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Depends on what it is and what the person wants or expects. What people do with their game is their business, and I will never get my panties in a bunch on how they play or modify it.Here's an idea; do CERTAIN game mods ruin a game experience?
Most hardcore players love the Style Switch mod on PC, and no one was complaining about Free Style mode in the Switch version of 3SE. There is no reason for me to go back and play the original way anymore. The game is still challenging on DMD, regardless of which version or mod you're playing.nother example is in Devil May Cry 3, we have style the switching mod, but the game and it's levels aren't designed with that in mind, the balancing was never intended for that kind of freedom. It was always about utilizing the current style you equiped and the weapons you intentionally chose to go with and making the best out of what you have at that situation in the most stylish way imaginable.
Giving the player every option at all times defeats the purpose of deciding a load out.
I mean if the player is given the freedom to go all out, then the game should also be given the same kind of freedom too, like randomizing enemy spawns, fighting 8 different enemy types simultaniously, because why even have constraints at that point if the player has unlimited options?
No one was complaining about the remove weapon bounce of opposite color enemies in DmC 2013 on the PC version, nor officially in the Definitive Edition.Modding games to fix actual flaws and glitches isn't an issue but messing up the game balance may be an actual one.
Like, I don't blame people playing a modded version of Castlevania II because of how the game gives you false advices and how some part can be tedious on the long run. Now if Rondo of Blood had 8-directional whip it would mess up the difficulty.
I also encourage people to play Doom without Brutal Doom first (or at least without kicking because that move is overpowered imo).
Some are neutral additions like adding the spin-dash and the drop dash in Sonic 1 when the game didn't have either in mind but could improve the flow.
If there is any upside to this, is that even casual gamers aren't impressed much anymore, or expect more out of the cheaper games with actual art style/direction and not high end fidelity.High end graphics, 16 times the detail or whatever are completely pointless and only contribute to a games file size in games that arent trying to tell any kind of story or worldbuilding through object placement or level design
What am i going to do with hyper realistic face textures if the character is still going to jank harder than a cancelled ps2 game? I'd rather they put more care into animation because that is what brings things to life more than graphics ever could
It just feels like a waste when most of the objects in modern AAA are not even interactive, just sitting there to increase the eye candy
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