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The Megathread is alive again?
Maybe Megaman 2 is popular the same reason why Sonic 2, Mario Bros 3 and even Kirby's Adventure are loved for dramatically improving what was done before. Mario Bros 2 was more of a 1.5 (or a romhack) while SMB3 was a true sequel to Super Mario Bros.Mega Man 2 is a good sequel, but IMO, everything after is more enjoyable, even games like 5 and 8.
I need to understand why Megaman 2 is the most successful entry among Classic fans then.MM2 didn’t dramatically improve anything. Made things worse, when MM1 had a great foundation. MM3 is where the improvements begun, then they were perfected in 4, then another misstep in 5, then another rise in 6, then a big fall in 7, and a bigger fall in 8…9…10….. but hey 11 was good!
I need to understand why Megaman 2 is the most successful entry among Classic fans then.
MM3 suffered from filler areas imo but I liked Protoman and I even prefer him over Zero himself.
8/9/10 were a fall?
I think the rumor about it being developed during devs free time does not make the game look better, but rather vindicate criticism against.
I’d also like to add that difficulty is not where the debate ends either. Even disregarding that aspect, 2 was just an overall “unfinished” game. Many aspects feel underutilized or outright forgotten. It feels like they added a lot of things in it that they wanted to remove but left in the game anyways. So many gimmicks that come in and go, and so many levels that really don’t feel playtested at all or just feel random.When Megaman 2 was localized, it received a gigantic update that changed the whole game.
It added a “normal mode” which was a deceptive name anyways because the “hard mode” is just the original Japanese version.
“Normal mode” is almost literally a different game. All enemies take double the damage they normally would, which actually breaks some enemies like that specific “four cans” enemy that’s supposed to fall apart and explode on you if you shoot it once, but it dies instantly in “normal” mode instead.
Everyone just takes so much damage that it renders your entire arsenal moot since everyone just falls over backwards if you so much as sneeze on them.
MM2’s popularity was spread around the early 2000s to mid 2010s internet, an era of disinformation and poorly-informed takes. Many people spread MM2 like gospel, despite most fans unknowingly (and sometimes willingly) play on the “wrong” version, which was the baby easy mode. You can’t propely gauge just how poorly designed MM2 was. I think the rumor about it being developed during devs free time does not make the game look better, but rather vindicate criticism against.
I also hate that argument because it’s only ever used to further fuel MM1 hate and feed into the false narrative that MM1 was this gigantic failure when from what I could gather, MM1 still sold decently and was fairly popular. Megaman fans like to say any game they dislike was a failure, probably something they borrow from sonic fans.
It’s also really common in fandoms to not play past the first few entries. I know many of my friends who stopped somewhere between 2 and 4.
That’s neat, I need to look up sales figures for MM1 as well. I get conflicting answers on that one. (I really hate the Megaman fandom sometimes…)For the record, MM2 being developed during devs' spare time from developing another game is not a rumor, but a confirmed fact.
(I really hate the Megaman fandom sometimes…)

On a semi related note, I’ve been wanting to rant about Megaman’s design in smash bros. (Why the fuck are so many images online an avif file?! Anyways…) View attachment 52195It’s by far one of the worst pieces of 3d modeling i seen in my life and I plan to lovingly and hatingly tear to shreds once I find the time <\3
That said, im more interested in talking about something I do love!!!
View attachment 52196
In the upcoming Megaman 3 review I’ll go in more detail but for now I would like to briefly gush about Topman for a moment cuz he’s a lovely guy! Mainly small notes from my script. I would love to talk about his theme also, but I have a hard time discussing music, as I have little to say beyond that I like them and that quickly created filler (although for the record, some filler is fine, you can’t have a review be just a series of bullet points with no elaboration)
Anyways, I love Topman![]()
I like how he’s emoting/animates like the sprite. I don’t like his face though.Megaman’s design in smash bros.
What's the issue btw? Same as Sonic's?On a semi related note, I’ve been wanting to rant about Megaman’s design in smash bros. (Why the fuck are so many images online an avif file?! Anyways…) View attachment 52195It’s by far one of the worst pieces of 3d modeling i seen in my life and I plan to lovingly and hatingly tear to shreds once I find the time <\3
What's the issue btw? Same as Sonic's?
I do think its because he’s supposed to be a 3D depiction of the sprite first and foremost (also why he has those big dark eyes I always imagined). It only works halfway though because no other Smash character does that, so he kind of feels off-model for it.The issue is that he looks like a bonsai kitten (i.e. he looks "compressed").
Y’know what? Good idea!Please rant about Mega Man's model. I hate it so much.
I was actually prepared to agree completely with you, but the more I thought about it and read this I kind of understand where they were coming from. I wouldn’t go as far as to call it a misinterpretation since he clearly states the intentions (which confirmed my suspicions that its the sprite in 3D), but then again it doesn’t mean I have to take it as gospel (or treble).Y’know what? Good idea!
View attachment 52199
They say no time is like the presently, and I’m always presently annoyed about the design.
I disliked it since day 1, and each passing year vindicates my dislike for it.
Ton already said it, so I’ll do my best not to repeat too much. But who the hell approved this?! It’s a very clear misinterpretation of Megaman’s design (an outsider misinterpreting Megaman?! More likely than you think!), it’s also another display of smash worship. Similar to Megaman, Sora’s model always bothered me and looked like a fan render. I guess you can’t be mad at fan requests anymore because the actual main game itself creates significantly worse stuff than the fandom.
That is a valid point. I still feel completely bewildered that someone saw thisI do think its because he’s supposed to be a 3D depiction of the sprite first and foremost (also why he has those big dark eyes I always imagined). It only works halfway though because no other Smash character does that, so he kind of feels off-model for it.




(Context: they’re the devs for smash 4 specifically, where Megaman debuted)Ah, I didn’t see this before my reply. Very sorry.I was actually prepared to agree completely with you, but the more I thought about it and read this I kind of understand where they were coming from. I wouldn’t go as far as to call it a misinterpretation since he clearly states the intentions (which confirmed my suspicions that its the sprite in 3D), but then again it doesn’t mean I have to take it as gospel (or treble).
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Sakurai Talks Mega Man's Design in Super Smash Bros.
www.rockman-corner.com
(Sora on the other hand I think just looks ”fixed” compared to his PS2 KH1 version as he looks like the original art but 3D but that’s not this thread lol)
Oh, this is the same issue with Classic Pit in his Melee trophy model.I do think its because he’s supposed to be a 3D depiction of the sprite first and foremost (also why he has those big dark eyes I always imagined). It only works halfway though because no other Smash character does that, so he kind of feels off-model for it.
I think is more that they saw thisThat is a valid point. I still feel completely bewildered that someone saw this View attachment 52201View attachment 52202
And this
View attachment 52203View attachment 52204
And thought: “yeah let’s make sure he never ever emotes”
The bizarre part is that this sounds more like an American misinterpreting his design, considering the whole “super fighting robot” shit, but I’m pretty sure the Bandai Namco staff is predominantly Japanese- OOOOHHH so that’s why… man, I keep forgetting Bamco are the kings of “fucking everything up”, i should’ve realized sooner(Context: they’re the devs for smash 4 specifically, where Megaman debuted)
No worries!Ah, I didn’t see this before my reply. Very sorry.
Absolutely! I love Smash and what they did for most characters but I feel that Megaman in Ultimate should've gotten an upgrade like the Mii fighters.Sakurai seems to have pretty specific ideas of certain characters. For good and bad.