Mega Man Megathread

I have a bizarre fascination with this game. My neighbors had a hacked dreamcast with a bunch of burned disks on it, and this was one of them. every few years I try in vain to beat the game, but with no luck. I really want to one of these days. It's weirdly fun... has a very bizarre soundtrack, and I have no idea how it came to be.
Yes, Cannon Spike is fascinating in my opinion as well; Cammy, Charlie Nash, Arthur, and Mega Man feel at first very strange in a roster together that isn't just a dream match game like Marvel 2. I was very surprised when I was made aware that the game featured Mega Man, as my only knowledge about the game was initially from a costume of Cammy in Street Fighter V, based on her appearance in Cannon Spike.

It's a game rarely mentioned in discussion of Capcom's library, but it is a very niche release.

I like Mega Man's moveset using the charged Mega buster and Tornado Hold, and his blaster roll move seems to be exclusive for that game as far as I'm aware? Very reminiscent of Armored Armadillo for sure.
 
Man, X6. I wish I could defend that game, but I just can't. It's as if every stage was made to be frustrating to play - Blaze Heatnix's Donut Shop and Ground Scaravich's Teleport Palooza spring to my mind immediately in that regard.

And the nightmare system is an interesting idea on paper, but it just doesn't work in execution. There is no reason to want to enter a nightmare level over the normal version of a stage. Had there been more benefits to enter a nightmare level, such as an actual altering of the level design instead of turning some lights off, it would have been better received by players.
 
Man, X6. I wish I could defend that game, but I just can't. It's as if every stage was made to be frustrating to play - Blaze Heatnix's Donut Shop and Ground Scaravich's Teleport Palooza spring to my mind immediately in that regard.

And the nightmare system is an interesting idea on paper, but it just doesn't work in execution. There is no reason to want to enter a nightmare level over the normal version of a stage. Had there been more benefits to enter a nightmare level, such as an actual altering of the level design instead of turning some lights off, it would have been better received by players.
Despite that, I kind of adore gate as a villain. we don't often get memorable villains outside of sigma, but a scientist who specifically uses dead reploids as his army, and is trying to take over in the aftermath of an already devastating time period is a pretty cool idea. he is like a reploid doctor Frankenstein, he even throws a glitching zombie sigma at you.

Also, having a reploid supposedly carrying wily somehow is something I wish the series followed up on. I also like that Alia of all people get's some backstory here. Despite it kinda fucking up the timeline, it had a lot of cool ideas it added. I learned to appreciate it a lot more with a proper translations.

the gameplay? eh, it's an X game still, and with some balancing it's an okay one, but I don't blame you for not liking it at all.

Edit: my memory needs checking, I said Aile not Alia.
 
Despite that, I kind of adore gate as a villain. we don't often get memorable villains outside of sigma, but a scientist who specifically uses dead reploids as his army, and is trying to take over in the aftermath of an already devastating time period is a pretty cool idea. he is like a reploid doctor Frankenstein, he even throws a glitching zombie sigma at you.

Also, having a reploid supposedly carrying wily somehow is something I wish the series followed up on. I also like that Alia of all people get's some backstory here. Despite it kinda fucking up the timeline, it had a lot of cool ideas it added. I learned to appreciate it a lot more with a proper translations.

the gameplay? eh, it's an X game still, and with some balancing it's an okay one, but I don't blame you for not liking it at all.

Edit: my memory needs checking, I said Aile not Alia.
Aside from the gameplay having worse stages compared to the majority of the series, I don't dislike everything about X6. I'd say that I like the armors present in the game at least.

I'm also with you in regards to Gate; I haven't gotten around to replaying the game with a better translation, but even through the rough official translation, I appreciated the added depth to Alia's character too. The return of Sigma is a tad overdone for the series in general, but I must admit that I like X6's execution of his return better than most.

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And Sigma looks so worn-out and tattered; I do like the design here.

It has the bones of X4 and X5, which does help. X4 is my favorite of the X series personally, so having that game's graphics is brownie points for me for sure.

It's why I mentioned that I wish I could defend the game; it has aspects I enjoy, but the stages and the nightmare enemies just make the game really difficult to want to go back to.
 
I kinda wish X7 didn't have sigma just be there and completly normal. X6 showed his mental state deteriorating in an unfinished body, and in X8 he was basically scrap metal that was glued together by virus magnetism.

I like the idea of the constant resurrections taking their toll on him, and having X7 be a continuation of that would have been nice. I know the intent was X6 having an unfinished body, but in hindsight it would have been cool if it had lasting consequences

Edit: okay, I say normal, but he sounds like the uncle who asked to get a cold one at the family bbq. "Hehehe, That's right FOLKS"
 
Absolutely. It's a total regression of Sigma's showcase of deterioration.
 
x6 had just one day short of a year long development after five came out.
mmx5: JP November 30, 2000
mmx6: JP November 29, 2001
5 was meant to be end, with development of mega man zero starting up shortly after. also, Keiji Inafune was not involved with x6.
short dev time, long time dev and overseer is not involved, interest is being drummed up for the sequel series. of course the game is rough.
 
x6 had just one day short of a year long development after five came out.
mmx5: JP November 30, 2000
mmx6: JP November 29, 2001
5 was meant to be end, with development of mega man zero starting up shortly after. also, Keiji Inafune was not involved with x6.
short dev time, long time dev and overseer is not involved, interest is being drummed up for the sequel series. of course the game is rough.

