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So was my cousini was born in 2004.
So was my cousini was born in 2004.
Interesting question... I don't think this info is publicly available. I'd guess X4 as well for one of the highest budget or maybe Megaman legends. In real money terms of course. If we're talking in nominal terms, it's most likely Megaman 11.is it known which mega man game had the largest budget? for a long time i sort of automatically assumed it was mega man x4, as both the quality and quantity of the animated sequences led me to believe capcom put more resources into mega man x4 compared to titles like x3 or x5
but that is really just guesswork on my part
Some of y'all don't want to hear this, but the Mega Man X series isn't that far divorced from a metroidvania progression structure.
Just interconnect the levels with more levels and you get one, pretty much what X Corrupted is doing.Some of y'all don't want to hear this, but the Mega Man X series isn't that far divorced from a metroidvania progression structure.
I mean that’s obvious LOL.Some of y'all don't want to hear this, but the Mega Man X series isn't that far divorced from a metroidvania progression structure.
To me MM was kinda the missing link between Metroid and Kirby.Some of y'all don't want to hear this, but the Mega Man X series isn't that far divorced from a metroidvania progression structure.
Kirby?To me MM was kinda the missing link between Metroid and Kirby.

Gaining the enemies (well, bosses in this case)'s ability.Kirby?![]()
To me MM was kinda the missing link between Metroid and Kirby.
i was wondering what you were thinking to make that connection.Gaining the enemies (well, bosses in this case)'s ability.
this take floored me, i truly wasn't ready to hear this. brb, replaying mega man x lolSome of y'all don't want to hear this, but the Mega Man X series isn't that far divorced from a metroidvania progression structure.
I've been saying this for years about demons crest (also Capcom)Some of y'all don't want to hear this, but the Mega Man X series isn't that far divorced from a metroidvania progression structure.
I mean it's even more true of Demon's Crest than Mega Man. It's not quite linear, and you need mobility upgrades and new obstacle breakers to progress. You even have multiple endings based on how many levels you've finished and upgrades you've collected.I've been saying this for years about demons crest (also Capcom)
Yes indeed it's way more open. I also mentioned it because I don't think Demons Crest would exist without Mega man, few tweaks and an overworld map instead of a level select.I mean it's even more true of Demon's Crest than Mega Man. It's not quite linear, and you need mobility upgrades and new obstacle breakers to progress. You even have multiple endings based on how many levels you've finished and upgrades you've collected.
One might suggest also playing the first 2 games in the Gargoyle's Quest series.Yes indeed it's way more open. I also mentioned it because I don't think Demons Crest would exist without Mega man, few tweaks and an overworld map instead of a level select.
Aight, that's just cursed. I approve.
You're welcome!Aight, that's just cursed. I approve.
I've played a bit of the nes game but didn't get very far, admittedly on a mobile device which was probably a mistake, as the platforming sections were painful on a touch screen. It's on my to do list but next time with a proper controller.One might suggest also playing the first 2 games in the Gargoyle's Quest series.

