Sonic Megathread

I don't understand either, SA1 and Sonic Gems had these too.

Maybe to save up on disk space?
From what I've gathered, the reason simply seems to be that Sega hasn't developed a Master System emulator. Why? Who knows. Could be a question of consistency as well, since not every Game Gear Sonic game has a Master System version.
 
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I like me some sonic. I'm in fellas
 
From what I've gathered, the reason simply seems to be that Sega hasn't developed a Master System emulator. Why? Who knows. Could be a question of consistency as well, since not every Game Gear Sonic game has a Master System version.
I don't know how emulation was really in the early 00's but I cannot accept that making a 8-bits home console one would've been that hard.

Sonic 1 and 2 on the SMS are better because of the lack of screen crunch.
 
I don't know how emulation was really in the early 00's but I cannot accept that making a 8-bits home console one would've been that hard.

Sonic 1 and 2 on the SMS are better because of the lack of screen crunch.
I definitely had an 8-bit emulator for deamcast (unofficial) so it wasn't impossible by any means. And they had emulator working on the Saturn didn't they? with Sonic Jam?
 
Some of the more recent Yakuza games have had sms games playable. Like Yakuza:Gaiden for example
 
I definitely had an 8-bit emulator for deamcast (unofficial) so it wasn't impossible by any means.
That's interesting. Now the question is about accuracy (aka no lags)

And they had emulator working on the Saturn didn't they? with Sonic Jam?
I read that this wasn't emulation but actually running in a custom engine (so that's why the sound effects are weird).

According to the Wikipedia page:
Unlike later Sonic collections, Sonic Jam does not use a Genesis emulator; the games are true ports, and all are nearly identical to the original Genesis releases, with the exception of minor bug fixes.
Source https://web.archive.org/web/20141114182605/http://www.allgame.com/game.php?id=1954&tab=review


According to Sonic Retro (https://info.sonicretro.org/Sonic_Jam)
Unlike later compilations, Sonic Jam does not emulate Mega Drive hardware - the games have been re-written for the Saturn, though behave almost identically to their original counterparts. It is especially beneficial to PAL users, as the games have been optimised for 50Hz refresh rates (the original PAL versions perform 17.5% slower than their NTSC counterparts and contain borders, as little optimisation work was done between the two versions).
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I don't often brag but I can say that I've actually completed Sonic 3 & Knuckles in Sonic Jam on the real hardware
 
Is it true that Sonic is not as popular in Japan as it is outside of it? I heard this was the case, but never questioned it —so is it true?
If I remember correctly, in Japan he's more recognizable from his appearances as a mascot than he is as a game character, especially after the classic era. There's been a couple games in the series that did pretty decently there in sales, (Sonic Heroes and Sonic Frontiers) but most of the other games or the movies don't seem to be held in too high of an interest there.
 
What yall think of the master system sonic 1 port and the other sonic master system games along side with the game gear games?
8-bit sonic games are pretty awesome in most cases, but I'm willing to admit it's mostly only cool if you've only got other master system titles to compare them to.

With the higher-speed games, there's not much reason to return to them unless you're a fan of the character in a more slow-paced platforming game.
 
They had those DC x Sonic crossover toys in stock at a local toy store yesterday. Took a good bit of restraint to not buy at least one of them... ::sailor-embarrassed
 
Speaking of 8-bits Sonic I really want to try Pocket Adventure once again.


Also who remembers the edutainment game with Sonic X as the basis?
 
What do we think of this game?
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I think it's pretty cool! Sure the controls aren't really the best but I think people overhype how bad they are to the point where acting like it's unplayable. The graphics and artsyle are also cool and the game definetly has some charm to it. Though one issue I do have with the game is how unbalanced the characters are

And do I really need to speak about the soundtrack? I think everyone agrees it is one of the best if not the best soundtrack in the entire Sonic series which is saying ALOT considering how good of a soundtrack most Sonic games have. I personally think it is one of the few game with an absolutely PERFECT soundtrack where all songs are 10/10 and it has zero misses(my favourite is Super Sonic Racing and Work it out btw)
 
What do we think of this game?View attachment 126472
I think it's pretty cool! Sure the controls aren't really the best but I think people overhype how bad they are to the point where acting like it's unplayable. The graphics and artsyle are also cool and the game definetly has some charm to it. Though one issue I do have with the game is how unbalanced the characters are.
The big issue is that people often ignore the shoulder buttons and press up to move when the better way would be using one of the face buttons.
 
I have played Sonic 1 more than Sonic 2 and I don't know why.
 
I have played Sonic 1 more than Sonic 2 and I don't know why.
Sonic 2 is harder and longer so I can understand why.


Although I could replay Sonic 1 Forever and Sonic 2 Absolute all day.
 
Wacky Workbench in CD is way more painful than anything in Sonic 1.
I think it is not THAT painful if you do understand the mechanic. It is still pretty painful but i'd rank it higher than labrynith zone or even marble zone
 
I think it is not THAT painful if you do understand the mechanic. It is still pretty painful but i'd rank it higher than labrynith zone or even marble zone
Marble isn't painful. Labyrinth kinda sucks but it's far from the worst level in the series.
 
For getting the cage in the bad future it was the worst level but not impossible.
 
For getting the cage in the bad future it was the worst level but not impossible.
getting the cage?

