Hot takes

I also love yakuza, but Shenmue has a special place in my heart
You and many other die hard Sega/Dreamcast fans. Fine by me. More of Streets of Rage, SpikeOut, and Dynamite Cop/Deka guy.

I still have a preference for the GBA over the Nintendo DS. I definitely have a lot more games than the latter. The DS has good games, but a lot of the early ones are not worth going through, because of the touch screen only controls being too finicky and gimmicky. Most developers and publishers not named Nintendo agreed, as a lot of later DS games only use the touch screen controls to navigate menus and that was about it
 
You and many other die hard Sega/Dreamcast fans. Fine by me. More of Streets of Rage, SpikeOut, and Dynamite Cop/Deka guy.

I still have a preference for the GBA over the Nintendo DS. I definitely have a lot more games than the latter. The DS has good games, but a lot of the early ones are not worth going through, because of the touch screen only controls being too finicky and gimmicky. Most developers and publishers not named Nintendo agreed, as a lot of later DS games only use the touch screen controls to navigate menus and that was about it
Being obsessed with Mario 64 and then going from the controller to the touch pad for 64 ds was a nightmare
 
Being obsessed with Mario 64 and then going from the controller to the touch pad for 64 ds was a nightmare
I played the game, but never actually owned it. I thought about getting M64DS at one point, but there were and are so many better DS games that hold my attention.
 
If people only talked about stuff they knew or were educated in online discussion would turn into expert exchanges of factual and useful information, leadership would be qualified and intelligent people, and life would be better for everyone everywhere... even the stupid.
Alas! for that is not the way it is.
 
Kermit The Frog No GIF by Muppet Wiki


Locking this for now.
 
an6r09.jpg

Thread unlocked. Let's stay mindful of the rules and enjoy some more Hot Takes!
 
The dragon ball super butoden games are clunky
 
That Bam guy was absolutely right to keep going and break Kobe's mark. All these guys on podcasts saying it was disrespectful because Kobe died are the same guys who would be hooting and hollering is someone broke a record from the 80s or earlier going 'today's ball better dawg' or whatever. I wish he would've broken Wilt's too.

I don't even follow basketball, so that it even crossed my radar at all meant it had to be some nonsense.
 
I rather stick with Rushing Beat X than Crimson Desert right now. Or anything else that is not genAI.

I'll take an "outdated" game like Evil West over 98% of the AAA stuff that comes out now. GGman is entitled to his own opinion, but that doesn't excuse him acting like a dick about it at the beginning of his Calisto Protocol review. The good news is that most reviewers and gamers like or enjoy this game. So Evil West did something right. The only other reviewer I know that dislikes this game, is Dreamcast Guy, and he ain't even close to trustworthy.



Another Bayonetta 3 and Action game hot take (from 2022). There is nothing wrong with having multiple weapons in these games. Why are certain critics complaining about this now? You're not forced to use every single weapon, nor expected to do so. You can still get through the game with the most basic or early weapons just fine, but it would get boring using the same ones over and over again. Not every action game needs to have 10-15+ weapons, but as long as they're fun to control and play, that is all that matters. You don't want to use them, there's nothing wrong with that, but don't act like it's a bad thing or make it sound worse than it actually is. No one complained about the multiple weapon types in DMC5 or even in DmC (aside from how they functioned was what the OG series main fan base's complaint). What makes Bayonetta 3 so special for this to be a complaint? I will say that having to re-unlock launcher and stinger moves for each weapon is stupid. If you been playing well and doing all the challenges and verses though, you can unlock them easy, and the moves are pretty cheap to purchase.

Abadox I consider it the best SHMUP on NES for gruesomeness alone and gore. They got away with so much in that game on either version. The worst the NES version got was some censorship of female nudity. That was it. Though the story is much darker in the Japanese version.

Speaking of SHMUPs, a lot of them on T-16/PC-Engine (CD) make the SHMUPS on SNES and Genesis look like jokes. Especially the console's vertical shooters. Soldier Blade, Lords of Thunder (horizontal shooter), Seirei Senshi Spriggan, and Ginga Fukei Densetsu Sapphire I consider the best exclusives the console had to offer that wasn't port of an arcade game.

