US Stardust Speedway doesn't get enough love tbh. They literally made a Good Future theme meant to actually fit the race with Metal Sonic and people just shrug it off cause it wasn't in the OG soundtrack :(
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Silver Sonic is actually so cheesable it's funny. You can spin dash in the corner as he goes through his initial animations to take a huge chunk off of him and win easily
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Also speaking of Sonic 3, they literally made the perfect final boss...and then removed it completely in the full game, which sucks. Don't no one gaf about the "Beam Machine" ?
Apparently it's not the Beam Machine, but the Egg Rocket, which is weird cause Wacky Workbench also has an Egg Rocket and there's also Egg Rocket Zone-
Sonic 2's final bosses are easy once you figure out how to cheese them, but before that they are really hard to get through (especially the Egg Robot).
 
FUCK Wily Capsule 7. Absurdly annoying wall of a boss. Granted in normal playthroughs you can just stock up on E Tanks and not just beat it in a battle of attrition, but man oh man that first time I reached the end of MM7 with only 1 E Tank it was one of the hardest fights I'd ever experienced in a platformer. Of course, grinding out having to do it on 1 life with 0 E Tanks for the Legacy Collection challenge helped me learn its patterns so now I can beat it with just a single E Tank on lock (very rarely can I do it on one health bar), but man oh man what a spike in difficulty!
5x56ds5v83gd1.jpeg
 
Sepiroth FFVII (final form) springs to mind.

Jumps 20 levels (according to FAQs I've read, he goes from around level 65 to 87) so on a normal playthrough all of a sudden 90% of his moves are one shotting your characters.

On top of that he has this INSANELY dumb summon that has you sitting there for well over 1 min watching a cutscene of meteor travel through the solar system, which you're forced to watch again, again and again!

So bad.
 
Sepiroth FFVII (final form) springs to mind.

Jumps 20 levels (according to FAQs I've read, he goes from around level 65 to 87) so on a normal playthrough all of a sudden 90% of his moves are one shotting your characters.

On top of that he has this INSANELY dumb summon that has you sitting there for well over 1 min watching a cutscene of meteor travel through the solar system, which you're forced to watch again, again and again!

So bad.
I could be remembering wrong, but Safer Sephiroth only gets boosted if you have Knights of the Round, doesn’t he?
 
I could be remembering wrong, but Safer Sephiroth only gets boosted if you have Knights of the Round, doesn’t he?
Yeah he only powers up if any character is level 99 and also if you use Knights on Bizarro·Sephiroth in the prior fight. It's an interesting fight because many will either cite it as frustrating or the easiest fight in the series and an overall anticlimax to the game from a challenge perspective. Even if he powers up it isn't a huge deal though.

When it comes to Super Nova though its funny to look at how quick the JP version was compared to NA.

Edit: Bit of a correction. Safer Sephiroth powers up in the following ways:
  • For every character at Level 99 (not counting Aeris), 30,000 maximum HP, 2 Attack, 20 Defense, 5 Magic Attack, and 16 Magic Defense are added to Safer∙Sephiroth's stats.
  • If Knights of the Round was cast on Jenova∙SYNTHESIS, Safer∙Sephiroth receives an extra 80,000 maximum HP.
  • For every time Bizarro∙Sephiroth's head was killed during the previous fight, Safer∙Sephiroth's maximum HP is reduced by 100, up to a maximum reduction of 24,900 HP.
It's Jenova getting hit with Knights that powers Safer up, not Bizarro. I also didn't realize that the level 99 buff was additive for every 99, though I also don't know many if any people who would ever grind to 99 before trying the final boss on a normal playthrough.
 
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Cloud of Darkness from Final Fantasy III. I swear you have to defeat some of the other bosses just to weaken her attack rate and she only has one attack that one shots the whole party.

View attachment 30387
you are right to an extent. you need to defeat the bosses to weaken her, but she only spams one attack in the nes version. in the 3d remake, she gets 4 turns per round and they are completely random, so the particle beam attack that hits everyone may get used once, 2-3 times, never or it could be all 4 attacks for that round, along with a few other attacks. you can fight her without defeating the other bosses, but her defense stat will be on par with senator armstrong's. here's a link to the wiki with more info:
 
What are some of the worst Final Bosses you have ever faced in a game, be they extemely hard, disappointing or just plain annoying?
For me it's:
Jasper Batt Jr's second phase, I don't think i ever faced or will face a more annoying boss fight in my life. What the fuck were the developers at Grasshopper thinking when they gave him a attack that instakills Travis if he's standing at the wrong side of the room and also upgrade that attack when his health gets low so that you now have to dodge 3 extremely fucking fast attacks instead of only one so if you get hit even once while you are standing on the other half of the room you lose all of your fucking progress and have to re-do the whole fucking fight again, also making him able to fucking stunlock the player with his combos if he knocks you down even once was just the cherry on top of the shit Sundae that was this boss fight. And before someone says that the final boss was bad on purpose to illustrate that revenge is pointless, i can buy that when you are talking about his first and third phases but the second phase just felt like it wasn't playtested for more than 15 minutes instead of it being a big statement about vengeance.
ninja gaiden sigma 3

literaly every goddame boss
 
Final bosses should be the climax of the entire game, making sure your experience ends on a high note. Every game should consider having one, even a game that had no enemies beforehand.

This thread is not only to talk about your favorites but also to discuss what makes them so remarkable.

 
I think the final boss of Action Man: Dstruction X was a real pleasant surprise that topped off a pretty great game. Most of the game is played is played from a top-down perspective similar to GTA, but the final boss becomes an aerial shooter out of nowhere!
And the final boss is so huge it has to be fought in 3 stages.

 
One day can't pass without "appreciation thread for x" rename retrogametalk to retreoappreciationtalk BECAUSE YOU CAN'T SIT WITHOUT APPRECIATING SOMETHING FOR 5 DAMN MINUTES

On a side note I appreciate when square had every first boss with the "it did the move don't attack it!" Thing in 4 5 6 7
 
From Rogue Galaxy. You basically split into teams, and each must defeat the upper, mid, and lower parts of the boss, one after another.


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Dark Falz from PSO. From the Garden, to the final form, unforgettable experience playing online on the DC for the first time. You never forget it.

darkfalz1.jpg
 
Some final bosses from Nintendo games actually gave me that sense of adrenaline, in an unexpected way too. For example, the game I mentioned most of the time, Yoshi's Island, is a great example. Imagine hearing some metal OST so suddenly, then that Giant Baby slowly rise, peak presentation honestly

And then there's of course, Mario and Luigi: Bowser's Inside Story which is also peak af
 

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