Zelda Megathread

That intro of the Link's Awakening :love:

LinksAwakening-Intro.gif


My first ever Zelda
How did you get that Sepia colour scheme? I find it even better than plain white/black or green.

I really wish the GB NSO allowed us to play that game with the ability to choose every palettes from the GB and SGB...


I think a lot of people really never credits Zelda 2 in how future games would have a gameplay format more similar to Zelda 2 either in exploration or in combat itself.
I would like to see more 2D sections like in Link's Awakening/Oracle games though. Shame Minish Cap didn't even try that at least once.


Perhaps the team behind those game didn't want Zelda to turn into a side scroller and the 2D sections in Link's Awakening were merely because that was a smaller spin-off? Metroid (and Kid Icarus) is basically what a side scroller Zelda game should be like in a way.

I liked that in Zelda 1 the item rooms are basically small underground side view sections so maybe the team of L'A basically expanded upon them
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On a side note I think that the meadow in OoT took that top down camera as a nod to classic Zelda but that may just be me
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How did you get that Sepia colour scheme? I find it even better than plain white/black or green.

I really wish the GB NSO allowed us to play that game with the ability to choose every palettes from the GB and SGB...



I would like to see more 2D sections like in Link's Awakening/Oracle games though. Shame Minish Cap didn't even try that at least once.


Perhaps the team behind those game didn't want Zelda to turn into a side scroller and the 2D sections in Link's Awakening were merely because that was a smaller spin-off? Metroid (and Kid Icarus) is basically what a side scroller Zelda game should be like in a way.

I liked that in Zelda 1 the item rooms are basically small underground side view sections so maybe the team of L'A basically expanded upon them
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On a side note I think that the meadow in OoT took that top down camera as a nod to classic Zelda but that may just be me
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I never made that connection for the top down view until you said it, but yeah i'm pretty sure it is specially with the moblins in the Adult Link era. My guess, someone messed up and changed it only for Child Link, that or testers had too much trouble with top down with moblins.
 
Alright Zelda fans who do want to play Ganondorf in the Zelda movie? I want John Cena idgaf.
 
I never understood why I don't like Zelda (outside of Link's Awakening DX), but the games never quite click with me.
 
I never understood why I don't like Zelda (outside of Link's Awakening DX), but the games never quite click with me.
Might I convince you to pour a portion of your life into zelda 1 clones of wildly varying quality that you can only run through a player program that you can't open from the window's start menu?
 
I'd say Wind Waker is my favorite, i also have a soft-spot for Phantom Hourglass and Spirit Tracks.
Fantastic Zelda titles. My favorites are Ocarina of Time and Majoras Mask for the N64.
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My favorite Zelda is probably Wind Waker. The wide-open adventure feeling of sailing the Great Sea was pretty mindblowing as a kid. It was one of the first games I played that really just nailed that feeling of going on a grand adventure for me.
Wind waker provided a setting different for zelda games at the time. Exploring a vast ocean with a small ship was pretty diferent for me. It ended being very fun. However, many people disliked the idea and graphics. The graphics iniatilly were weird for me, but I got used to them very fast, because the game was a lot of fun.
 
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Wind Waker has a ton of references to ALTTP or is it just me?

Wind waker provided a setting different for zelda games at the time. Exploring a vast ocean with a small ship was pretty diferent for me. It ended being very fun. However, many people disliked the idea and graphics. The graphics iniatilly were weird for me, but I got used to them very fast, because the game was a lot of fun.
Sadly it was a bad timing when every games got darker and grittier in the 2000's (the Edgy Era) and because of the SpaceWorld 2000 Tech Demo showcasing the Hero of Time against Ganondorf.


What is funny is that Toon Link was basically a callback to NES/SNES (and GB) era Link and when I see Minish Cap with the top down view it's clear that it's a natural evolution of his Gameboy/GBC sprite with the Chibi/SD look.

Maybe Toon Link works a bit better in top down/2D because we never saw any other full 3D game with a young Link in this style.
 
Okay so, I just started playing TOTK for the first time and so far my favorite part of the game has been helping the dude support signs.
 
Okay so, I just started playing TOTK for the first time and so far my favorite part of the game has been helping the dude support signs.
it's a simple but long side quest to do. i think there's about 60 places where you can find that guy putting up signs. you can technically cheat and clear the quest pretty easily and fast later on.
 