Hard Reset I enjoy more and find much better than the modern Shadow Warrior games. Except for Shadow Warrior 3. That game is better than the first two games and Hard Reset.

Exactly why I am not a slave to 100% completion. Even if it's a game I do love and enjoy.


If there is one lesson action games should take from Dark Souls, is having your enemies be just as capable as the player, or give them a large sized move set. I noticed a lot of action games that are not Devil May Cry, Bayonetta, God Hand, or Ninja Gaiden give enemies and even certain bosses 1 or 2 moves, and that's about it. It's really noticeable with the God of War clones from the mid to late 2000s. Even certain GoW titles are guilty of this too. I have to give proper credit to Seraphim17, as he mentioned this in his Chain of Olympus PAIN+ Run.
 
I somehow don't understand the point of this thread. What should you post here? Anything hot?
 
I somehow don't understand the point of this thread. What should you post here? Anything hot?
Controversial or not of the norm/unpopular opinions.

Like this:

Evil Within 2 I find a better Resident Evil game than RE4-RE8. While EW2 does have plenty of action, it still focuses and has greater emphasis on the psychological factor. The problem I have with later RE games, and those that follow RE4 specifically, is that they drag on too long. RE6 being the worst of course, but RE4 I don't like playing much has gotten way overpraised and over rated to the detriment of other survival horror games. I don't like the QTEs, the loop takes too long to get started. RE5 is only really fun when there is co-op (though I had a blast in single player, so it's up to personal taste), and the less said about RE6, the better.

What EW2 has over all of these games, in addition to the horror, are open ended level design, better emphasis on exploration, and optional objectives side quests. Many of them that reward you with either weapons, ammo, character reveal/development, lore, or just neat little Easter Eggs Tango did not have to do. More interesting side character, that I actually care about. RE4 has Luis, and RE5 has Josh, so I give Capcom some credit there. EW2 has a better Ada Wong than Ada Wong. Her name is Julie Kidman. Ironic, because she started off as a somewhat shallow version of Ada. Unless you bothered to play both DLC campaigns of the first game. Tango managed to do more for Kidman, than Capcom did for Ada within 3 years, compared to the latter's over two decades and we still no nothing about Ada or who she is constantly working for. Something Capcom more or less dropped and gave up on with RE7.

Speaking of RE7 & 8, they're not bad games, but I just don't find them interesting compared to EW1 or 2. RE7 took some risks, but is literally RE1 in first person with lame enemy variety, and a character that moves way too slow. RE8 is just RE4 without the QTEs and universal monsters instead of a parasitic virus. Seriously, RE4 gets way too much attention, love, and nostalgia blinding, it is infuriating. Even more infuriating, because Capcom did remake RE4 any way, nearly making RE8 pointless on a gameplay scale. If you want to count EW1 in to the mix, this will be the 3rd time RE4 will be remade. EW1 was just RE4, but Nightmare on Elm Street/The Cell Edition. I can argue that both Evil Within games are the best modern Silent Hill games, from the AAA side at least. Though opinion has changed somewhat with the new titles we've been getting recently. I've only played SH2R to completion, and have not gotten to SHf yet.

Extra: I actually prefer Shadows of the Damned over all of the later RE games, 4-8.
 
Last edited:
I genuinely don't care about fighting games. Character design wise its cool and I understand they have to be different to make the game stand out, but when fans go crazy like a pack of Germans in a lager factory over how "superior" there genre is cause of a "high skill ceiling". I laugh and laugh even harder when developers make the controls and design easy per installment.
Perhaps its the community that made me hate the genre in general, it's not like they can make any coherent rational decision when talking about any other video game genre. Usually I roll my eyes when they talk about fighting games, or lose interest since most of the plot line never gets addressed and if it does it gets retcon in the next installment; to justify 1 character that should have been dead last game but need them back cause the fans like them.
 
