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Wacky Workbench in CD is way more painful than anything in Sonic 1.I'll be honest Sonic 1 is just PAINFUL to play for me. I prefer CD
Wacky Workbench in CD is way more painful than anything in Sonic 1.I'll be honest Sonic 1 is just PAINFUL to play for me. I prefer CD
I think it is not THAT painful if you do understand the mechanic. It is still pretty painful but i'd rank it higher than labrynith zone or even marble zoneWacky Workbench in CD is way more painful than anything in Sonic 1.
Marble isn't painful. Labyrinth kinda sucks but it's far from the worst level in the series.I think it is not THAT painful if you do understand the mechanic. It is still pretty painful but i'd rank it higher than labrynith zone or even marble zone
getting the cage?For getting the cage in the bad future it was the worst level but not impossible.
Sorry, I meant destroying the cagegetting the cage?
Nah, people started loving it again since like a few years ago.Is it still controversial to like Sonic Unleashed, including the beat em up sections?
I'm sorry but non-stop action wouldn't have made the movie systematically good either. A movie is about pacing with high and low action with conversation, even Disney movies followed that structure and I think that the 3-acts one is what works the best in full-length ones.I still mourn the Sonic movie we could have had if Paramount had listened to SEGA; we could have had an hour and thirty minutes of action and story with the style and fidelity of the Sonic Unleashed opening.
Movie Sonic is a teenager, Sonic has always been that cheeky/rebellious attitude characters like in the games. If Sonic was too serious or adult-like then he would've been out of character.I think if sonic was characterised properly in thee sonic films Ben Schwartz would probably still be a good VA but good goddamn is the movie sonic insufferable.
I am responding to all your post, for for space...Sorry, I meant destroying the cage
Honestly the Time Stone retrieval with the 50 rings at the end of the stage like Sonic 1 was kinda tedious. I massively prefer the Sonic 2 and 3&K way of accessing special stages.I thought I'd missed something you could do in CD so i got quite excited ahaha. I'd recommend doing a no time stone run; it's it's own kinda fun! I understand criticisms of Mania, there are a lot of automated sections that on repeat playthroughs are quite boring but there's no way I think someone could seriously call it "bad". I'm due a replay of 06, so we'll see if I can milk any enjoyment out of it. I liked Heroes and Shadow, I think you have to take each sonic game on it's own merits and look at what it was trying to accomplish, and I don't think either game really failed.
I don't like the humans in the Sonic movies tbh. I wish they made it 100% digital or hand drawn.I understand the need for pacing and a proper story in a film, but the style of the Sonic films is so flat and bland compared to the games and Unleashed was basicly cinema quality when it released in 2008. I awsn't asking for a 90 minute fist fight, but the style of the opening. even in a 90 minutes film a set peice like the unleashed opening would only be exactly that.
Movie Sonic is considered as a different version like Boom and Classic after all.I think the departure from the style and the changing of the tone just ruin the point of adapting Sonic at all. There is so much sonic to pull from and his personality is so defined, I just don't see the reason to have made their own version wholesale like that and completely change core parts of the Sonic universe. It feels deleterious to me, not additive.
I see mania as a Medley game, reprising leitmotifs. I'm a big fan of reuse of setting and theme which is why I like Tenchi Muyo and When thy Cry: Higurashi so much and why american cape comics work for me (although i have kind of cooled on them). On the other hand, I also see why, when given the opportunity to do something new and cool, it's incredibly annoying to go back to green hill.Mania's biggest issue is how 80% of the game is recycled from previous games but if Generations is good despite that then Mania has no issues. Automated sections were in 2 and 3&K.
Heroes would've been fine if it was way less slippery and if you didn't have to redo the game four hecking times to get access to the true ending (besides getting the Chaos Emeralds). I really hate how they changed what was basically a difficulty select (Sonic for normal, Dark for Hard and Rose for Easy with Chaotix for a special Mission Mode) into a forced task. I wish they made the level order change if you played with another Team (like Team Dark having a reverse stage order for example since Rouge was in a lab owned by Eggman).
Same with Shadow, I would've rather have had 5 playthrough with the possibility to select the stage post-Westopolis to start a playthrough from.
i wish we got a whole series like the sonic OVA, i love it so much its perfect.I don't like the humans in the Sonic movies tbh. I wish they made it 100% digital or hand drawn.
The Sonic OVA was perfect for it.

no just no... crash team racing killed my love for kart racing... until i played mario kart world. i might try Mario Kart 8 delxue again but i'm not sure....Much like crash team racing: its better than mario kart
Which one?Much like Crash Team Racing: it's better than Mario Kart.
Og, didnt play the remake yet!Which one?
How did it?no just no... crash team racing killed my love for kart racing... until i played mario kart world. i might try Mario Kart 8 delxue again but i'm not sure....
Sorry but I meant better than which Mario Kart?Og, didnt play the remake yet!
Sorry but I meant better than which Mario Kart?
I see.In general! I like mario kart but I just like the heavier physics and the boost mechanics and less impactful items of ctr more; plus I just liked crash more than mario in general :p
the remake of CTR killed it for me sadly...Og, didnt play the remake yet!
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How did it?
I'm curious to hear it!the remake of CTR killed it for me sadly...
I see.
But I think Mario Kart has always aimed at being a party racing game. CRT's boost system seems nice though.
I loved DS mostly out of nostalgia (but those destroyed d-pads thanks to the snaking technique).It makes it just that little more technical!
For similar reasons I prefer the gameplay of double dash over wii and 8's (though those two have the better track selection).
i'm guessing the boosting part of it i guess... i tried to play online and i needed to learn how to boost. so i could not get use to it.... i really don't recall other then that.I'm curious to hear it!
It makes it just that little more technical!
For similar reasons I prefer the gameplay of double dash over wii and 8's (though those two have the better track selection)
I forgot to edit it but I could legitimately forfeit the rest of the franchise in favour of those two.Playing Sonic 3 A.I.R and Sonic Robo Blast 2 on mobile thanks to a gamepad with a built-in stand feels nice.
I think the recommended way to play is steam with a million mods to undo the changes away from the dreamcast these daysPlaying Sonic 3 A.I.R and Sonic Robo Blast 2 on mobile thanks to a gamepad with a built-in stand feels nice.
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I forgot to edit it but I could legitimately forfeit the rest of the franchise in favour of those two.
PS: is there any native port for SA1 outside of emulation?