Okay so, I just started playing TOTK for the first time and so far my favorite part of the game has been helping the dude support signs.
People in Hyrule are that inept? How could it function as a kingdom without Link?

Jokes aside I've finally finished Wind Waker and I'm grateful for online guides to be easily accessible because I'm pretty sure if I've done it when being younger without any form of help I'd certainly get stuck at the Triforce chart finding part of the game.

Honestly they should've gone the Metroid Prime way of hinting you could get them at any part of the game as long as you got the right upgrades.

Still, I had fun around the sea and I love the sound of the seaguls. I just wish the game had one more dungeon because it feels a bit uncomplete with only 5 (+ the final but it's barely an actual dungeon).
 
People in Hyrule are that inept? How could it function as a kingdom without Link?

Jokes aside I've finally finished Wind Waker and I'm grateful for online guides to be easily accessible because I'm pretty sure if I've done it when being younger without any form of help I'd certainly get stuck at the Triforce chart finding part of the game.

Honestly they should've gone the Metroid Prime way of hinting you could get them at any part of the game as long as you got the right upgrades.

Still, I had fun around the sea and I love the sound of the seaguls. I just wish the game had one more dungeon because it feels a bit uncomplete with only 5 (+ the final but it's barely an actual dungeon).
Wind Waker had 6 major dungeons prior to the last, one of which was less puzzle-focused than the others.
 
One thing I notice Breath of the Wild and Tears of the Kingdom do not have is very much music. What happened to them having variety in their soundtracks?
 
Zelda 1 and 2 were my favourites and unfortunately despite having a monochrome GB I skipped the DX games. Though I had a Nintendo magazine with a detailed walk-through of the GB game.
Also played LTTP via emulation in early 2000s and stopped in the Underworld.

Saw Ocarina of Time at a N64 showcase in a store back when it was released. Played it later on an emulator. Was not a fan of that slow pace of the 3D games. One reason I switched to isometric Ys games instead that were more action oriented.
 
One thing I notice Breath of the Wild and Tears of the Kingdom do not have is very much music. What happened to them having variety in their soundtracks?
I mean they mostly just have very different music than before. Different biomes have different ambient music, and different enemy "factions" in BotW had different battle music.
 
One thing I notice Breath of the Wild and Tears of the Kingdom do not have is very much music. What happened to them having variety in their soundtracks?
botw and totk do have a lot of music.
botw has about 130 tracks and totk has somewhere around 270, according to these two playlists that i found on youtube.
unfortunately, they went the pikmin 4 route, where the music is very uninspired. not to the same extent of pikmin 4, but they were getting there. a lot of the music is just slight variations of the same track which change depending on where you are at, time of day and nearby enemies.
i'm going to guess that most of the attention for the games went to the graphics and game engine and physics. the music is more of an afterthought, since each game has only one good piece of music in it.
 
Wind Waker had 6 major dungeons prior to the last, one of which was less puzzle-focused than the others.
Sometimes I forgot that the Forsaken Fortress technically counts as one.

Sometimes I'm wondering if we really need to have 8 dungeons in a game to be compelling. I feel that Spirit Tracks, despite having less dungeons, was more enjoyable and had a better pace.

Maybe it's just me being impatient but I can feel the tiredness when I reach the 7th - 8th dungeon before the grand finale.

One thing I notice Breath of the Wild and Tears of the Kingdom do not have is very much music. What happened to them having variety in their soundtracks?
The soundtrack being more minimalistic actually helps for the exploration and discovery than if the Hyrule Field theme was blasting all the time.

BotW was a renewal of Zelda in more than one way and I would still say that some tracks still stays in mind

Also I like the jumpscare of the Guardian theme too.

Zelda 1 and 2 were my favourites and unfortunately despite having a monochrome GB I skipped the DX games. Though I had a Nintendo magazine with a detailed walk-through of the GB game.
Also played LTTP via emulation in early 2000s and stopped in the Underworld.
I had ALTTP GBA and it took me ages to finish it.

Saw Ocarina of Time at a N64 showcase in a store back when it was released. Played it later on an emulator. Was not a fan of that slow pace of the 3D games. One reason I switched to isometric Ys games instead that were more action oriented.
I could excuse the slower pace for being an early 3D game but I agree that top down/isometric games of the kind were more "arcadey" and fast paced.
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I've started Link's Awakening, the original Gameboy game and seeing it in Black & White with that "afterimage" effect from the original's screen really adds to the dream-like feeling.

