Star Fox is back!

Metroid dread sold well and prime 4 was dead before being born
I agree with you that it's probably not gonna sell that well. However, the rail shooter genre hasn't had a massive resurgence the way that games like Metroid did between it's fourth and fifth games. Because of that, I don't think Dread us a good point of comparison here.

If rail shooters were a commercially viable modern genre, then Crimson Dragon would have sold Xbox Ones. (lol)
 
When they tried new things we got Starfox Command and Star Fox Adventure which were arguably inferior (when it came to the Rail shooting levels). Even Assault which had good ideas ended up lacking many of the qualities of 64 (like the forced on ground missions and only one path for the entire playthrough which makes it even more repetitive than SNES Starfox which had at least three).

Trying to make different things ended up bring us inferior products (like Zero and the Wii U tablet controls that nobody asked for).


Aside from Lylat Wars all new games were either not selling well or were poorly received.

If you were a company you would play the safe card instead of trying some weird experiment that fans never asked for and that newcomers wouldn't be interested in because it's just an arcady rail shooter.


Hell: Zelda fans want to see OoT back with some twist (like Twilight Princess) or Mario games (Wonders is using the same formula as the older titles).
If you want me to be real here; I’m not asking Nintendo to reinvent the wheel here. I have no idea why series like Star Fox and F-Zero have always been self-sabotaged and stagnated by them for the reasons of “We don’t know how to innovate these games” when Zelda had the same formula for almost 25 years before they decided to switch directions. If they’d have just announced a new Star Fox game that’s a rail shooter in the style of 64, but had brand new levels and some other changes, I guarantee not nearly as many people would be mad about this. It’s like Metal Slug; the core gameplay is the same throughout the games, but anyone who’s played those games still sees them as all individual games with their own identities. Why can’t Star Fox be like that? Instead they’re giving us a really ugly reskin of a nearly 30 year old game.

I think Assault was a step in the right direction for the series, only being held back by the awful on-foot segments. My ideal Star Fox game would be 64 style Arwing levels (With some Rogue Squadron style all-range mode levels thrown in for variety) and have on-foot levels in the style of Sin and Punishment. You could even keep it set in the Lylat system, just don’t rehash the Lylat Wars story again. I would genuinely buy a game like that.
 
I agree with you that it's probably not gonna sell that well. However, the rail shooter genre hasn't had a massive resurgence the way that games like Metroid did between it's fourth and fifth games. Because of that, I don't think Dread us a good point of comparison here.

If rail shooters were a commercially viable modern genre, then Crimson Dragon would have sold Xbox Ones. (lol)
It's sad... I wish Rail Shooters were back for good.
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If you want me to be real here; I’m not asking Nintendo to reinvent the wheel here. I have no idea why series like Star Fox and F-Zero have always been self-sabotaged and stagnated by them for the reasons of “We don’t know how to innovate these games” when Zelda had the same formula for almost 25 years before they decided to switch directions. If they’d have just announced a new Star Fox game that’s a rail shooter in the style of 64, but had brand new levels and some other changes, I guarantee not nearly as many people would be mad about this. It’s like Metal Slug; the core gameplay is the same throughout the games, but anyone who’s played those games still sees them as all individual games with their own identities. Why can’t Star Fox be like that? Instead they’re giving us a really ugly reskin of a nearly 30 year old game.
Assault could've been the case but Andross is still the most charismatic villain of the franchise.

I don't want another villain.

K Rool being back in Bananza was a perfect thing to do after the mediocre villains in Retro Studio's games.

Mario's side scrollers used the same formula with some twists. 2D Metroid games are all Metroidvanias and Pikmin are all RTS.

When you do something different it doesn't sell and ends up being way less received... Remember Hey Pikmin and Prime Fed Force?

I think Assault was a step in the right direction for the series, only being held back by the awful on-foot segments. My ideal Star Fox game would be 64 style Arwing levels (With some Rogue Squadron style all-range mode levels thrown in for variety) and have on-foot levels in the style of Sin and Punishment. You could even keep it set in the Lylat system, just don’t rehash the Lylat Wars story again. I would genuinely buy a game like that.
This sounds good on paper but that will depend on how well it'd be executed.

