Zelda II had a slightly more serious style but I agree.
The ALTTP/LA duology is more like 90's anime (but still anime nonetheless).
So when people say "Zelda has to look serious/more realistic instead of cartoony/lighthearted looking" they're ignoring how the franchise started artistically. In fact the N64 game having a more serious look was the actual "anomaly" in there and not really Wind Waker (that just happened to go back to the NES/SNES era of colours even if it's more western-oriented than anime).
Zelda II had a slightly more serious style but I agree.
The ALTTP/LA duology is more like 90's anime (but still anime nonetheless).
So when people say "Zelda has to look serious/more realistic instead of cartoony/lighthearted looking" they're ignoring how the franchise started artistically. In fact the N64 game having a more serious look was the actual "anomaly" in there and not really Wind Waker (that just happened to go back to the NES/SNES era of colours even if it's more western-oriented than anime).
Are we talking about Ocarina of Time? It lost all "seriousness" to me once they had me playing as a kid. The only serious ones I've played were Zelda II and Twilight Princess and I much prefer the approach of those games personally. Though I'm not against Nintendo trying different things and different styles, especially in a franchise with so many entries.
God, how much as been since Echoes of Wisdom has been released? I'm still stuck in the Goron dungeon and it's basically the only game I have left to beat of the franchise. Beside the Tingle ones but don't let me think about it.
God, how much as been since Echoes of Wisdom has been released? I'm still stuck in the Goron dungeon and it's basically the only game I have left to beat of the franchise. Beside the Tingle ones but don't let me think about it.
Yes, but I rather wanna figure stuff for myself. BOTW and especially TOTK are games (even if, to be fair, different by all the other games and much easier on the dungeons/puzzles since they give you much more freedom) I've beat without using any guide.
And, to reply to you: .....oh, damn it, you're right. I still need to beat Triforce Heroes once. But I did beat FS (both og and DSi) and FSA.
Yes, but I rather wanna figure stuff for myself. BOTW and especially TOTK are games (even if, to be fair, different by all the other games and much easier on the dungeons/puzzles since they give you much more freedom) I've beat without using any guide.
And, to reply to you: .....oh, damn it, you're right. I still need to beat Triforce Heroes once. But I did beat FS (both og and DSi) and FSA.
No, he is not a kid in 90% of the games. He is 10 in the original game. However, In Zelda II we know he is 16 because that has been documented. He is almost a full grown adult. He is also 16 in Twilight Princess. In most games he is at least a teenager and in his late teens in many of them. In Ocarina of Time he is 9 years old. The game does everything in its power to make it clear you are playing as a child. He looks like a kid and he sounds like a kid. It's one of the things I find annoying about Ocarina of Time.
Zelda II feels darker than the first game (you even fight a dark version of yourself as the final boss) and is infamously more challenging as well. Zelda II was a game for big boys. Oh, and there's also the ladies in red which everyone just assumed were prostitutes whether that was the intent or not.
I always preferred Link being a kid. Makes it feel more whimsical to me, and I’ve always appreciated Zelda being more whimsical and fairy-tale coded than just straight up safe high fantasy.
As far as artstyles go, Zelda has almost always had a somewhat contemporary style, it’s just that they’ve almost always had really really good artist and art direction to make stuff look and feel hand crafted and unique.
Fun fact: it has been 5 years since Age of Calamity. And now we're getting a new HW. And, no, I still don't trust Koei Tecmo for this one. But might as well try the demo if they drop it before the game's release.
The problem is that they wanted to go with easily explorable lore stuff on purpose. Made me wonder if they planned this before writing TOTK. And I will expect that Link will be playable somehow, even if it won't make any sense.
Good thing you specified new on spin-off, otherwise I would have spammed a Tingle without any mercy.
The problem is that they wanted to go with easily explorable lore stuff on purpose. Made me wonder if they planned this before writing TOTK. And I will expect that Link will be playable somehow, even if it won't make any sense.
the first hyrule warriors can be canon. it follows the same set up as the other games; link and zelda stop ganon/ganondorf. i'm pretty sure that it is not. i think nintendo wanted to try something different and to give some zelda fans something to entertain them while breath of the wild was being worked on.
i know that isn't very deep, but story always second or dead last with nintendo games; hence me summing the series up in one sentence.
yeah, age of calamity is mostly nonsensical. i think it is a case of wanting to use the assets that they already had to get their money's worth of time and effort spent on making them. which i believe is the same reason that 99% of totk is the same layout with like, 3 new things added to the overworld and spammed all throughout it.
link's crossbow training was supposed to be the second installment of twilight princess. or something like that. i don't think many people were very impressed, revisiting the same area with little to no change. i played the game, and i only did like one or two levels and lost interest.
So, it's like this..
I first started Breath of the Wild on Master Mode, which forced me to really learn the battle system, or else continue to get my ass kicked.
Eventually, I move on to Tears of the Kingdom. It had been awhile in between games, but playing it a little I was easily able to get back into the 'feel' of the game. Having played BotW it became butt-ass easy, especially having played on Master Mode. But here's what I really find interesting.
In Breath of the Wild, I was forced to fight for my fucking life in every battle, every encounter. I would go through at least several weap9ns, usually about 2-3 per enemy. That's not to mention how often you have to perfect guard, or flurry rush or come up with ways to cleverly avoid the enemy's attacks. It pushes you to the limit.
Then Tears of the Kingdom rolls around; no master mode, so the game is already pretty much on butt-ass easy mode. Then, you get further and
unlock companions; other characters who will fight for you. It's so ridiculously OP that I hardly fight anything now, I usually just run up to it and let my entourage wipe out whatever it is; sometimes I even fight enemies that are somewhat strong (Silvers) using only Yunobo's roll, and the other companions (they automatically attack on their own).
What I find compelling is thus; Breath of the Wild kicks you while you're down and stomps your face in the mud while making fun of you (Instead of throwing yourself at enemies again and again to no avail, why not try.. getting good?) but Tears of theKingd9m will hold your hand like a little old lady trying to get across the street.
What a weirdly inconsistent mess, and that's not even getting to the timeline
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