Least favorite game on a franchise you love.

X5 is far from perfect but i do enjoy it overall and its probably my fourth favorite Mega Man X game.
It has its moments (Zero is much better there than he is in X4... whoever balanced Zero's moves in X4 needed to be slugged to death), but without Acediez's rebalance patches, X5 and X6 are too difficult for me to stomach; a dubious honor vanilla X3 shares, too. Thankfully Zero Project exists.
 
Zero Escape: Zero Time Dilemma: Terrible Story, awful conclusion to the overall narrative, full of plot holes and inconsistencies, and horrible graphics.
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BioShock Infinite: Like Persona 5, the Gameplay and Mechanics are pretty fun, but the story and social commentary are awful.
 
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These games are so bland they're like a soup made of a single beef cube served on a lone tray eaten with a plastic spoon

"Nintendo only the puts the most care and creativity into their games" my non-existent ass
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Mass Effect: Andromeda: I'm still baffled by the fact that this game actually exists, like why?, the story and graphics are horrible, the gameplay is lackluster and its overall just unnecessary to the Mass Effect lore.
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Fallout 4: Generic FPS with a Fallout coat of paint, i'm not the biggest fan of Fallout 3 either but at least that game is actually fun to play and It has its moments of brilliance even if Fallout 3 story and writing are pretty lackluster when compared to Fallout 1/2/New Vegas, but Fallout 4 Story is such a nothing burger and the decision to make the protagonist speak is baffling.
 
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Mega Man X6: Some of the worst level design in a 2D Platformer, Very shameless cash grab that fucks over X5 solid conclusion to the overall narrative.
Not only that, it fucked even Zero and (Probably, its just a shot in the dark) in terms of narrative, Inafune had to swap things in Zero series to acomodate the Lore of X6 Onwards, one of the most mentioned being that rather than Weil, The main villian was going to be Wahee... err Wily himself and X, rather than being a Copy, was going to be the (Mega) Man himself, making the ending of X4 have more sense and weight, i like Zero's Story overall, especially since they allowed it to end, but there is no day i play them without pondering "Dang, they could be even better if Capcom wasn't such money pinchers"
 
Mega Man X7: Like X6 the gameplay is pretty terrible and the level design is also pretty bad, but unlike X6, the game isn't too fucking difficult, and the voice acting is hilarious.
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Dino Crisis 3: A complete and utter trainwreck, awful gameplay, controls and camera, awful story that doesn't follow up Dino Crisis 2 Cliffhanger and while the sci-fi setting is interesting, it's also poorly executed and doesn't fit Dino Crisis overall tone.
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Devil May Cry 2: This game is brainless in the worst way imaginable, completely removes everything that made Devil May Cry great and the gameplay is practically nonexistent since you can basically kill every single enemy using Dante's guns, the story is complete nonsense and Dante who was easily the best part of the original game no longer has any personality and is now just a generic cool guy. The development of Devil May Cry 2 is unironically more interesting than the game itself, to this day, nobody knows who the original director of this game was, since Hideaki Itsuno (The director of Devil May Cry 3/4/5) only joined the team at the very end of the game's development.
 
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the gambit system is optional. you can turn it off even for guest characters and manually command each character if you want to. it works the best for taking care of tedious tasks like reapplying buffs or curing status ailments. you may want to try the zodiac version; it has a job system like several other games in the series. in vanilla, you can have everyone learn everything; which is a weird thing that they keep doing every other game.
I do not get the hate for the gambit system. It is low key brilliance, in my estimation. It was adopted to good effect by some WRPGs, like Dragon Age: Origins.
I agree with both, in fact I never said it's a bad system: it simply didn't click for me, I didn't enjoy speding time in the menu to arrange what everyone should do and when, and without the gambits the battles are a chore, in my opnion the become more boring than other classic turn-based games I've played.

Though I have no problem saying gambits it's a very good system, if you have patience it must be satisfying to see the battles perfeclty unfolding as you planned!

In my post I think I forgot to mention I have played ff12 revenant wings for ds and enjoyed it!
 
