow, I would've rather have had 5 playthrough with the possibility to select the stage post-Westopolis to start a playthrough from.
I see mania as a Medley game, reprising leitmotifs. I'm a big fan of reuse of setting and theme which is why I like Tenchi Muyo and When thy Cry: Higurashi so much and why american cape comics work for me (although i have kind of cooled on them). On the other hand, I also see why, when given the opportunity to do something new and cool, it's incredibly annoying to go back to green hill.

That same point goes to Heroes, too. As a kid, I was always going to be replaying a new sonic games quite a few times before I'd move onto anything else or play another game I already owned, and Sonic level design really does want you to know it in advance to get the most out of it, so repetition baked into the design reads as fine to me personally and an extension of how they intended you to be playing Sonic on the Mega Drive. level reordering would have been welcome, I agree.

There's a mod for shadow thats on the repo with exactly that change if you feel the need to have that experience.
 
Much like crash team racing: its better than mario kart
no just no... crash team racing killed my love for kart racing... until i played mario kart world. i might try Mario Kart 8 delxue again but i'm not sure....
 
Which one?
Og, didnt play the remake yet!
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no just no... crash team racing killed my love for kart racing... until i played mario kart world. i might try Mario Kart 8 delxue again but i'm not sure....
How did it?
 
This game is probably my second favorite Sonic racing game falling right behind Riders, I really do appreciate just how difficult 100%ing this one is considering just how much time and skill you can get out of it.
 
Sorry but I meant better than which Mario Kart?

In general! I like mario kart but I just like the heavier physics and the boost mechanics and less impactful items of ctr more; plus I just liked crash more than mario in general :p
 
In general! I like mario kart but I just like the heavier physics and the boost mechanics and less impactful items of ctr more; plus I just liked crash more than mario in general :p
I see.

But I think Mario Kart has always aimed at being a party racing game. CRT's boost system seems nice though.
 
the remake of CTR killed it for me sadly...
I'm curious to hear it!

I see.

But I think Mario Kart has always aimed at being a party racing game. CRT's boost system seems nice though.

It makes it just that little more technical!
For similar reasons I prefer the gameplay of double dash over wii and 8's (though those two have the better track selection)
 
It makes it just that little more technical!
For similar reasons I prefer the gameplay of double dash over wii and 8's (though those two have the better track selection).
I loved DS mostly out of nostalgia (but those destroyed d-pads thanks to the snaking technique).

Wii had some technicality but mostly from that infamous Funky Kong + that one Bowser Bike. It feels a bit like how Meta Knight had his own gameplay from the rest of Brawl.

Sadly even for casual play I kinda find MK Double Dash and Wii a bit too chaotical because of the amount of items (twice for DD + the special items that are overpowered like the giant shell) and how Wii had many items that affects everyone like the POW Block and the Mega Mushroom being an even more busted Starman. I still loved the bikes in that entry.

MK8 Deluxe almost felt too easy on the other hand.


But for the technicality I'd say that MK isn't the right franchise. I'd even tell people that if they want a really hard and technical racing game they should try F-zero instead.
 
I'm curious to hear it!



It makes it just that little more technical!
For similar reasons I prefer the gameplay of double dash over wii and 8's (though those two have the better track selection)
i'm guessing the boosting part of it i guess... i tried to play online and i needed to learn how to boost. so i could not get use to it.... i really don't recall other then that.
 
I remembered when ClementJ64 played the entire Series at that point. That was how (Besides my cousin having a copy of Sonic Rush, I played Mega Collection Plus at a hotel one time, and watching the Western Cartoons and 4kids Sonic X) I was introduced to the series.
 
Playing Sonic 3 A.I.R and Sonic Robo Blast 2 on mobile thanks to a gamepad with a built-in stand feels nice.
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Playing Sonic 3 A.I.R and Sonic Robo Blast 2 on mobile thanks to a gamepad with a built-in stand feels nice.
I forgot to edit it but I could legitimately forfeit the rest of the franchise in favour of those two.

PS: is there any native port for SA1 outside of emulation?
 
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Playing Sonic 3 A.I.R and Sonic Robo Blast 2 on mobile thanks to a gamepad with a built-in stand feels nice.
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I forgot to edit it but I could legitimately forfeit the rest of the franchise in favour of those two.

PS: is there any native port for SA1 outside of emulation?
I think the recommended way to play is steam with a million mods to undo the changes away from the dreamcast these days
 

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