Kid Icarus Uprising works better for on foot sections.
 
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they’re giving us a really ugly reskin
I don't understand the 'ugly' thing. These character designs are very detailed recreations of the original game's key art. It's like the opposite of a safe decision, shouldnt we want them to do bold things like this within a rather safe game like a SF64 remake?

1000024334.jpg


Unless you're saying that the part that actually matters looks ugly. You know, the stages and the gameplay. I don't know if youre gonna convince anyone that that looks ugly, looks about as close to objectively good as possible.
 
I don't understand the 'ugly' thing. These character designs are very detailed recreations of the original game's key art. It's like the opposite of a safe decision, shouldn't we want them to do bold things like this within a rather safe game like a SF64 remake?
View attachment 182016

Unless you're saying that the part that actually matters looks ugly. You know, the stages and the gameplay. I don't know if youre gonna convince anyone that that looks ugly, looks about as close to objectively good as possible.
Falco with actual feathers and talons is what I needed, Starfox had a weird rule regarding how characters were when they weren't mammals.



Also weren't people asking Nintendo to keep up with graphics and making more realistic looking games?
 
I don't understand the 'ugly' thing. These character designs are very detailed recreations of the original game's key art. It's like the opposite of a safe decision, shouldnt we want them to do bold things like this within a rather safe game like a SF64 remake?

View attachment 182016

Unless you're saying that the part that actually matters looks ugly. You know, the stages and the gameplay. I don't know if youre gonna convince anyone that that looks ugly, looks about as close to objectively good as possible.
If they were trying to replicate the puppet look from the SNES games key art, they should’ve actually made them look like puppets with realistic materials, like the Gerry Anderson puppet shows that inspired the series in the first place, instead of this DLSS 5 looking bullshit. We know Nintendo can do this, just look at the Yoshi series, they’re all built around that realistic material look.

The actual levels look like shit too. Really boring lighting and dull colour schemes compared to the 64 version.
 
Honestly the game looks good and I always wanted a Star Fox game with online multiplayer, but the fact that this is ANOTHER remake/retelling is so disappointing and deflating.
 
will be fun to try the star fox game when it come out
the game look good

its just bad that its a remake and not a complete new game still its good to see star fox back again
 
I think the graphics are awesome. Love that they look like the old puppets. It has a weird and unique style and I'm glad it's not the sterile saturday morning generic cartoon vibe they do a lot now. Glad to see some surreal grungey "ugliness" to it. It actually has an identity.
 
Physical pre-order is $10 off at Walmart just like the new Yoshi and Splatoon games.
 
For the 3rd time.
5th time so far.
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Buddy, I don't even have a Switch 2.
e7a.jpg

However, that's the same gut reaction I had when it came to all the nonsense cameos in the Super Mario Movie. What was even the point of that? To promote this game?
Yep, just like how 80s cartoons would promote their characters as merchandise.
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Tin foil hat conspiracy time for me, but maybe they've gone for those more realistic graphics to have a larger file size and better justify it being a game key card? Presuming the physical release will be a game key card, of course. Not all 1st party Switch 2 games have been, after all.

My own personal bias, but I can't help but feel it would have looked infinitely more appealing visually if they went with a more cartoon-y aesthetic. At least for the character models. The models as they are look a bit "uncanny valley" to me.
Nice hat, but it's true. & let's not just stop at the designs, look at those animated cutscenes & voice acting. The file size might just be all of that other than in-game graphics.
 
Tin foil hat conspiracy time for me, but maybe they've gone for those more realistic graphics to have a larger file size and better justify it being a game key card? Presuming the physical release will be a game key card, of course. Not all 1st party Switch 2 games have been, after all.
It's quite literally not a game key card....
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The way Nintendo is treating the Starfox series needs to be studied!
[Me who have never played a classic starfox game but really likes Falco]
...........
 