I genuinely don't care about fighting games. Character design wise its cool and I understand they have to be different to make the game stand out, but when fans go crazy like a pack of Germans in a lager factory over how "superior" there genre is cause of a "high skill ceiling". I laugh and laugh even harder when developers make the controls and design easy per installment.
Perhaps its the community that made me hate the genre in general, it's not like they can make any coherent rational decision when talking about any other video game genre. Usually I roll my eyes when they talk about fighting games, or lose interest since most of the plot line never gets addressed and if it does it gets retcon in the next installment; to justify 1 character that should have been dead last game but need them back cause the fans like them.
Ignore the fools in the FGC. While they have gotten better in certain regards, a lot of them (not all) have huge egos and act as if they alone dictate the sales of fighting games. When they never had, and it was always the casual audience whom decides. Not them. Street Fighter V proved why you should never cater too much to the FGC/e-sports crowd, and it turns a good amount of the FGC didn't learn shit.
 
Last edited:
Ignore the fools in the FGC. While they have gotten better in certain regards, a lot of them (not all) have huge egos and act as if they alone dictate the sales of fighting games. When they never had, and it was always the casual audience whom decides. Not them. Street Fighter V proved why you should never cater too much to the FGC/e-sports crowd, and it turns the a good amount of the FGC didn't learn shit.
Absolutely spot on, lad.
 
I genuinely don't care about fighting games. Character design wise its cool and I understand they have to be different to make the game stand out, but when fans go crazy like a pack of Germans in a lager factory over how "superior" there genre is cause of a "high skill ceiling". I laugh and laugh even harder when developers make the controls and design easy per installment.
Perhaps its the community that made me hate the genre in general, it's not like they can make any coherent rational decision when talking about any other video game genre. Usually I roll my eyes when they talk about fighting games, or lose interest since most of the plot line never gets addressed and if it does it gets retcon in the next installment; to justify 1 character that should have been dead last game but need them back cause the fans like them.
as a fighting game fan I can say the fighting game community sucks big style
 
I somehow don't understand the point of this thread. What should you post here? Anything hot?
I'm sometimes surprised it hasn't been locked because of some argument or drama.

But honestly I wish it was just "hot takes" about mundane and video game things rather than "dubious opinions at best".

I genuinely don't care about fighting games. Character design wise its cool and I understand they have to be different to make the game stand out, but when fans go crazy like a pack of Germans in a lager factory over how "superior" there genre is cause of a "high skill ceiling". I laugh and laugh even harder when developers make the controls and design easy per instalment.

Perhaps its the community that made me hate the genre in general, it's not like they can make any coherent rational decision when talking about any other video game genre. Usually I roll my eyes when they talk about fighting games, or lose interest since most of the plot line never gets addressed and if it does it gets retcon in the next instalment; to justify 1 character that should have been dead last game but need them back cause the fans like them.
The issue about some of the more niche and demanding game genre is that you find individuals that really spoils the enjoyment of others...

I do appreciate higher skill ceilings for games because it allows players to go beyond the game's capabilities yet I also feel like they don't like making things accessible or just with a rather low skill floor for newcomers...

I mean some people just play games to have fun with their friends, no need to tryhard or brag about being the best outside of more serious competitions (yet even those should have good sportsmanship).

Some series actually have a good plot (like Arcsys and SNK) but I agree that killing a character off screen leads to disappointment from people who got them as their main. That's why King of Fighters have those "Dream Match" that are non-canon (such as KoF '98 and '02) to allow any team to fight regardless of their canonical status.
 
Exactly why my opinions tend to be on fictional stories, games, or specific review articles.
Yeah... Like there's a big difference between saying "parrying is overused in games" and "we should bring back slavery" (<- Dramatization).

Speaking of fighting games I deeply respect Capcom for daring bringing an almost entirely new cast for Street Fighter III New Generation despite the backlash from fans.

I don't mind the World Warrior cast but do we seriously need Blanka and Dhalsim to fully appreciate a new entry? I mean outside of the Ryu/Ken/Chun-Li trio the launch rosters of almost every entries are solid.
 
Street Fighter III New Generation despite the backlash from fans.
So did my older brother and I, but neither of us knew about the third game until 2nd Impact was at one of our local arcades at the Star Theatre.

I don't mind the World Warrior cast but do we seriously need Blanka and Dhalsim to fully appreciate a new entry?
Yes and no. SFIV proved people wanted these characters back or enjoyed them for whatever reason. Though that was the entire point of IV. Bring back characters from the second game at the start and then bring in the SFIII characters in SSIV and beyond. It worked.

