I would say that without savestates nor a guide I would've quitted it because of how unforgiving and cryptic it could be.
Sure, that's not Simon's Quest-tier of bs moments in the game but the idea of having a live system in an action/adventure series such as Zelda was one of the worst idea to add since the entire point is to get upgrade and explore around, having lives is basically like having a timer or a score system, too arcade-like for Zelda.
I've noticed that this was also one of the most polarising episode of the saga because people either hated or loved it with barely any middle ground.
Sure, it has introduced important elements to the gameplay and lore like the hammer (yes, the magic hammer from ALTTP and Megaton hammer from OoT both came from this game), the complete Triforce (showing three triangles instead of one like in Zelda 1), Dark Link as a recurring antagonist after Ganon himself and the magic system that would come back in almost every mainline games until Twilight Princess but I sincerely think that there's a good reason why ALTTP went back for the top down view. Also somehow for a game that came after Zelda 1 and had more details than it I find the spritework a bit ugly because of the over-detailing for a 8-bits
I'll even be quite daring but even Zelda 1 hasn't aged nearly as well either, those were the drafts for something bigger and better overall.
Finally: if you want a good side-view adventure game you should check the competing hardware's own action adventure series: Wonderboy (especially with the Dragon's Trap)