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Weighing in on the Sonic CD discussion, my relationship with the game is funny.
I love essentially everything about Sonic CD. The spectacular music, the introduction of Amy and Metal Sonic, the vibrant colors in the levels, the time travel mechanic encouraging exploration before 3&K would go on to do the same thing, the animated cutscenes, etc. CD is everything you'd want out of Sonic.
Notice how I didn't say Sonic game, and how I neglected to mention the gameplay in that mini spiel? For everything I love about CD, playing it is not one of those things. The levels send you up down and all around way too much. There isn't tight platforming like any of the other classic games, it's just a constant zig-zag, and then the level ends. Cool.
On one hand, I think the vastly different level design (in comparison to the other games) works to the game's strength... thematically. You're on a different planet (dare I say, a little one), so the geography being nothing like Sonic 1's makes sense. I would even say the wacky level design also gives the setting a natural feeling, rather than a gamey one. The levels contain so many twists and turns that have no rhyme or reason to them, much like how nature does in real life. When you let plants grow uninhibited, they go all over the place, and that's how the design philosophy for CD's levels feel. Unfortunately, in practice, it feels awkward to play.
Even with all its faults, though, CD is a cool game.
I love essentially everything about Sonic CD. The spectacular music, the introduction of Amy and Metal Sonic, the vibrant colors in the levels, the time travel mechanic encouraging exploration before 3&K would go on to do the same thing, the animated cutscenes, etc. CD is everything you'd want out of Sonic.
Notice how I didn't say Sonic game, and how I neglected to mention the gameplay in that mini spiel? For everything I love about CD, playing it is not one of those things. The levels send you up down and all around way too much. There isn't tight platforming like any of the other classic games, it's just a constant zig-zag, and then the level ends. Cool.
On one hand, I think the vastly different level design (in comparison to the other games) works to the game's strength... thematically. You're on a different planet (dare I say, a little one), so the geography being nothing like Sonic 1's makes sense. I would even say the wacky level design also gives the setting a natural feeling, rather than a gamey one. The levels contain so many twists and turns that have no rhyme or reason to them, much like how nature does in real life. When you let plants grow uninhibited, they go all over the place, and that's how the design philosophy for CD's levels feel. Unfortunately, in practice, it feels awkward to play.
Even with all its faults, though, CD is a cool game.
