Oh man...trying to beat that giant Sparda statue on DMD before him though....so brutal.
Some of the DMC series bosses on higher difficulties are among the hardest hack 'n' slash bosses I've fought I reckon
I mostly hate the final bosses that are a total tonal shift from the rest of the game that require a completely different skillset. And they have it just as an emotional/kinetic endcap to the game or a formality.
The whole point of True King Allant is that he is a weird primordial froth creature who jobs easily to the player. I hate that Nu-Souls fans require every boss fight to be a ripoff of the Artorias fight instead of actually appreciating unique boss fights that aren't "epic" showdowns, no wonder Elden Ring turned out to be the way it was.
It's a one-to-one repeat of his first, which was already probably the most obnoxious fight in the series, and all they did was add some parrying shit at the end. I swear to god, if I didn't get to play as Dante, I would've dropped it. The entire second half of the game is just retreading through the god damn first half. Jesus Christ.
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I'd say purely on a gameplay standpoint, Munakata from Yakuza 4, all the design decisions for that fight was just a perfect unfun shitstorm, and while it did sully my opinion on 4 a little bit, it didn't come close to ruining the whole game for me, UNLIKE AIZAWA DID. FUCK AIZAWA. Zero hyperbole, that was the most horribly executed twist I have ever seen, and that's coming from someone who's played Nirvana Initiative IN FULL. Unbelievable.
Truthfully, I don't understand the point you're making. I dislike the Icon, saying that no-clip makes it smoother doesn't really bring it into a better light.
With No More Heroes, a series that parodies tropes, I wouldn't put it past Suda to make the final boss underwhelming as a joke.
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When you specified 'underwhelming' my thoughts immediately went to Final Fantasy 16. Don't get me wrong, all bosses in that game are f***ing visual spectacles!! ...but the thing is that the gimmick of FF16 is that the main character Clive has the ability to absorb and collect the powers of other people's Eikons/Eidolons (the big mythical summon creatures; Ifrit, Shiva, Odin, Ramuh etc) and use their powers for himself.
During certain boss fights he learns to transform into Ifrit itself (his main Eikon), and during the fight against Bahamut in space he and his brother, who bears the Phoenix, fuse DBZ-style to take the mofo down. In other words: they establish the fusioning of Eikons as something you can do... but they never use it again after that.
During the final phase of the final boss, the boss himself uses the powers of all the Eikons against Clive, but he simply just counters with his own. I thought it was a M-A-J-O-R missed opportunity to not have Clive fuse ALL of the Eikons together into ONE GIGA ULTIMATE BEING, instead of just using them one at a time. Square had something here, but it felt like they didn't think big enough.
For that alone it also aggrovated me when Clive, dealing the final blow to the boss, dropped the game title on him saying "The only FANTASY here is yours, and we shall be its FINAL witness", because in no way did I feel the writers had earned it.
I loved that game every step of the way till Isshin, and he requires a specific sense of rhythmic timing to parry and block perfectly that I just couldn't do.
If you are good at it, he's quite cheese-able, sadly this was not me.
I feel like the souls games really nailed it with Gwyn in the original dark souls, but barring all but the dlc bosses in Bloodborne, all souls games since have "hard for the sake of being hard" type bosses in places, but especially for the final boss.
To the point that I've only replayed bloodborne and dark souls 1, despite finishing all but dark souls 3.
i don't know if this counts but Repentance Delirium from Binding of Isaac. If you are trying to do a Tainted Lost run get ready to die from unavoidable telefrags. Getting a Dead God save file was so annoying just because of that
He literally just stands there. And ONE hit will kill him guaranteed. The game does count him as a boss, though.
I don't count Fable II's famous "terrible final boss" because that's not a boss, it's a cinematic you can interact with... if you want to. The Great Shard, though? That's the real final boss... and it's absolutely terrible.
What an absolutely lackluster finale to a brilliant game. I'm sure you CAN die to it, but... how?
And then finally... *sigh* The boss right before this is phenomenal. Easily the best in the whole game and one of the best in the series for several games following... Then you get this.
I'm surprised it hasn't been, but anyone who mentions Yu Yevon isn't getting the point: you're not fighting a god or demon, you're helping a broken, mindless creature die.
