- Joined
- Apr 4, 2026
- Messages
- 3,041
- Level up in
- 1959 posts
- Solutions
- 3
- Reaction score
- 8,440
- Points
- 6,077
- Location
- Winter Wonderland
BTW: Do you know what accounts for a shit ton of time and effort when making a translation? Script insertion!
Some systems are so hard and finicky to develop for that many translation teams end up having to program their own tools to get the translations to show up in-game or have to become walking thesaurus to account for hard character limits and other hardware/software limitations — some teams never get past this hurdle, while others burn out trying to clear it.
Having AI take control the translation while they work around to insert it can only be a good thing akin to licensing an engine for your game (just so you can focus on actual development) vs programming one from scratch yourself.
Just my two cents.
Some systems are so hard and finicky to develop for that many translation teams end up having to program their own tools to get the translations to show up in-game or have to become walking thesaurus to account for hard character limits and other hardware/software limitations — some teams never get past this hurdle, while others burn out trying to clear it.
Having AI take control the translation while they work around to insert it can only be a good thing akin to licensing an engine for your game (just so you can focus on actual development) vs programming one from scratch yourself.
Just my two cents.