Sonic Megathread

Mania's biggest issue is how 80% of the game is recycled from previous games but if Generations is good despite that then Mania has no issues. Automated sections were in 2 and 3&K.

Heroes would've been fine if it was way less slippery and if you didn't have to redo the game four hecking times to get access to the true ending (besides getting the Chaos Emeralds). I really hate how they changed what was basically a difficulty select (Sonic for normal, Dark for Hard and Rose for Easy with Chaotix for a special Mission Mode) into a forced task. I wish they made the level order change if you played with another Team (like Team Dark having a reverse stage order for example since Rouge was in a lab owned by Eggman).

Same with Shadow, I would've rather have had 5 playthrough with the possibility to select the stage post-Westopolis to start a playthrough from.
I see mania as a Medley game, reprising leitmotifs. I'm a big fan of reuse of setting and theme which is why I like Tenchi Muyo and When thy Cry: Higurashi so much and why american cape comics work for me (although i have kind of cooled on them). On the other hand, I also see why, when given the opportunity to do something new and cool, it's incredibly annoying to go back to green hill.

That same point goes to Heroes, too. As a kid, I was always going to be replaying a new sonic games quite a few times before I'd move onto anything else or play another game I already owned, and Sonic level design really does want you to know it in advance to get the most out of it, so repetition baked into the design reads as fine to me personally and an extension of how they intended you to be playing Sonic on the Mega Drive. level reordering would have been welcome, I agree.

There's a mod for shadow thats on the repo with exactly that change if you feel the need to have that experience.
 
Much like crash team racing: its better than mario kart
no just no... crash team racing killed my love for kart racing... until i played mario kart world. i might try Mario Kart 8 delxue again but i'm not sure....
 
Which one?
Og, didnt play the remake yet!
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no just no... crash team racing killed my love for kart racing... until i played mario kart world. i might try Mario Kart 8 delxue again but i'm not sure....
How did it?
 
This game is probably my second favorite Sonic racing game falling right behind Riders, I really do appreciate just how difficult 100%ing this one is considering just how much time and skill you can get out of it.
 
Sorry but I meant better than which Mario Kart?

In general! I like mario kart but I just like the heavier physics and the boost mechanics and less impactful items of ctr more; plus I just liked crash more than mario in general :p
 
In general! I like mario kart but I just like the heavier physics and the boost mechanics and less impactful items of ctr more; plus I just liked crash more than mario in general :p
I see.

But I think Mario Kart has always aimed at being a party racing game. CRT's boost system seems nice though.
 
the remake of CTR killed it for me sadly...
I'm curious to hear it!

I see.

But I think Mario Kart has always aimed at being a party racing game. CRT's boost system seems nice though.

It makes it just that little more technical!
For similar reasons I prefer the gameplay of double dash over wii and 8's (though those two have the better track selection)
 
It makes it just that little more technical!
For similar reasons I prefer the gameplay of double dash over wii and 8's (though those two have the better track selection).
I loved DS mostly out of nostalgia (but those destroyed d-pads thanks to the snaking technique).

Wii had some technicality but mostly from that infamous Funky Kong + that one Bowser Bike. It feels a bit like how Meta Knight had his own gameplay from the rest of Brawl.

Sadly even for casual play I kinda find MK Double Dash and Wii a bit too chaotical because of the amount of items (twice for DD + the special items that are overpowered like the giant shell) and how Wii had many items that affects everyone like the POW Block and the Mega Mushroom being an even more busted Starman. I still loved the bikes in that entry.

MK8 Deluxe almost felt too easy on the other hand.


But for the technicality I'd say that MK isn't the right franchise. I'd even tell people that if they want a really hard and technical racing game they should try F-zero instead.
 
I'm curious to hear it!



It makes it just that little more technical!
For similar reasons I prefer the gameplay of double dash over wii and 8's (though those two have the better track selection)
i'm guessing the boosting part of it i guess... i tried to play online and i needed to learn how to boost. so i could not get use to it.... i really don't recall other then that.
 
I remembered when ClementJ64 played the entire Series at that point. That was how (Besides my cousin having a copy of Sonic Rush, I played Mega Collection Plus at a hotel one time, and watching the Western Cartoons and 4kids Sonic X) I was introduced to the series.
 
Playing Sonic 3 A.I.R and Sonic Robo Blast 2 on mobile thanks to a gamepad with a built-in stand feels nice.
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Playing Sonic 3 A.I.R and Sonic Robo Blast 2 on mobile thanks to a gamepad with a built-in stand feels nice.
I forgot to edit it but I could legitimately forfeit the rest of the franchise in favour of those two.

PS: is there any native port for SA1 outside of emulation?
 
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