Is it still controversial to like Sonic Unleashed, including the beat em up sections? I still mourn the Sonic movie we could have had if Paramount had listened to SEGA; we could have had an hour and thirty minutes of action and story with the style and fidelity of the Sonic Unleashed opening. I think if sonic was characterised properly in thee sonic films Ben Schwartz would probably still be a good VA but good goddamn is the movie sonic insufferable.
 
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getting the cage?
Sorry, I meant destroying the cage
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Which is a secondary quest to get the Good Future in the third act if you destroy it in the first two of a Zone.

One day I'll try finishing the game that way instead of getting the Time Stones since the core of CD is to explore the levels.

Is it still controversial to like Sonic Unleashed, including the beat em up sections?
Nah, people started loving it again since like a few years ago.

Then again people are also starting to convince that Sonic 2006 was secretly good and that Mania was actually "mid" because the fanbase can never be sure about which games are good or not.

Hell, I even expect Frontiers to get destroyed in a few years and that Heroes and Shadow will get praised.

I still mourn the Sonic movie we could have had if Paramount had listened to SEGA; we could have had an hour and thirty minutes of action and story with the style and fidelity of the Sonic Unleashed opening.
I'm sorry but non-stop action wouldn't have made the movie systematically good either. A movie is about pacing with high and low action with conversation, even Disney movies followed that structure and I think that the 3-acts one is what works the best in full-length ones.

Also the Unleashed Opening was good because it was 6 minutes long, if it was longer the quality could've deteriorated. Same with Mania Adventure which isn't that long either.

I think if sonic was characterised properly in thee sonic films Ben Schwartz would probably still be a good VA but good goddamn is the movie sonic insufferable.
Movie Sonic is a teenager, Sonic has always been that cheeky/rebellious attitude characters like in the games. If Sonic was too serious or adult-like then he would've been out of character.

Speedsters are almost always like that after all.
 
Sorry, I meant destroying the cage
I am responding to all your post, for for space...

I thought I'd missed something you could do in CD so i got quite excited ahaha. I'd recommend doing a no time stone run; it's it's own kinda fun! I understand criticisms of Mania, there are a lot of automated sections that on repeat playthroughs are quite boring but theres no way I think someone could seriously call it "bad". I'm due a replay of 06, so we'll see if I can milk any enjoyment out of it. I liked Heroes and Shadow, I think you have to take each sonic game on it's own merits and look at what it was trying to accomplish, and I don't think either game really failed.

I understand the need for pacing and a proper story in a film, but the style of the Sonic films is so flat and bland compared to the games and Unleashed was basicly cinema quality when it released in 2008. I awsn't asking for a 90 minute fist fight, but the style of the opening. even in a 90 minutes film a set peice like the unleashed opening would only be exactly that.

I think the departure from the style and the changing of the tone just ruin the point of adapting Sonic at all. There is so much sonic to pull from and his personality is so defined, I just don't see the reason to have made their own version wholesale like that and completely change core parts of the Sonic universe. It feels deleterious to me, not additive.
 
I thought I'd missed something you could do in CD so i got quite excited ahaha. I'd recommend doing a no time stone run; it's it's own kinda fun! I understand criticisms of Mania, there are a lot of automated sections that on repeat playthroughs are quite boring but there's no way I think someone could seriously call it "bad". I'm due a replay of 06, so we'll see if I can milk any enjoyment out of it. I liked Heroes and Shadow, I think you have to take each sonic game on it's own merits and look at what it was trying to accomplish, and I don't think either game really failed.
Honestly the Time Stone retrieval with the 50 rings at the end of the stage like Sonic 1 was kinda tedious. I massively prefer the Sonic 2 and 3&K way of accessing special stages.

Mania's biggest issue is how 80% of the game is recycled from previous games but if Generations is good despite that then Mania has no issues. Automated sections were in 2 and 3&K.

Project '06 is at least decent (yet has had some issues). Sonic 2006's loadings, slowdowns and adventure field missions are where the game really gets tedious even beyond the glitches.

Heroes would've been fine if it was way less slippery and if you didn't have to redo the game four hecking times to get access to the true ending (besides getting the Chaos Emeralds). I really hate how they changed what was basically a difficulty select (Sonic for normal, Dark for Hard and Rose for Easy with Chaotix for a special Mission Mode) into a forced task. I wish they made the level order change if you played with another Team (like Team Dark having a reverse stage order for example since Rouge was in a lab owned by Eggman).

Same with Shadow, I would've rather have had 5 playthrough with the possibility to select the stage post-Westopolis to start a playthrough from.

I understand the need for pacing and a proper story in a film, but the style of the Sonic films is so flat and bland compared to the games and Unleashed was basicly cinema quality when it released in 2008. I awsn't asking for a 90 minute fist fight, but the style of the opening. even in a 90 minutes film a set peice like the unleashed opening would only be exactly that.
I don't like the humans in the Sonic movies tbh. I wish they made it 100% digital or hand drawn.

The Sonic OVA was perfect for it.

I think the departure from the style and the changing of the tone just ruin the point of adapting Sonic at all. There is so much sonic to pull from and his personality is so defined, I just don't see the reason to have made their own version wholesale like that and completely change core parts of the Sonic universe. It feels deleterious to me, not additive.
Movie Sonic is considered as a different version like Boom and Classic after all.
 

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