It is heartwarming to see most of these characters grow or become better people from when they started. I do care more about SF lore than Tekken or Mortal Kombat.
 
Yes and no. SFIV proved people wanted these characters back or enjoyed them for whatever reason. Though that was the entire point of IV. Bring back characters from the second game at the start and then bring in the SFIII characters in SSIV and beyond. It worked.
I think IV was special as it was a very specific context: we didn't get any new mainline Street Fighter game since the end of the 90's with Third Strike (let's not count EX 3 as much as I appreciate Arika) so I understand Capcom for "going back to the roots" of the SF franchise with something more like SFII (even if I still prefer what the Alpha and III series have added to it).

The base arcade roster had The World Warriors, the Shadaloo Four Heavenly Kings and four newcomers (I see a pattern with the number four there heh) but I'm glad that the console port added some of the Alpha and New Challenger characters (plus Gouken for some reason) and that they've vastly expanded on it with Super, AE and Ultra.

The more niche characters getting more story and personality will always be a good thing even if gameplay is what many cares about for the genre but this is what makes some fighting game character and series more memorable beyond the mechanics and frame data. This is what I like about Melty Blood (even if it's a bit cheating because it's based on a VN).

It is heartwarming to see most of these characters grow or become better people from when they started. I do care more about SF lore than Tekken or Mortal Kombat.
I like classic MK's world and lore but I got bored of reboots and re reboots...

I wish modern fighting games came complete but that's sadly no longer possible nowadays...
 
There is nothing wrong with the controls on the Nintendo Wii. I figured it out on my own by just playing games and I never had trouble with any motion-based games or aiming the Wii remote on screen. People just need to get better. I read people that had a hard time playing Zelda Skyward Sword and I never once struggled swinging the blasted sword. Games that require precision like Wii Sports Resort sword fighting minigame or Ghost Squad's aiming is something people struggled; and yet I do it just fine with or without WiiMotion Plus.
 
think IV was special as it was a very specific context: we didn't get any new mainline Street Fighter game since the end of the 90's with Third Strike (let's not count EX 3 as much as I appreciate Arika) so I understand Capcom for "going back to the roots" of the SF franchise with something more like SFII (even if I still prefer what the Alpha and III series have added to it).
That also factors into what I'm saying too. I didn't bother mentioning it because it was that obvious.

wish modern fighting games came complete but that's sadly no longer possible nowadays...
Or wait the special or champion edition. It's what I did with SFV. $30 was.

There is nothing wrong with the controls on the Nintendo Wii. I figured it out on my own by just playing games and I never had trouble with any motion-based games or aiming the Wii remote on screen. People just need to get better. I read people that had a hard time playing Zelda Skyward Sword and I never once struggled swinging the blasted sword. Games that require precision like Wii Sports Resort sword fighting minigame or Ghost Squad's aiming is something people struggled; and yet I do it just fine with or without WiiMotion Plus.
Certain Wii games control better than others, but I get worse, some people are coming from. Not every one can do motion controls, some were implemented poorly and forced upon with no other alternate control schemes nor classic/gc controller support(1st party games are guilty of this, no matter how you slice it), or or the players in question might have a physical handicapped that limits their movements or doesn't jive sith the controls. It's why you see so many people complaining about the motion controls in a precision platformer like DKC Returns, and happy for putting in traditional controls for the 3DS and Wii ports.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Tokusatsu out of context.

I thought to myself while watching Ultra-Q today that, there are so many brilliant moments in...
Read more

No$psx 2.3 Released

After a bit more than 3 years and half a new update came:

  • co-release...
Read more

Castlemania - Revamped

This one was just released by Mangravy on May 31st. Great music! Mario is now his SNES sprites...
Read more

Perfect D-PAD ever?

Wondering which D-PAD do you personally consider the best, between all the controllers/joypad...
Read more

What is the best gaming frontend on a PC?

I am a fan of Launchbox, database is huge and it is customizable. What y'all rockin out there?
Read more

Online statistics

Members online
160
Guests online
5,453
Total visitors
5,613

Forum statistics

Threads
19,864
Messages
503,133
Members
927,240
Latest member
lmdiaz1

Today's birthdays

Advertisers

Back
Top