> mega man 2Personally while the shot changes the paradigm sometimes I think that less is more and that MM2 is still great even without the slide nor the charge.
> great
No.
> mega man 2Personally while the shot changes the paradigm sometimes I think that less is more and that MM2 is still great even without the slide nor the charge.
MM5 is the definition of useless in its entirety. Nothing matters because of how brain dead the enemy design is. Why bother thinking when all the enemies rush to their death all the time?It's funny how some people complain about the Charge Shots making Special Weapons less useful, when MM1-MM3 are filled with useless pointless weapons.
Fake, what Mega Man games do you like?> mega man 2
> great
No.
Fake, what Mega Man games do you like?
Looks like someone hasn’t kept up with fake lore. Good thing I knew the answer.Fake, what Mega Man games do you like?
they also do this in mega man x command mission with epsilon to an extent.Completely stupid question but why Sigma cannot be a magneto type of antagonist wanting to give robots/reploid a form of justice?
Yet it's seen as one of the best by the fans many times I see tops (along with the first X).> mega man 2
> great
No.
Yet it's seen as one of the best by the fans many times I see tops (along with the first X).
I kinda understand that MM1 is really archaic because it was the first and MM3 had some weird filler-ish areas like that one robot recreating the previous fights by making you redo 4 of the levels.
There should be a reason why it's one of the most famous entry.And?
There should be a reason why it's one of the most famous entry.
Got some figures I can dig out if you are interested. They're stored behind a bunch of crap so won't be able to until this weekend.
Maybe Megaman 2 is popular the same reason why Sonic 2, Mario Bros 3 and even Kirby's Adventure are loved for dramatically improving what was done before. Mario Bros 2 was more of a 1.5 (or a romhack) while SMB3 was a true sequel to Super Mario Bros.Mega Man 2 is a good sequel, but IMO, everything after is more enjoyable, even games like 5 and 8.
I need to understand why Megaman 2 is the most successful entry among Classic fans then.MM2 didn’t dramatically improve anything. Made things worse, when MM1 had a great foundation. MM3 is where the improvements begun, then they were perfected in 4, then another misstep in 5, then another rise in 6, then a big fall in 7, and a bigger fall in 8…9…10….. but hey 11 was good!
I need to understand why Megaman 2 is the most successful entry among Classic fans then.
MM3 suffered from filler areas imo but I liked Protoman and I even prefer him over Zero himself.
8/9/10 were a fall?
I think the rumor about it being developed during devs free time does not make the game look better, but rather vindicate criticism against.
I’d also like to add that difficulty is not where the debate ends either. Even disregarding that aspect, 2 was just an overall “unfinished” game. Many aspects feel underutilized or outright forgotten. It feels like they added a lot of things in it that they wanted to remove but left in the game anyways. So many gimmicks that come in and go, and so many levels that really don’t feel playtested at all or just feel random.When Megaman 2 was localized, it received a gigantic update that changed the whole game.
It added a “normal mode” which was a deceptive name anyways because the “hard mode” is just the original Japanese version.
“Normal mode” is almost literally a different game. All enemies take double the damage they normally would, which actually breaks some enemies like that specific “four cans” enemy that’s supposed to fall apart and explode on you if you shoot it once, but it dies instantly in “normal” mode instead.
Everyone just takes so much damage that it renders your entire arsenal moot since everyone just falls over backwards if you so much as sneeze on them.
MM2’s popularity was spread around the early 2000s to mid 2010s internet, an era of disinformation and poorly-informed takes. Many people spread MM2 like gospel, despite most fans unknowingly (and sometimes willingly) play on the “wrong” version, which was the baby easy mode. You can’t propely gauge just how poorly designed MM2 was. I think the rumor about it being developed during devs free time does not make the game look better, but rather vindicate criticism against.
I also hate that argument because it’s only ever used to further fuel MM1 hate and feed into the false narrative that MM1 was this gigantic failure when from what I could gather, MM1 still sold decently and was fairly popular. Megaman fans like to say any game they dislike was a failure, probably something they borrow from sonic fans.
It’s also really common in fandoms to not play past the first few entries. I know many of my friends who stopped somewhere between 2 and 4.
That’s neat, I need to look up sales figures for MM1 as well. I get conflicting answers on that one. (I really hate the Megaman fandom sometimes…)For the record, MM2 being developed during devs' spare time from developing another game is not a rumor, but a confirmed fact.
(I really hate the Megaman fandom sometimes…)
On a semi related note, I’ve been wanting to rant about Megaman’s design in smash bros. (Why the fuck are so many images online an avif file?! Anyways…) View attachment 52195It’s by far one of the worst pieces of 3d modeling i seen in my life and I plan to lovingly and hatingly tear to shreds once I find the time <\3
That said, im more interested in talking about something I do love!!!
View attachment 52196
In the upcoming Megaman 3 review I’ll go in more detail but for now I would like to briefly gush about Topman for a moment cuz he’s a lovely guy! Mainly small notes from my script. I would love to talk about his theme also, but I have a hard time discussing music, as I have little to say beyond that I like them and that quickly created filler (although for the record, some filler is fine, you can’t have a review be just a series of bullet points with no elaboration)
Anyways, I love Topman![]()