*Deep Breath*
Etrian odyssey: The very first one, compared to 2's better balanced mechanics and 3's flatout Reinvention of the wheel, the first one is a slog to play
Megaman: 11, sue me, but it feels lukewarm compared to 10 that actually feels like a closure to the saga, the first iii also are dry remixes of the NES ones
Gradius: III (The IWBTG tier arcade, not the far polished SNES) Galaxies and IV, III Arcade and IV are hard for the wrong reasons while Galaxies feels like some sort of Shovelware or Bootleg of the saga
Final Fantasy: Crystal Chronicles, good in theory, awful in paper since your Ai companion feels lobotomized while carrying the Chalice, and i am also in the X/X-II is the las good one, sorry, but they didn't have the pizzazz i like fron an RPG
Super Mario Bros: Land 1, a cool concept to put a Mario game in GB, but better skip it to Land 2
Mother: 1, I LOVE that one's Eight melodies more than Earthbound's, but even with the 25 Anniversary patch it feels too rought
Dragon Quest: The first two games, kudos for being the beggining of one of the most beloved sagas AND genres in gaming, but coming bat to them feels so rudimentary, the GBC/SFC remakes alleviate it, but III it's my fav
Pokemon: R/Z/E, The most of the good on G/S/C is lost, some areas feel empty and overall the new Dex, while having winners like Seviper and Wai... Gardevoir felt lukewarm
Zelda: II even with Redux is kinda sluggish and harsh, Twilight Princess also i feel it loss lots of the quirks of the saga sacryfing it over realisic aestethic
Castlevania: The GB Trilogy minus Legends miss the point of the Classicvanias, while Harmony of Dissonance is sandwiched between the posthumously born Circle of the moon and the Hell Yeah of a game that is Aria of sorrow with dull graphics, music that deserve to be in a GBC, tedious dual castle mechanics and the lamest story the trilogy of GBA can offer, ALL HAIL KING SOMA CRUZ