Zelda Megathread

i found this on google while looking this up [google's ai compiled this]:
In The Legend of Zelda: The Wind Waker, Ganondorf does not transform into Ganon (his beast form) because he has changed. He is no longer driven solely by rage and a desire for destruction. Instead, he is portrayed as a more complex character, motivated by a desire to rebuild Hyrule and ensure the prosperity of his people, even if his methods are still villainous.

Here's a more detailed explanation:
  • Change in Motivation:
    In The Wind Waker, Ganondorf's primary motivation is no longer simply to conquer and destroy. He expresses a desire to rebuild Hyrule and provide a place for his people, the Gerudo, to live.

  • Suppressed Rage:
    Ganondorf's centuries-long imprisonment and the subsequent flood have tempered his rage. He has become more introspective and nostalgic, even if he remains selfish and power-hungry.

  • Focus on Strategy:
    Instead of relying on brute strength, Ganondorf in The Wind Waker is portrayed as a cunning strategist. He sets traps for Link and attempts to manipulate events to his advantage.

  • Acceptance of his Fate:
    In the game's climax, Ganondorf even acknowledges the cyclical nature of conflict between him, Link, and Zelda. He accepts his role as the antagonist and fights Link to the end, but with a more nuanced perspective than in previous games.
Essentially, the Wind Waker depicts a Ganondorf who has evolved, even if his goals remain ultimately destructive. He is not simply a mindless beast, but a complex character with a tragic backstory and a desire for something more than just power.
I think I read that the more benevolent-ish side of him was a localization change, but I can't source this atm.
 
I think I read that the more benevolent-ish side of him was a localization change, but I can't source this atm.
Ah yeah, localisation in Zelda games aren't always consistent?


I've found something:
1754758231643.png
 
While I like the idea of a Ganondorf that isn't just "that evil dude who wanna conquer the kingdom" I would've appreciated not to rely on AI to answer as sometimes AI can also repeat anything being told (including false things such as recommending to add glue to pizza to make it more firm).

Too bad Nintendo went back to Ganondorf being like his OoT incarnation in TP (I don't know about TotK's).

I think I read that the more benevolent-ish side of him was a localization change, but I can't source this atm.
there was a video suggested by the ai that went over this in detail, but i thought it would just be the same info so i didn't include it. i'll have to look for it now.

sometimes things have to be changed when bringing something over from one language to another. japanese seems to be notorious for hidden context. i don't have a better way of phrasing it, but from what i observed, it could be any number of reasons that things are changed for the english version. some stuff might just sound awkward in english, or it might just need a bit of rewording to get the same meaning across. some phrase in japanese can't be translated over. there's no english equivalent to whatever phrase that they use over there. i'm fully convinced at this point that how the word is said or written changes what it means. kami means both "God" and "paper".
this was so prevalent in skies of arcadia, that the localizers had to rewrite the entire script to make it readable to americans..
androids 17 and 18 are called cyborg 17 and 18 in literally every other language except in english. my favorite superhero is referred to a "super battle android" when the better description is cybernetic magical girl. and there are more examples of this.
 
I've done Link's Awakening Gameboy just so I can say I've done every versions of the game (I know that DX can also be played in B&W mode while having the newer added content).

I've done the Switch remake twice (one in Heroic mode) and the GB version in 100% (getting every seashells and every heart pieces so I would have the L-2 sword and max health).

My next Zelda game is Fourswords Adventure because Wind Waker made me a bit too tired to tackle Skyward Sword HD or Twilight Princess GC.
 
I've done Link's Awakening Gameboy just so I can say I've done every versions of the game (I know that DX can also be played in B&W mode while having the newer added content).

I've done the Switch remake twice (one in Heroic mode) and the GB version in 100% (getting every seashells and every heart pieces so I would have the L-2 sword and max health).

My next Zelda game is Fourswords Adventure because Wind Waker made me a bit too tired to tackle Skyward Sword HD or Twilight Princess GC.
Did you 100% the photo album in DX?
 
Did you 100% the photo album?
That's an extra quest from the DX version.

This is probably why I never bothered 100%-ing the game when I did that version years ago (when I did the Oracle Duology so I was tempted to do LADX since I was stuck before the 7th dungeon and didn't know what to do).

I was never fan of permanently missable things that you couldn't fully guess without a guide (like the pics with Marina). Same reason why I didn't do that same photo quest in Wind Waker.
 
One of my favourite design. ALTTP, LA, the Oracle games and ALBW's Link are more or less inspired by that one (and Zelda 1's) yet I feel like OoT's Adult Link is now the basis for 3D Zelda and Toon Link for top down entries.

1755095315739.webp

AoL's Link was clearly more experienced and was slightly older.

Shame that Smash Bros has completely ignored that Link. We got OoT, TP and BotW being represented as well as Toon Link but no skin to represent his Classic look... Young Link could've also been his MM's appearance as well.