I think the graphics are awesome. Love that they look like the old puppets. It has a weird and unique style and I'm glad it's not the sterile saturday morning generic cartoon vibe they do a lot now. Glad to see some surreal grungey "ugliness" to it. It actually has an identity.
They could have leaned a bit harder because I always felt the SF64 graphics made them resemble something akin to Gerry Amderson's Thunderbirds
 
It's quite literally not a game key card....
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...........
Yeah, that's my bad for jumping the gun on that assumption hehe ::sailor-embarrassed I just default into assuming most Switch 2 games will be key cards because most Switch 2 games are on key cards. Not as much the first-party games, but still.
 
I kind of see your point but I find it funny that people criticized MGS TTS for having over the top cutscenes when MGS is supposed to be over-the-top as a whole.
Yeah your right. a rather rushed example on my part.
 
I have conflicted opinions about this.

In one side, I'm happy to see another Starfox game, and it's even a remake of the best one for me, Starfox 64. And the remake looks good on the graphics side, some screens are very good in my opinion.

On the other side... This is like... the 4th remake of the original Starfox game? Seems that Nintendo it's not capable to make a proper good sequel of Starfox. It's always doing the same with the franchise, returning to the same game and story. They cannot make a sequel with different planets, different enemies, same gameplay?

I don't know, I like what I saw but it's not gonna sell me a Switch 2 for sure. If I want to play Starfox 64, I play the original one or the 3DS version, to be honest.

But well, seems we are living in the remakes videogames era. There is a creative problem here it seems. Hope that this one it's a good game, for the people interested.
 
I think there's a certain element missing to this conversation I'd like to touch on.

Star Fox has brand recognition because of Smash Bros., however the average Switch owner hasn't played a Star Fox game. I think this is one of those things that gets missed because we're all massive fans of these long running franchises, and super plugged in.

I don't know about you guys, but most people I know IRL who got a Switch (and those same people who got Switch 2) have very little experience with the home console side of Nintendo. Most of them had a GBA when they were young. Some of them had DS/3DS. Some had a Wii. The Switch 1 brought in a MASSIVE new playerbase. It makes sense to bring people into a new frachise with a reboot. No title tagline, tell the most important parts of the story, do some fanservice for the old fans. It really makes sense if you think about it.

Essentially, it's for us (freaks) but it's also for the new people.
 
I think there's a certain element missing to this conversation I'd like to touch on.

Star Fox has brand recognition because of Smash Bros., however the average Switch owner hasn't played a Star Fox game. I think this is one of those things that gets missed because we're all massive fans of these long running franchises, and super plugged in.

I don't know about you guys, but most people I know IRL who got a Switch (and those same people who got Switch 2) have very little experience with the home console side of Nintendo. Most of them had a GBA when they were young. Some of them had DS/3DS. Some had a Wii. The Switch 1 brought in a MASSIVE new playerbase. It makes sense to bring people into a new frachise with a reboot. No title tagline, tell the most important parts of the story, do some fanservice for the old fans. It really makes sense if you think about it.

Essentially, it's for us (freaks) but it's also for the new people.
This logic doesn't really make sense though because they never do this for ANY of their other series. Donkey Kong, for example, actually had a even longer break between games than Star Fox before Bananza came out, yet DK still got a brand new original game and not a literal 1:1 remake/reskin of a nearly 30 year old game. Speaking of; have we already forgotten Star Fox 64 is on their NSO service? This is another issue I have with this; I genuinely don't know why they would expect anyone already familiar with SF 64 to actually drop money on this. Unless you're someone whose exclusively gonna play the online multiplayer modes, there is literally ZERO reason to buy this as it's the exact same game as the 64 version, minus new graphics and some added cutscenes. I don't think that's really worth the price they're asking for in all honesty. Something like Star Fox Zero would've been way more preferable to me. Yeah, it was basically a soft-reboot of the Lylat Wars story, but at least it actually did something different at the same time and wasn't just rehashing everything from 64.
 
I'd like to see it be successful. I want to see a game that moves the series forward, post-Command.
 

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