Fun fact: it has been 5 years since Age of Calamity. And now we're getting a new HW. And, no, I still don't trust Koei Tecmo for this one. But might as well try the demo if they drop it before the game's release.
The problem is that they wanted to go with easily explorable lore stuff on purpose. Made me wonder if they planned this before writing TOTK. And I will expect that Link will be playable somehow, even if it won't make any sense.
Good thing you specified new on spin-off, otherwise I would have spammed a Tingle without any mercy.
The problem is that they wanted to go with easily explorable lore stuff on purpose. Made me wonder if they planned this before writing TOTK. And I will expect that Link will be playable somehow, even if it won't make any sense.
the first hyrule warriors can be canon. it follows the same set up as the other games; link and zelda stop ganon/ganondorf. i'm pretty sure that it is not. i think nintendo wanted to try something different and to give some zelda fans something to entertain them while breath of the wild was being worked on.
i know that isn't very deep, but story always second or dead last with nintendo games; hence me summing the series up in one sentence.
yeah, age of calamity is mostly nonsensical. i think it is a case of wanting to use the assets that they already had to get their money's worth of time and effort spent on making them. which i believe is the same reason that 99% of totk is the same layout with like, 3 new things added to the overworld and spammed all throughout it.
link's crossbow training was supposed to be the second installment of twilight princess. or something like that. i don't think many people were very impressed, revisiting the same area with little to no change. i played the game, and i only did like one or two levels and lost interest.
So, it's like this..
I first started Breath of the Wild on Master Mode, which forced me to really learn the battle system, or else continue to get my ass kicked.
Eventually, I move on to Tears of the Kingdom. It had been awhile in between games, but playing it a little I was easily able to get back into the 'feel' of the game. Having played BotW it became butt-ass easy, especially having played on Master Mode. But here's what I really find interesting.
In Breath of the Wild, I was forced to fight for my fucking life in every battle, every encounter. I would go through at least several weap9ns, usually about 2-3 per enemy. That's not to mention how often you have to perfect guard, or flurry rush or come up with ways to cleverly avoid the enemy's attacks. It pushes you to the limit.
Then Tears of the Kingdom rolls around; no master mode, so the game is already pretty much on butt-ass easy mode. Then, you get further and
unlock companions; other characters who will fight for you. It's so ridiculously OP that I hardly fight anything now, I usually just run up to it and let my entourage wipe out whatever it is; sometimes I even fight enemies that are somewhat strong (Silvers) using only Yunobo's roll, and the other companions (they automatically attack on their own).
What I find compelling is thus; Breath of the Wild kicks you while you're down and stomps your face in the mud while making fun of you (Instead of throwing yourself at enemies again and again to no avail, why not try.. getting good?) but Tears of theKingd9m will hold your hand like a little old lady trying to get across the street.
What a weirdly inconsistent mess, and that's not even getting to the timeline
I got to have a fun little adventure of my own in Totk, driving my VTV (Vehicle Transport Vehicle) carrying my latest ship to the lake. My ship has spikes and a Lynel armor piece on the front, and a couple fans pointed down and back for some extra balance and boost, but it is powered mainly by a detachable main fan which you activate and then just kinda set it under the sail and it goes fast that way. I had a fun time driving it from Tarrey Town to this location:
There, I sailed it to Eventide Island and dismantled it to put it back on my armor and weapons, aside from the fans. No steering stick necessary for this ship!
I mean it certainly looks like ”live-action Zelda” but I never really assumed it’d look particularly good.
It’s a pass for me, but it was always going to be. No biggie.
Sadly even with the voice being "cleaned up" it has a lot of artifacts in the sound... I feel like that rendition of the Link's Awakening overworld theme is a lost media...
Unless somebody completely recreates from scratch and by hear that theme there's 0 way to get the full thing in its purest form.
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