I'm not very big on beat-em-ups, or at least, I didn't think they were very fun a while ago. Undercover Cops and Fight'n Rage are absolutely exceptions, and I've become more open to them as a result I think.
To be fair, SMT is like ALL over the place with how many spin offs there are. Plus some of the main line ones don't even link up too I believe. It's basically a Zelda timeline situation where there isn't really a Timeline but Nintendo tries to somewhat force a timeline on it if that makes sense.
I'm not very big on beat-em-ups, or at least, I didn't think they were very fun a while ago. Undercover Cops and Fight'n Rage are absolutely exceptions, and I've become more open to them as a result I think.
Calling me out right now, but seriously, I just like beat-em-ups when there's ways to break repetition, or just plain great controls. Fight'n Rage is the most tightly controlled beat-em-up I've ever played.
Calling me out right now, but seriously, I just like beat-em-ups when there's ways to break repetition, or just plain great controls. Fight'n Rage is the most tightly controlled beat-em-up I've ever played.
I remember Final Fight 3 had some alternate stages, but you had to guess how to get to them because it wasn't intuitive For example, breaking a bus stop sign by throwing someone onto it or being thrown onto it.
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