And if his cross would be too religious they could replace it by Hylia's symbol.
 
I don't know why but I imagined this Link having something more akin to Hero's voice before watching the video.
He's having ALBW's voice lines I think.


Speaking of Toon Link, I think he worked fine in WW but his style may be more fitting for top down Zelda games. After all it may be a natural evolution to Link from LA/OoA/OoS.
 
Is it normal to like Breath of the Wild more than Tears of the Kingdom? I really feel like I like the first game more despite all the new.. 'building' mechanics.

I feel like the powers were better, being able to use Magnesis, Stasis, Cryonis, and Remote Bombs as opposed to the Ultrahand, Recall, Fuse, and Ascend were all more interesting and useful than what we got in the second game.

Oh great what big rock am I gonna make a sword of now
What new Zonai artifact am I gonna craft a weap9n with, only to have it break within a few uses?

Also they changed Sheikah Slate to Purah Pad. What sounded significant and mighty has been reduced to a device with a name bearing all the attractivenesss of a feminine hygiene product.

Everything about TOTK, I hate. Is it a normal feeling, do people generally like Breath of the Wild more? I really wanna know.
 
Is it normal to like Breath of the Wild more than Tears of the Kingdom? I really feel like I like the first game more despite all the new.. 'building' mechanics.

I feel like the powers were better, being able to use Magnesis, Stasis, Cryonis, and Remote Bombs as opposed to the Ultrahand, Recall, Fuse, and Ascend were all more interesting and useful than what we got in the second game.

Oh great what big rock am I gonna make a sword of now
What new Zonai artifact am I gonna craft a weap9n with, only to have it break within a few uses?

Also they changed Sheikah Slate to Purah Pad. What sounded significant and mighty has been reduced to a device with a name bearing all the attractivenesss of a feminine hygiene product.

Everything about TOTK, I hate. Is it a normal feeling, do people generally like Breath of the Wild more? I really wanna know.
Have you done any major dungeons yet? Also, ascend has lots of puzzle and navigation cheese potential. And we have adult Purah now. There's a feature to save your builds and whip them out on a whim, too.
 
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Have you done any major dungeons yet? Also, ascend has lots of puzzle and navigation cheese potential. And we have adult Purah now. There's a feature to save your builds and whip them out on a whim, too.
None of that sounds good to me!
 
Do you guys think that time is a circle in LOZ?

Like, Demise basically says that they're doomed to keep doing this over and over again. Sort of feels like they're being forcibly stuck in a loop by an outside force as a Sisyphean trap by the original deities of the world.
 
Is it normal to like Breath of the Wild more than Tears of the Kingdom? I really feel like I like the first game more despite all the new.. 'building' mechanics.

I feel like the powers were better, being able to use Magnesis, Stasis, Cryonis, and Remote Bombs as opposed to the Ultrahand, Recall, Fuse, and Ascend were all more interesting and useful than what we got in the second game.

Oh great what big rock am I gonna make a sword of now
What new Zonai artifact am I gonna craft a weap9n with, only to have it break within a few uses?

Also they changed Sheikah Slate to Purah Pad. What sounded significant and mighty has been reduced to a device with a name bearing all the attractivenesss of a feminine hygiene product.

Everything about TOTK, I hate. Is it a normal feeling, do people generally like Breath of the Wild more? I really wanna know.
Dunno if I can say "hate" but TOTK certainly doesn't appeal to me as much as BOTW.
Or, really, compared to any other Zelda offerings.

Actually, I was more-so completely enchanted with EOW!
It's a hoot.
But that's, I assume a different discussion.
 
Dunno if I can say "hate" but TOTK certainly doesn't appeal to me as much as BOTW.
Or, really, compared to any other Zelda offerings.

Actually, I was more-so completely enchanted with EOW!
It's a hoot.
But that's, I assume a different discussion.
Oh yeah. Echoes is great of you can find the time to relax and play it. Lots of throwbacks to the old games, it has a nice flow to the pace of the gameplay, and plays more like the originals in the series (not Adventure of Link).
 
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Is it normal to like Breath of the Wild more than Tears of the Kingdom? I really feel like I like the first game more despite all the new.. 'building' mechanics.

I feel like the powers were better, being able to use Magnesis, Stasis, Cryonis, and Remote Bombs as opposed to the Ultrahand, Recall, Fuse, and Ascend were all more interesting and useful than what we got in the second game.

Oh great what big rock am I gonna make a sword of now
What new Zonai artifact am I gonna craft a weap9n with, only to have it break within a few uses?

Also they changed Sheikah Slate to Purah Pad. What sounded significant and mighty has been reduced to a device with a name bearing all the attractivenesss of a feminine hygiene product.

