And don't forget... WOAAAAAAAH MY HEAD'S SPINNING WOAAAAAAH MY HEAD'S SPINNING WOAAAAAH MY HEAD'S SPINNING.
- Sonic Heroes can give my king-sizer a massive sucking. Despite having some good atmosphere and music, it's a really ugly, garish, buggy, unfun pile of frustration. Even as a kid who gobbled up anything Sonic-related, I knew something was wrong with this one.
Now I'm curious to know who that character is.
There can only be one possibility.
The turnabout thickens.
who was the character in ace attorney that you were that smitten with?
He sure loves large bananas!
i was thinking that's who it would be. nice.![]()
Silence, fools.
(<3 Franziska)
I remember being really excited for the original SMT 5, but I would just progressively lose interest in it. So many times I would just be like "I prefer 4 more". Even after playing a lot of Vengeance which I enjoyed. I still compare it to 4 and just overall liked 4 a lot more.i think persona 4 is really quite bad. pokemon mystery dungeon gates to infinity was a big disappointment for me. the original version of shin megami tensei 5 wasn't to my taste at all, especially coming off 4 which was incredible. stalker 2 was a massive letdown.
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Silence, fools.
(<3 Franziska)
Franziska is one of those characters that grows on you as you go through the games. i didn't initially like her until the post credits scene of justice for all. she improves more throughout the series.So... I wasn't the only one. Maybe I'm more normal than I thought (or there are more insane people like me than I estimated).
Having any given gimmick as the sole control option is always a mistake. Look at Starfox Command, it could be a sort of cool remake of Starfox 2 if it didn't have those stupid mandatory stylus controls.Every silent hill after 4, fuck em
The mid 00sn crash bandicoot reboots, the devil may cry reboot, pokemon after the ds...
All the new super mario bors games after the ds
Wario master of disguise, I hate most stylus only platformers
Holy shit another Dragon Quarter enjoyer? Based, It's easily one of my favorite games of the sixth generation.DRAGON QUARTER??? SEMINAL ARTFUL. MASTERWORK DRAGON QUARTER????
Having any given gimmick as the sole control option is always a mistake. Look at Starfox Command, it could be a sort of cool remake of Starfox 2 if it didn't have those stupid mandatory stylus controls.
I got a couple to pick from... Star Fox Zero, FF2, Metroid (NES), Crash Bash.
But I got a couple that were mostly disappointing at the best:
1. LittleBigPlanet PSP (LBP3 was a close second): The game felt very limited (thanks in part to the PSP) in the create mode and every where else in the game.
2. Sonic 06: For obvious reasons...
3. Pokemon Scarlet and Violet: Ended up becoming the buggest Pokemon game to date. I couldn't stand it. Other then that. I did enjoy the gen 9 pokemon.
4. Yakuza 3: Great game but the combat felt really slow
5. Sly 4: Game was good but the story was a complete let down. Here's hoping for Sly 5 or something this in the future.
6. Ratchet and Clank (2016 Remake or something): The whole game was a let down as well as the movie
7: Sackboy: A Big Adventure: Good game but it fails to capture what made LittleBigPlanet so unique. In addition, the story was bland at best, there wasn't any create mode to extend replay value, and speaking of which... Replayability is non existent, the game is mostly a one and done.
8. Spyro: Enter the Dragonfly: Game is completely busted... Also you can beat the game in 1 minute.
The stat gain formula methodology has been corrected since the GBA port as far as I recall, so one doesn't need to go PR to enjoy FF2 (I actually consider it inferior for lacking Soul of Rebirth).
- Classic FF: Final Fantasy II. It's considered the black sheep of the series for a reason. Having an original idea for a level system doesn't save it from the inanity of having to beat up yourself repeatedly to make progress (at least in all versions prior to the Pixel Remaster).
I got a couple to pick from... Star Fox Zero, FF2, Metroid (NES), Crash Bash.
But I got a couple that were mostly disappointing at the best:
1. LittleBigPlanet PSP (LBP3 was a close second): The game felt very limited (thanks in part to the PSP) in the create mode and every where else in the game.
2. Sonic 06: For obvious reasons...
3. Pokemon Scarlet and Violet: Ended up becoming the buggest Pokemon game to date. I couldn't stand it. Other then that. I did enjoy the gen 9 pokemon.
4. Yakuza 3: Great game but the combat felt really slow
5. Sly 4: Game was good but the story was a complete let down. Here's hoping for Sly 5 or something this in the future.
6. Ratchet and Clank (2016 Remake or something): The whole game was a let down as well as the movie
7: Sackboy: A Big Adventure: Good game but it fails to capture what made LittleBigPlanet so unique. In addition, the story was bland at best, there wasn't any create mode to extend replay value, and speaking of which... Replayability is non existent, the game is mostly a one and done.
8. Spyro: Enter the Dragonfly: Game is completely busted... Also you can beat the game in 1 minute.
I agree from a narrative standpoint, but gameplay wise both are pretty evenly equally bad.Mega Man X6: Some of the worst level design in a 2D Platformer, Very shameless cash grab that fucks over X5 solid conclusion to the overall narrative.
X5 is far from perfect but i do enjoy it overall and its probably my fourth favorite Mega Man X game.I agree from a narrative standpoint, but gameplay wise both are pretty evenly equally bad.