Switch Yu-Gi-Oh! RUSH DUEL: Saikyo Battle Royale!! Let's Go! Go Rush!! - A Free Nintendo Switch Hidden Gem

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In our current era, playing Yu-Gi-Oh has become easier than ever thanks to the advent of Master Duel, in addition to various unofficial simulators. Yet two barriers for many remain---modern Yu-Gi-Oh can be quite complex and intimidating, and for those looking for a Yu-Gi-Oh VIDEOGAME, Master Duel doesn't quite have the same appeal as the various Yu-Gi-Oh titles of years past which offered up a decent amount of single player content.

The first issue was addressed by Konami in the 2020s with the advent of Rush Duel, a Yu-Gi-Oh spin-off that dials back the power level and complexity, simplifies the player interaction, and features a host of reworked classic cards mainly stemming from the classic Duel Monsters era, in addition to a healthy pool of brand new cards. One could call it "Schoolyard Yu-Gi-Oh" as the primary feature is the ability to summon as many monsters as possible each and every turn, as well as drawing to replenish your hand. Spells and Traps are simplified, with no worrying about chaining, effects are simpler and easier to read, there's no searching from the Deck directly, and the reliance on expansive archetypes of cards have been toned down---there's a lot of little changes that you can read up on.

It's a pretty interesting spin on Yu-Gi-Oh and worth checking out---but unfortunately Konami has no plans it seems on localizing the physical card game in the west, perhaps due to wanting to keep Yu-Gi-Oh as an "adult oriented series", so the only way to play it is through unofficial simulators, or through Duel Links which has a dedicated Rush Duel mode, though it's not a 1:1 version as it adds in Duel Links' little quirks (and aggressive monetization).

Konami did seem to be willing to test the waters in the west by releasing and localizing the Switch title based on the yet undubbed Rush Duel anime Yu-Gi-Oh Sevens, Yu-Gi-Oh Rush Duel: Dawn of the Battle Royale, which I enjoyed quite a bit but suffered from an extremely tiny card pool due to coming so soon into the life of Rush. It actually received a substantial amount of DLC that added in more cards, but Konami did not release the DLC in the west leaving westerners with an unfinished and pretty unsatisfying game. Still, it did scratch an itch for delivering a 3D overworld to explore as you relived the events of the first part of the Yu-Gi-Oh Sevens anime. Speaking of the anime, I actually find the two Rush Duel series---Yu-Gi-Oh Sevens and Yu-Gi-Oh Go Rush---to be extremely enjoyable. Definitely aimed at kids, but pretty fine for what they are. They've actually been dubbed, but you can also find unofficial fansubs which came long before the dub did and what I watched.

The sequel series to Yu-Gi-Oh Sevens, Yu-Gi-Oh Go Rush, which just finished airing a year ago and remains the last full series Yu-Gi-Oh anime (and one of the longest running), also received a videogame which is the point of this thread. It seems Konami didn't have much faith in it as they actually released a full retail version that included additional cosmetics, full access to online ranking battles infinitely, and beginning with one of each card, but also a free-to-play version---which through creating a Japanese Switch account, you can easily access and play right now. And it's free from monetization too, simply by playing the game you can technically obtain every card.


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The game sees a notable budget cut, again I guess Konami lacking faith in it, by switching out the 3D overworld in favor of map based exploration like seen in the early handheld Yu-Gi-Oh titles, but the bulk of the cast from the Go Rush anime are all here and fully voiced (in Japanese) which as a fan of the cast is a selling point for me. In one particularly impressive feat, two of the characters---like in the show---have voiced lines specifically tied to the amount of Life Points they lose. All of the game's previous cast are also unlocked in the post game to challenge.

The biggest draw here is the much more extensive card pool, with way more variety than the first game such as Fusion Monsters and the new Galaxy-type monsters exclusive to Rush Duel. Unfortunately getting new cards can be a bit of a grind if you don't plan properly as currency is given out rather sparingly---the one reason you might want to consider getting the full paid version that alleviates this somewhat---but I was able to create a decent amount of decks, using the in-game deck recipes, and you get a few decent starter decks to get started and can unlock upgraded versions of them through a little Mission Mode. There's also a fairly lengthy selection of Duel Puzzles to try out which give a decent amount of extra cash for cards, and I was able to find a Youtube video illustrating their solutions for those that stumped me.

The best way to earn rewards for more cards is unfortunately a method that might be hard to do nowadays and that's through winning Duels online, as there's a little in-game season pass (I assume it updates at set intervals infinitely till they shut the servers down) that gives out a decent amount of currency and tickets for card packs. With the free to play you can only do Ranked Matches which give more rewards I believe three times a day, but this late into the game's life it might be an issue to find that many players online---unless this post generates renewed interest in the game. Also the bulk of players are Japanese---you need to set your Switch's clock to Tokyo time to get online to work---so you need to take that into account. When I played a few years back, I was actually able to find matches at a decent rate late nights EST in Virginia, though often running into the same players. And of course those still playing are utilizing very meta decks that can be hard to defeat. You get rewards even if you lose, but it can be pretty disheartening.

I guess you might've realized by now the game is also entirely in Japanese, though that wasn't a huge barrier for me even though I don't know much of the language. Using my phone I was able to figure out the menus pretty easily (and there's now a GameFaqs guide about it), the story mode is linear to figure out (and having watched the show subbed I knew what was going on), and the game speed is much slower than Master Duel so there's only one or two effects going off at once so it's not too hard to figure out the effects of cards. There's also multiple sources that have translated the physical Rush cards so every card is already translated via Yugipedia and such, though of course searching the card up if the card name is tougher kanji can be an issue. And while playing online you don't have the luxury of time...but the single player is approachable.

In the end I kind of feel I sort of may have put people off this game. And it is a pretty basic videogame. But to me it represents a lost part of Yu-Gi-Oh, and that's its extensive lineup of traditional videogames that have been replaced by Duel Links and Master Duel, F2P games that are meant to last "forever". And I think a little game like this with a decent chunk of single player content is something that needs to make a return.

Furthermore, I really enjoy Rush Duel and this is still the best official way to play the format, so I recommend it to any Yu-Gi-Oh fans who might want to see what this style of Yu-Gi-Oh is all about. In Japan, there's currently no Rush Duel anime---my speculation based on the final season of Yu-Gi-Oh Go Rush is the studio Bridge ran into budget issues---but the physical card game is still seeing a healthy amount of product released and I've heard does fairly well among the younger crowd. Their latest set introduces Union Monsters into the format with new takes on the XYZ Dragons. I don't think we'll ever see the physical card game in the west, but one day I hope Rush Duel gets its own dedicated "Master Duel" released worldwide to give it some much needed love. Or, hell, just give me another game like this the current card pool.
 

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