Ace Attorney - The Layton crossover
Crash Bandicoot - IV The Wrath of Cortex
Devil May Cry - Peak of Combat
Dragon Ball - Considering only the mainline games, The Breakers
Final Fantasy - Considering only the mainline games, either VIII or XV
Soulsborne - Dark Souls 3
 
I didn't play most of the ones on systems before PS1. Only some of them.
With mainline games, I refer to the ones released for Home Consoles
I just don't remember any "mainline" Dragonball series except the DBZ 1-4 on NES.

It was all either some "Ultimate Battle 22" or "Budokai", "Budokai Tenkaichi", etc.
 
I just don't remember any "mainline" Dragonball series except the DBZ 1-4 on NES.

It was all either some "Ultimate Battle 22" or "Budokai", "Budokai Tenkaichi", etc.
In Japan the 3 Budokais are named Dragon Ball Z1, Z2 and Z3.

The more recent Dragon Ball Xenoverse is a play on words, because "XV" is also the number 15 in the roman numeric system.
So it's technically Dragon Ball Z15, and all the fighting games that came before that for home consoles are part of the "new mainline", which basically starts with Budokai 1.
 
In Japan the 3 Budokais are named Dragon Ball Z1, Z2 and Z3.

The more recent Dragon Ball Xenoverse is a play on words, because "XV" is also the number 15 in the roman numeric system.
So it's technically Dragon Ball Z15, and all the fighting games that came before that for home consoles are part of the "new mainline", which basically starts with Budokai 1.
Calling them 'the three Budokais' make them sound like some mystical treasure I'm supposed to collect. 😅

Like I get what you're saying, I just think it's a little weird to start a franchise over like that, kinda completely ignores the original series, y'know?

It would be like if Squaresoft never made Final Fantasy 15 and was like "You know what, forget those old games; let's just name it Final Fantasy" and then the next one would be FF2, FF3, etc.

I guess what I'm trying to say is that it's confusing for them to call them mainline games in a series that already has a mainline series installment.
 
Calling them 'the three Budokais' make them sound like some mystical treasure I'm supposed to collect. 😅

Like I get what you're saying, I just think it's a little weird to start a franchise over like that, kinda completely ignores the original series, y'know?

It would be like if Squaresoft never made Final Fantasy 15 and was like "You know what, forget those old games; let's just name it Final Fantasy" and then the next one would be FF2, FF3, etc.

I guess what I'm trying to say is that it's confusing for them to call them mainline games in a series that already has a mainline series installment.
I guess it's like when modern developers make the new God of War and just call it "God of War" lol

They don't do Dragon Ball JRPGs anymore, the last one was Dragon Ball Fusions on the Nintendo 3DS. So I guess that starting from Dragon Ball Z1 / Dragon Ball Z Budokai 1, there was a soft reset of the whole videogame series.

I read various articles about the development cycles of Dragon Ball videogames, and that first Budokai was a turning point for... a variety of reasons.
Basically, there was this Hokuto No Ken videogame on the PS1 that sold very well, and the publisher at the time saw the enormous sales potential of creating nicely packaged anime tie in videogames.
So when they started working on the first project on Playstation 2, they decided "Okay, no more low budgets projects from here, no more Final Bouts or reskinned Butodens. We're doing things big".

Dimps, the developer, made a first draft of Budokai 1, and it was murdered because the characters looked absolutely horrendous. What we got was the 2nd version of Budokai 1, with improved models.

This philosophy on making the games look and feel nicer is the reason that the sequels (Budokai 2 and 3) got such huge visual improvements.

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Legitimately fascinating. I doubt they put forth a fraction of the effort when making the NES and Gameboy DBZ games.

Infact, come to think of it the most impressive title in the entire franchise that I can think of was Dragonball Advanced Adventure. Felt like some real work was put in to make that game amazing, and that sensation was absent in most of the other games (as well as most anime->game adaptations in general), makes me wonder what could have been if they'd taken the video game industry more seriously earlier on in the anime's lifespan. 🤔
 
I guess it's like when modern developers make the new God of War and just call it "God of War" lol

They don't do Dragon Ball JRPGs anymore, the last one was Dragon Ball Fusions on the Nintendo 3DS. So I guess that starting from Dragon Ball Z1 / Dragon Ball Z Budokai 1, there was a soft reset of the whole videogame series.