Everything about TOTK, I hate. Is it a normal feeling, do people generally like Breath of the Wild more? I really wanna know.
yeah, this is generally how it is.
botw was designed with those powers in mind. they ported all of the environments and objects over to the totk engine and halfheartedly added a few things in to take advantage of the new powers. you're more likely to use the new ablilities in the depths or the skyworld than in the kingdom of hyrule.
and even if you tried to use the powers as much as possible, you really can't. 2 of them are for exploration, recall and ascend. fuse is for the weapons and shields; and because of how half-assed the fusions look, you don't really want to do it. all weapon combos look stupid, which can be funny sometimes, like adding meats or fruits to a broad sword or a pot lid. or adding gourmet meat to the master sword. i think it took me about several hours after it was introduce to remember that fusing weapons was how you got stronger ones. i was used to the weapons getting stronger over time by defeating monsters.
ultrahand can be for both exploration and combat; more for exploring, but fusing zonite weapons to the little attack roombas and watching them destroy the enemies for you is fun. it's kind of like having robot pikmin do the work for you.
this is part of the new philosophy that nintendo seems to have adopted for the zelda games; which is basically the one used for comic books. "any comic can be someone's first comic".
they wanted the game to be friendly to new people, which would only work on people who've never played a game before or 7 year olds. most other people know that there was a previous game and hiding the explanation on why the sheikah stuff is gone in a couple of journals left around randomly by purah was a very stupid decision.
they did this with pikmin 4 as well, and i'm expecting it with the next mario game as well. they did it with donkey kong just recently too.
so, yes. everyone does generally like botw more than totk. you're not alone on this.
 
yeah, this is generally how it is.
botw was designed with those powers in mind. they ported all of the environments and objects over to the totk engine and halfheartedly added a few things in to take advantage of the new powers. you're more likely to use the new ablilities in the depths or the skyworld than in the kingdom of hyrule.
and even if you tried to use the powers as much as possible, you really can't. 2 of them are for exploration, recall and ascend. fuse is for the weapons and shields; and because of how half-assed the fusions look, you don't really want to do it. all weapon combos look stupid, which can be funny sometimes, like adding meats or fruits to a broad sword or a pot lid. or adding gourmet meat to the master sword. i think it took me about several hours after it was introduce to remember that fusing weapons was how you got stronger ones. i was used to the weapons getting stronger over time by defeating monsters.
ultrahand can be for both exploration and combat; more for exploring, but fusing zonite weapons to the little attack roombas and watching them destroy the enemies for you is fun. it's kind of like having robot pikmin do the work for you.
this is part of the new philosophy that nintendo seems to have adopted for the zelda games; which is basically the one used for comic books. "any comic can be someone's first comic".
they wanted the game to be friendly to new people, which would only work on people who've never played a game before or 7 year olds. most other people know that there was a previous game and hiding the explanation on why the sheikah stuff is gone in a couple of journals left around randomly by purah was a very stupid decision.
they did this with pikmin 4 as well, and i'm expecting it with the next mario game as well. they did it with donkey kong just recently too.
so, yes. everyone does generally like botw more than totk. you're not alone on this.
They also artificially doubled the number of unique weapons by making everything tarnished as a baseline and forcing you to search the depths for the real thing once you've found at least one of the nerfed version, or so I've read.
 
They also artificially doubled the number of unique weapons by making everything tarnished as a baseline and forcing you to search the depths for the real thing once you've found at least one of the nerfed version, or so I've read.
yeah, that is a mechanic. found out about by accident and learned more about it in a pointcrow video recently. the pristine weapons can be found down below the monuments that zelda had put up to honor the fallen soldiers from the calamity. i think you have to acquire the decayed weapon and use it until it breaks and then the game checkmarks it and the better version will start spawning.
 
I don't like the enemy progression system of BotW and TotK.
 
I don't like the enemy progression system of BotW and TotK.
it's alright. it's more suited to a master mode run than a normal playthrough. they devs were aware of a problem with the system and they specifically programmed one enemy for each of the enemy types to always be a basic first rank one so that people wouldn't miss out on completing the encyclopedia in botw.
probably should have been a clue to do some tweaking on the system if that's something that you have to do, but i don't think they cared at that point.
 
Instead of being creative, lets let players fuse mushrooms with their weapons, and make meatswords, and stick a composite bow on the end of a sword to make it longer

I'm sorry but Aonuma and Miyamoto have gone full retarded.
 
Instead of being creative, lets let players fuse mushrooms with their weapons, and make meatswords, and stick a composite bow on the end of a sword to make it longer

I'm sorry but Aonuma and Miyamoto have gone full retarded.
it would be different if we could make adjustments to the fusions or if the fusion created a new weapon, like a regular sword fused with a fire arrow makes a fire sword or a swift carrot fused to a bow makes it fire faster. i'm pretty certain that there are games out there where this is a thing. or let us find a broken weapon and repair it as we want to; increased damage, cold protection, reduce enemy armor power by -5 every hit; something like that would have worked too.
 

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