Mega Man Megathread

Life is obviously only about Megaman.
Which is why Megaman X6 is legally classified as a war crime.
 
I could at least beat X6. I couldnt even make it through X7 or X8
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I could at least beat X6. I couldnt even make it through X7 or X8
Also, with the Tweaks romhack I kinda like X6 ::booshy
 
I could at least beat X6. I couldnt even make it through X7 or X8
Don’t worry I don’t think most people have the mental capacity to do so.
That’s why you only see X7 fans at the hospital.
 
I have a few hours into both BN2 and BN3, and you're definitely right about that. I was mostly surprised that the first game lacks a normal run function without using an escape chip. I also wasn't expecting to feel so lost in the net all the time, but both of those problems I have with the first title seem to be fixed as time goes on.

The gameplay of the BN series is still really unique, and I look forward to the Soul Unisons and Beast Out mechanics found in the later titles.
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I was also wondering if anyone here has played Cannon Spike on Dreamcast, and if so, what are your thoughts on the game? It features Mega Man as a (not-so-secret) playable character.

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I have a bizarre fascination with this game. My neighbors had a hacked dreamcast with a bunch of burned disks on it, and this was one of them. every few years I try in vain to beat the game, but with no luck. I really want to one of these days. It's weirdly fun... has a very bizarre soundtrack, and I have no idea how it came to be.
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Hello, I like Aile
me too!


I could at least beat X6. I couldnt even make it through X7 or X8
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Also, with the Tweaks romhack I kinda like X6 ::booshy
it's honestly really good with mods. at least on par with X3 and X5.
 
I have a bizarre fascination with this game. My neighbors had a hacked dreamcast with a bunch of burned disks on it, and this was one of them. every few years I try in vain to beat the game, but with no luck. I really want to one of these days. It's weirdly fun... has a very bizarre soundtrack, and I have no idea how it came to be.
Yes, Cannon Spike is fascinating in my opinion as well; Cammy, Charlie Nash, Arthur, and Mega Man feel at first very strange in a roster together that isn't just a dream match game like Marvel 2. I was very surprised when I was made aware that the game featured Mega Man, as my only knowledge about the game was initially from a costume of Cammy in Street Fighter V, based on her appearance in Cannon Spike.

It's a game rarely mentioned in discussion of Capcom's library, but it is a very niche release.

I like Mega Man's moveset using the charged Mega buster and Tornado Hold, and his blaster roll move seems to be exclusive for that game as far as I'm aware? Very reminiscent of Armored Armadillo for sure.
 
Man, X6. I wish I could defend that game, but I just can't. It's as if every stage was made to be frustrating to play - Blaze Heatnix's Donut Shop and Ground Scaravich's Teleport Palooza spring to my mind immediately in that regard.

And the nightmare system is an interesting idea on paper, but it just doesn't work in execution. There is no reason to want to enter a nightmare level over the normal version of a stage. Had there been more benefits to enter a nightmare level, such as an actual altering of the level design instead of turning some lights off, it would have been better received by players.
 
Man, X6. I wish I could defend that game, but I just can't. It's as if every stage was made to be frustrating to play - Blaze Heatnix's Donut Shop and Ground Scaravich's Teleport Palooza spring to my mind immediately in that regard.

And the nightmare system is an interesting idea on paper, but it just doesn't work in execution. There is no reason to want to enter a nightmare level over the normal version of a stage. Had there been more benefits to enter a nightmare level, such as an actual altering of the level design instead of turning some lights off, it would have been better received by players.
Despite that, I kind of adore gate as a villain. we don't often get memorable villains outside of sigma, but a scientist who specifically uses dead reploids as his army, and is trying to take over in the aftermath of an already devastating time period is a pretty cool idea. he is like a reploid doctor Frankenstein, he even throws a glitching zombie sigma at you.