I read various articles about the development cycles of Dragon Ball videogames, and that first Budokai was a turning point for... a variety of reasons.
Basically, there was this Hokuto No Ken videogame on the PS1 that sold very well, and the publisher at the time saw the enormous sales potential of creating nicely packaged anime tie in videogames.
So when they started working on the first project on Playstation 2, they decided "Okay, no more low budgets projects from here, no more Final Bouts or reskinned Butodens. We're doing things big".

Dimps, the developer, made a first draft of Budokai 1, and it was murdered because the characters looked absolutely horrendous. What we got was the 2nd version of Budokai 1, with improved models.

This philosophy on making the games look and feel nicer is the reason that the sequels (Budokai 2 and 3) got such huge visual improvements.

View attachment 9760

That great looking Hokuto no ken game was the jumping point for dragon ball games?? Id love to read all about it, can you link me the interview where you found that out?
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Legitimately fascinating. I doubt they put forth a fraction of the effort when making the NES and Gameboy DBZ games.

Infact, come to think of it the most impressive title in the entire franchise that I can think of was Dragonball Advanced Adventure. Felt like some real work was put in to make that game amazing, and that sensation was absent in most of the other games (as well as most anime->game adaptations in general), makes me wonder what could have been if they'd taken the video game industry more seriously earlier on in the anime's lifespan. 🤔

I can name some other very well done db games, all of the card game ones are very tecnically impressive for the famicom and the the ds one that got an international release its pretty fun ; and then Dragon ball orgins on the ds and the wii one are also great and look about as good as you can make a db1 game look
 
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That great looking Hokuto no ken game was the jumping point for dragon ball games?? Id love to read all about it, can you link me the interview where you found that out?
This is the source, a 2019 panel:
This is the Kanzenshuu translation

Uchiyama:

So I talked to [Shin] Unozawa and we started developing this fighting game. But at the time, I thought people would like it as long as I made something interesting, so I didn’t explain things properly to the folks at the Jump Editorial Department. If I saw the Daisuke Uchiyama from that time right in front of me, I would outright grab him and give him an earful, but at the time, I was extremely carefree and just thought “well, this looks nice, doesn’t it?”

However, it seems there were rumors reaching all the way to the Jump Editorial Department that “the Bandai kid hasn’t talked to the Editorial Department at all and is just making the Dragon Ball game however he damn well pleases.” And because of that, they summoned me and Unozawa…

In the middle of the Editorial Department, there was a table, and I sat there with Unozawa, but right in front of us was Torishima-san. And around Torishima-san, there were about ten editors-in-chief and deputy editors-in-chief, all lined up. It felt like they were all surrounding me and saying, “you’re not getting out of this one.” (laughs)

And so, they told me: “show us what you’ve been making.” I flipped through the project proposal, but Torishima-san did not read it. I even brought some footage, but he didn’t even watch it. He grabbed the proposal in front of him and told Unozawa: “Sorry, but would you mind throwing this away?”

That is to say: “The project you are all working in right now is effectively suspended.” No matter how much the development costs increase, no matter how much work has been poured into it, no matter how much it will sell, none of that matters.

Torishima:

As soon as I saw the footage, I immediately thought “this is no good.” As for why it was no good, that is easy to explain. Supervisors can tell with just one glance whether the characters look like themselves or not.



I just remembered that Bandai really just up and thought “Fist of the North Star sold well because of its nostalgic characters, so let’s do Dragon Ball next.” It really does show how incompetent they are. (Conference hall bursts into laughter)
 
This is the source, a 2019 panel:
This is the Kanzenshuu translation

thabk you VERY much!
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Blood Omen 2. I still like it but for a series that's famous for its well written story and dialogue BO2 is definitely the weakest in that regard. It was also confusing for me to play at first since it had many inconsistencies like certain characters showing up that had no business being there in the era the game took place in. It made more sense after playing through the entire series and it has great atmosphere. Plus more Kain is always appreciated.
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