We all know that. I don't see the point in repeating this information.
 
We all know that. I don't see the point in repeating this information.
well, it seems like it needs repeating if everyone is going to keep bringing up how the levels feel like beta builds and the difficulty is unbalanced and the nightmare system is half assed. one year of time was barely enough for nes games, let alone a psx game. if you think the game sucks, either stop playing it, or do play it and learn to appreciate the games that got time to develop properly and are good games as a result.
 
well, it seems like it needs repeating if everyone is going to keep bringing up how the levels feel like beta builds and the difficulty is unbalanced and the nightmare system is half assed. one year of time was barely enough for nes games, let alone a psx game. if you think the game sucks, either stop playing it, or do play it and learn to appreciate the games that got time to develop properly and are good games as a result.

Actually, a year is a plenty of time for a NES game. Mega Man 2 was developed in less than that.
 
i remember when i first got X6, i asked my brother to test it on the living room tv,
the "test" went on for 6 hours
 
Actually, a year is a plenty of time for a NES game. Mega Man 2 was developed in less than that.
when used wisely, then yes; a year could be plenty of time. and with nes and snes games being less than a couple of mb in size, you can make something high quality in a short amount of time due to have less to work with but more work and attention spent on that small amount. some of the best games on the psx are ports of snes games.
 
first time playing it, this game left a really good first impression
we managed to unlock zero somehow, but we couldn't beat all 8 main stages in that session
 
The only Mega-man related media I've touched were the Sonic / Mega Man comics when I was a little lad and the time my online friend had played with me on Mega-man Battle Network 6 on Parsec software.
 
well, it seems like it needs repeating if everyone is going to keep bringing up how the levels feel like beta builds and the difficulty is unbalanced and the nightmare system is half assed. one year of time was barely enough for nes games, let alone a psx game. if you think the game sucks, either stop playing it, or do play it and learn to appreciate the games that got time to develop properly and are good games as a result.
The good news is that with modern rom hacks, we can also see what a game like X6 has the potential to be through the lens of hindsight and without time restraints on its development.

I might not necessarily go back to X6 in its original form, but I am definitely interested in playing through the Tweaks project of the game at some point in the near future.

I believe that even if a game might "suck", there may still be qualities that can be taken and enjoyed from it, separated from other works. I especially enjoy most stage themes (like Commander Yammark's stage! Very relaxing feel to it!)

But ultimately, the levels of the game in its original state indeed "feel like beta builds" and the nightmare system also feels "half-assed", as MasterEn says. I'm unsure where the problem lies in stating those qualities of the game.
 
The good news is that with modern rom hacks, we can also see what a game like X6 has the potential to be through the lens of hindsight and without time restraints on its development.

I might not necessarily go back to X6 in its original form, but I am definitely interested in playing through the Tweaks project of the game at some point in the near future.

I believe that even if a game might "suck", there may still be qualities that can be taken and enjoyed from it, separated from other works. I especially enjoy most stage themes (like Commander Yammark's stage! Very relaxing feel to it!)

But ultimately, the levels of the game in its original state indeed "feel like beta builds" and the nightmare system also feels "half-assed", as MasterEn says. I'm unsure where the problem lies in stating those qualities of the game.
i tried to play the x6 tweaks version, but i think the emulator that i used couldn't handle it. it kept crashing at the first boss. hopefully duckstation works with it. i could play yugioh forbidden memories on it,
i don't think x6 sucks. but it was one of the first 2 mega man games that i played; so it could be nostalgia interfering, if anything, i would say that it is the absolute best game in the x series.
there's no problem with stating the good and bad parts of the game, but after a while, the bad parts is the only thing that anyone beside you or i would bring up. a couple of more months of work would have probably given us a very good game. but i like what we got.
 
As the creator and owner of this thread, I would like to remind everyone that defending crap like Mega Man X6 and Network Transmission will get you immediately reported to the mods and banned.
/j
 
As the creator and owner of this thread, I would like to remind everyone that defending crap like Mega Man X6 and Network Transmission will get you immediately reported to the mods and banned.
/j
i'll ignore the challenge of defending x6 and instead i will ask: what is network transmission?
 
i tried to play the x6 tweaks version, but i think the emulator that i used couldn't handle it. it kept crashing at the first boss. hopefully duckstation works with it. i could play yugioh forbidden memories on it,
i don't think x6 sucks. but it was one of the first 2 mega man games that i played; so it could be nostalgia interfering, if anything, i would say that it is the absolute best game in the x series.
there's no problem with stating the good and bad parts of the game, but after a while, the bad parts is the only thing that anyone beside you or i would bring up. a couple of more months of work would have probably given us a very good game. but i like what we got.
Ah, I understand how you feel in that case. X6 is a game that has been in the spotlight for online discourse for a long time, and is seldom mentioned in a positive light.

I have a similar opinion to the likes of Sonic 06, as I admittedly like the level design more than most. Kingdom Valley is one of my favorite Sonic stages, period. But online discourse for that game is something I tend to never engage in, as the game is a punching bag to the majority. And of course, I'm well aware of that game's many faults, too.

In both cases, I would've loved to see 06 and X6 get the amount of dev time they deserved.
 

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