Also, having a reploid supposedly carrying wily somehow is something I wish the series followed up on. I also like that Alia of all people get's some backstory here. Despite it kinda fucking up the timeline, it had a lot of cool ideas it added. I learned to appreciate it a lot more with a proper translations.

the gameplay? eh, it's an X game still, and with some balancing it's an okay one, but I don't blame you for not liking it at all.

Edit: my memory needs checking, I said Aile not Alia.
 
Despite that, I kind of adore gate as a villain. we don't often get memorable villains outside of sigma, but a scientist who specifically uses dead reploids as his army, and is trying to take over in the aftermath of an already devastating time period is a pretty cool idea. he is like a reploid doctor Frankenstein, he even throws a glitching zombie sigma at you.

Also, having a reploid supposedly carrying wily somehow is something I wish the series followed up on. I also like that Alia of all people get's some backstory here. Despite it kinda fucking up the timeline, it had a lot of cool ideas it added. I learned to appreciate it a lot more with a proper translations.

the gameplay? eh, it's an X game still, and with some balancing it's an okay one, but I don't blame you for not liking it at all.

Edit: my memory needs checking, I said Aile not Alia.
Aside from the gameplay having worse stages compared to the majority of the series, I don't dislike everything about X6. I'd say that I like the armors present in the game at least.

I'm also with you in regards to Gate; I haven't gotten around to replaying the game with a better translation, but even through the rough official translation, I appreciated the added depth to Alia's character too. The return of Sigma is a tad overdone for the series in general, but I must admit that I like X6's execution of his return better than most.

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And Sigma looks so worn-out and tattered; I do like the design here.

It has the bones of X4 and X5, which does help. X4 is my favorite of the X series personally, so having that game's graphics is brownie points for me for sure.

It's why I mentioned that I wish I could defend the game; it has aspects I enjoy, but the stages and the nightmare enemies just make the game really difficult to want to go back to.
 
I kinda wish X7 didn't have sigma just be there and completly normal. X6 showed his mental state deteriorating in an unfinished body, and in X8 he was basically scrap metal that was glued together by virus magnetism.

I like the idea of the constant resurrections taking their toll on him, and having X7 be a continuation of that would have been nice. I know the intent was X6 having an unfinished body, but in hindsight it would have been cool if it had lasting consequences

Edit: okay, I say normal, but he sounds like the uncle who asked to get a cold one at the family bbq. "Hehehe, That's right FOLKS"
 
x6 had just one day short of a year long development after five came out.
mmx5: JP November 30, 2000
mmx6: JP November 29, 2001
5 was meant to be end, with development of mega man zero starting up shortly after. also, Keiji Inafune was not involved with x6.
short dev time, long time dev and overseer is not involved, interest is being drummed up for the sequel series. of course the game is rough.
 
x6 had just one day short of a year long development after five came out.
mmx5: JP November 30, 2000
mmx6: JP November 29, 2001
5 was meant to be end, with development of mega man zero starting up shortly after. also, Keiji Inafune was not involved with x6.
short dev time, long time dev and overseer is not involved, interest is being drummed up for the sequel series. of course the game is rough.

We all know that. I don't see the point in repeating this information.
 
We all know that. I don't see the point in repeating this information.
well, it seems like it needs repeating if everyone is going to keep bringing up how the levels feel like beta builds and the difficulty is unbalanced and the nightmare system is half assed. one year of time was barely enough for nes games, let alone a psx game. if you think the game sucks, either stop playing it, or do play it and learn to appreciate the games that got time to develop properly and are good games as a result.
 
well, it seems like it needs repeating if everyone is going to keep bringing up how the levels feel like beta builds and the difficulty is unbalanced and the nightmare system is half assed. one year of time was barely enough for nes games, let alone a psx game. if you think the game sucks, either stop playing it, or do play it and learn to appreciate the games that got time to develop properly and are good games as a result.

Actually, a year is a plenty of time for a NES game. Mega Man 2 was developed in less than that.
 
i remember when i first got X6, i asked my brother to test it on the living room tv,
the "test" went on for 6 hours
 

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