Things you hate in games you love.

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We love the X-Men Legends games, but the incessant cries of "COMBO, COMBO, COMBO" become tedious pretty quickly. We could mute the voices, but who wants to miss Magneto saying "Once again, I am victorious!"
The second game is less egregious than the first, but we are tempted to learn modding solely to strike this element from the game.

Has something like this happened for you?

Apologies if a thread like this already exists, we searched a few combinations of our keywords and couldn't turn anything up. This is also our first proper thread, hooray!
 
resident evil 7 is one of the best video games ever, but why it doesn't let you skip cutscenes is beyond me
 
I actually love that, makes X-Men Legends feel like a proper arcade game. Everything used to be loud and over the top in arcade games. Feels very nostalgic

Minigames tend to be an offender in many games I really like as they are sometimes poorly designed and also take you away from the type of gameplay you are playing the game for. Some of the ones in some Final Fantasy games are annoying, and I never liked the mating mini-game in Viva Pinata

I hated those Glitch mini-games in Ratchet and Clank Rift Apart

I also hate when you play a game with lots of grinding to make your characters stronger, only to still have some enemy one shot you on the hardest difficulty (looking at you Dynasty Warriors 8 XL)

I also really hate it when a game has smart, aggressive enemy A.I. yet saddles you with passive, brain dead NPC allies. Like the game just makes it obvious at that point that it's screwing you
 
Kingdom Hearts 1 is one of my favourite games ever, but it is really annoying that you cannot skip cutscenes, at least not in Final Mix on PS2. Also, there is this weird 0.1s delay between landing on a platform and jumping again, never got used to it.
 
Kingdom Hearts 1 is one of my favourite games ever, but it is really annoying that you cannot skip cutscenes, at least not in Final Mix on PS2. Also, there is this weird 0.1s delay between landing on a platform and jumping again, never got used to it.
Any game that encourages replayability should have skippable cutscenes, at least on the second playthrough.
Gosh, that sentence had so many improper words... our English tutor would be ashamed of us. The things we do to seem relatable 🤦🏼‍♀️🤦🏼‍♀️
 
Also, there is this weird 0.1s delay between landing on a platform and jumping again, never got used to it.
This explains why the game felt sometimes awkward when it did platforming. I would've liked KH a bit better if it felt good...




In Phantasy Star Online your character automatically takes a "fighting stance" when you're near enemies, making you walk. most players know the technique of opening the shortcut menu or just the start menu to make your character run normally even near danger. The multi-hit ranger weapons (mechguns, shotgun) and the slicers have poor precision and a high miss rate in the early game, rendering them useless until the mid game and you have a "cooldown" after finishing the combo which makes the player vulnerable. Those weapons are much better in late game and HL when you get a massive Accuracy stat.



in many older Ys games you have to grind some levels to be able to do some damage to bosses (that won't require a full 20 minutes fight).
 
Waiting for the dock elevator at the beginning of MGS1 (it's about a minute of waiting around).
 

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