I'm surprised it hasn't been, but anyone who mentions Yu Yevon isn't getting the point: you're not fighting god or demon, you're helping a broken, mindless creature die.
This is someone who's mind has been destroyed to such a degree that he's literally just a machine. He died at some point. He never noticed. He just continued on and on.
Yu Yevon is is a final boss, but not in the traditional sense. the core of Sin's armor is the final boss from a gameplay perspective. when you fight yevon, you are fighting the story's final boss. it would be more accurate to say it's an interactive epilogue than a boss battle or even a battle. you have permanent auto life on all characters during the fight. thematically, it fits being the end battle, but any character with maxed out strength can one shot him. the core power source of the sin armor is a legit final boss, complete with kick ass theme music to accompany it.
Yu Yevon is is a final boss, but not in the traditional sense. the core of Sin's armor is the final boss from a gameplay perspective. when you fight yevon, you are fighting the story's final boss. it would be more accurate to say it's an interactive epilogue than a boss battle or even a battle. you have permanent auto life on all characters during the fight. thematically, it fits being the end battle, but any character with maxed out strength can one shot him. the core power source of the sin armor is a legit final boss, complete with kick ass theme music to accompany it.
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He literally just stands there. And ONE hit will kill him guaranteed. The game does count him as a boss, though.
View attachment 27518
I don't count Fable II's famous "terrible final boss" because that's not a boss, it's a cinematic you can interact with... if you want to. The Great Shard, though? That's the real final boss... and it's absolutely terrible.
View attachment 27519
What an absolutely lackluster finale to a brilliant game. I'm sure you CAN die to it, but... how?
And then finally... *sigh* The boss right before this is phenomenal. Easily the best in the whole game and one of the best in the series for several games following... Then you get this.View attachment 27520
I made a post regarding True King Allat a few posts back so read that since i'm not in the mood to type that stuff again.
But yeah Dead Space's final boss is fucking shit.
i don't think most people would. i think it was after i had played a numerous amount of games did it occur to me that people would out stuff in there for different purposes. i think the specific moment that i learned about that was in ff7 crisis core. you defeat the final boss, but you still have a battle after that which ends the story of the game. pikmin 2 also does a similar thing; you have the company debt to pay off; which does give you a credits roll, but very obviously, the game is not over. you can stop there, or keep playing, the choice is yours.
it's been permeated into most people's minds that there is a strict way to make games and stories and that you have to adhere to it no matter what. hence, the reason most people think that yu yevon is the final boss. you fight him last. same thing for sepheroth. he is the last boss, but safer sepheroth is the final boss. the 3rd round sepheroth has 1 hit point and you are given a full limit break at the start of your turn.
not a hard boss fight, but it is fitting for the story.
I never found Babel to be particulary hard even on my first playthrough of Devil Survivor, if you were able to get past Beldr and Belial you should probably have most decent skills cracked and a pretty good grasp of the fusion system so unless you fuse your demons wrong Babel should fall pretty easily. Also the boss rematches and final Babel fight were piss easy since they died almost instantly for me even on Naoya's and Amane's routes
it wasnt thaaaaat bad but also i only had one demon who knew the SP refill spell so it was a nailbiter shuffling him around to refill my revival spells
That said, I was looking through my catalogue and I think I found a much better answer: This dumb asshole
What if we made a boss that was legitimately, not even joking, completely random, transforming into the other bosses you fought on your playthrough completely randomly (Refighting all the bosses you already fought? yaaaay.....) teleporting around and possibly telefragging you, in a giant level made of pre-exisiting assets, with no rhyme or reason, and only randomly spawns at the end of a playthrough *sometimes* to be able to be fought. randomly
until the Repentance dlc made an even Final-Er boss than him who's actually cool
I'm surprised it hasn't been, but anyone who mentions Yu Yevon isn't getting the point: you're not fighting a god or demon, you're helping a broken, mindless creature die.
Yu Yevon. He's just a tick who constantly heals himself. The only way to kill him is to cast Zombie on him Cast Reflect on Him and Have Yuna Cast Life on Him and He'll go down like a wet noodle.
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