I almost regret the remake didn't have a "black & white mode" as a post game reward.
 
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I can hear it now.

Blame the Gameboy soundchip having similar sounds around.

On the other hand I kinda liked Ralph as a "pseudo rival" character to Link that had his parallel adventure.
i love the soundchip. I'm just pointing out some similarity between Zelda and Pokemon. Also Pokemon sort of ripped off Zelda with the second movie being about collecting 3 magic stones and playing an ocarina. :p
 
I love the soundchip. I'm just pointing out some similarity between Zelda and Pokemon. Also Pokemon sort of ripped off Zelda with the second movie being about collecting 3 magic stones and playing an ocarina. :p
I am seeing how getting all 8 badges is similar to have to complete 8 dungeons to get the 8 mcguffins in Zelda games.

On a side note...
...is there a lore reason why Ganondorf in Wind Waker didn't have a proper beast form Ganon? Only a puppet replicating that shape. Perhaps because he could finally control it (both metaphorically and literally)?
 
On a side note...
...is there a lore reason why Ganondorf in Wind Waker didn't have a proper beast form Ganon? Only a puppet replicating that shape. Perhaps because he could finally control it (both metaphorically and literally)?
i found this on google while looking this up [google's ai compiled this]:
In The Legend of Zelda: The Wind Waker, Ganondorf does not transform into Ganon (his beast form) because he has changed. He is no longer driven solely by rage and a desire for destruction. Instead, he is portrayed as a more complex character, motivated by a desire to rebuild Hyrule and ensure the prosperity of his people, even if his methods are still villainous.

Here's a more detailed explanation:
  • Change in Motivation:
    In The Wind Waker, Ganondorf's primary motivation is no longer simply to conquer and destroy. He expresses a desire to rebuild Hyrule and provide a place for his people, the Gerudo, to live.

  • Suppressed Rage:
    Ganondorf's centuries-long imprisonment and the subsequent flood have tempered his rage. He has become more introspective and nostalgic, even if he remains selfish and power-hungry.

  • Focus on Strategy:
    Instead of relying on brute strength, Ganondorf in The Wind Waker is portrayed as a cunning strategist. He sets traps for Link and attempts to manipulate events to his advantage.

  • Acceptance of his Fate:
    In the game's climax, Ganondorf even acknowledges the cyclical nature of conflict between him, Link, and Zelda. He accepts his role as the antagonist and fights Link to the end, but with a more nuanced perspective than in previous games.
Essentially, the Wind Waker depicts a Ganondorf who has evolved, even if his goals remain ultimately destructive. He is not simply a mindless beast, but a complex character with a tragic backstory and a desire for something more than just power.
 
i found this on google while looking this up [google's ai compiled this]:
In The Legend of Zelda: The Wind Waker, Ganondorf does not transform into Ganon (his beast form) because he has changed. He is no longer driven solely by rage and a desire for destruction. Instead, he is portrayed as a more complex character, motivated by a desire to rebuild Hyrule and ensure the prosperity of his people, even if his methods are still villainous.

Here's a more detailed explanation:
  • Change in Motivation:
    In The Wind Waker, Ganondorf's primary motivation is no longer simply to conquer and destroy. He expresses a desire to rebuild Hyrule and provide a place for his people, the Gerudo, to live.

  • Suppressed Rage:
    Ganondorf's centuries-long imprisonment and the subsequent flood have tempered his rage. He has become more introspective and nostalgic, even if he remains selfish and power-hungry.

  • Focus on Strategy:
    Instead of relying on brute strength, Ganondorf in The Wind Waker is portrayed as a cunning strategist. He sets traps for Link and attempts to manipulate events to his advantage.

  • Acceptance of his Fate:
    In the game's climax, Ganondorf even acknowledges the cyclical nature of conflict between him, Link, and Zelda. He accepts his role as the antagonist and fights Link to the end, but with a more nuanced perspective than in previous games.
Essentially, the Wind Waker depicts a Ganondorf who has evolved, even if his goals remain ultimately destructive. He is not simply a mindless beast, but a complex character with a tragic backstory and a desire for something more than just power.
While I like the idea of a Ganondorf that isn't just "that evil dude who wanna conquer the kingdom" I would've appreciated not to rely on AI to answer as sometimes AI can also repeat anything being told (including false things such as recommending to add glue to pizza to make it more firm).

Too bad Nintendo went back to Ganondorf being like his OoT incarnation in TP (I don't know about TotK's).
 

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