Sonic Megathread

Is it true that Sonic is not as popular in Japan as it is outside of it? I heard this was the case, but never questioned it —so is it true?
I see cases where it's true and cases where Sonic is still fairly popular like how people recognise him by his blue design.

Then again it may have changed between epoch.
 
What yall think of the master system sonic 1 port and the other sonic master system games along side with the game gear games?
 
What y'all think of the master system sonic 1 port and the other sonic master system games along side with the game gear games?
I think they have interesting ideas but I've always had a hard time with 8-bits Sonic simply because I feel like they're not Sonic games but with Sonic put into it.
 
What yall think of the master system sonic 1 port and the other sonic master system games along side with the game gear games?
I think they're fun games in their own right. I really like Sonic 1 on the Master System, and Sonic Triple Trouble is a great Game Gear game. Sonic Triple Trouble has a fan made Sega Master System port, for anyone interested.

But as much as I like them, I wouldn't play them over the 16-bit games. These days it feels like most people play the 8-bit Sonic games out of curiosity more than anything.
 
I think they're fun games in their own right. I really like Sonic 1 on the Master System, and Sonic Triple Trouble is a great Game Gear game. Sonic Triple Trouble has a fan made Sega Master System port, for anyone interested.
I'm glad GG2SMS exists since the screen crunch makes some harder to enjoy. I need to redo Ristar with that SMS port.

But as much as I like them, I wouldn't play them over the 16-bit games. These days it feels like most people play the 8-bit Sonic games out of curiosity more than anything.
Most of the time the 8-bits version of a 16-bits game was made for owners of the previous system that weren't rich enough to be able to purchase the next gen hardware. It's why Brazil got a ton of 8-bits version of games that never saw any other releases (such as Street Fighter II' on the SMS).

Sonic 1 8-bits is more or less following the same path as Sonic 16-bits (albeit with some changes and added levels like Bridge Zone) whereas Sonic 2 is its own thing. Sonic 3 (and & Knuckles) never got its own 8-bits adaption, probably because by 1994 the 8-bits were too old to warrant making a port.

I can understand why Sonic Chaos and Triple Troubles (Sonic & Tails 1&2 in Japan) are cult favourite because it has introduced Fang the Sniper among other elements.

Here's the full list of GG and SMS Sonic games:
1762182231560.png
 
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I'm glad GG2SMS exists since the screen crunch makes some harder to enjoy. I need to redo Ristar with that SMS port.


Most of the time the 8-bits version of a 16-bits game was made for owners of the previous system that weren't rich enough to be able to purchase the next gen hardware. It's why Brazil got a ton of 8-bits version of games that never saw any other releases (such as Street Fighter II' on the SMS).

Sonic 1 8-bits is more or less following the same path as Sonic 16-bits (albeit with some changes and added levels like Bridge Zone) whereas Sonic 2 is its own thing. Sonic 3 (and & Knuckles) never got its own 8-bits adaption, probably because by 1994 the 8-bits were too old to warrant making a port.

I can understand why Sonic Chaos and Triple Troubles (Sonic & Tails 1&2 in Japan) are cult favourite because it has introduced Fang the Sniper among other elements.

Here's the full list of GG and SMS Sonic games:
View attachment 124721
i need to play the master system sonics at some point. i'd have done it sooner but it always seems to be the game gear ports on the compilations.
 
Is it true that Sonic is not as popular in Japan as it is outside of it? I heard this was the case, but never questioned it —so is it true?
He was designed to appeal to the west iirc. So, yeah, not too popular in Japan. They're always trying to find ways to boost Sonic's popularity over there. In fact, I think Frontiers was the first time in a long while that Sonic actually made a significant splash in Japan.
 
i need to play the master system sonics at some point. i'd have done it sooner but it always seems to be the game gear ports on the compilations.
I don't understand either, SA1 and Sonic Gems had these too.

Maybe to save up on disk space?
 
I don't understand either, SA1 and Sonic Gems had these too.

Maybe to save up on disk space?
From what I've gathered, the reason simply seems to be that Sega hasn't developed a Master System emulator. Why? Who knows. Could be a question of consistency as well, since not every Game Gear Sonic game has a Master System version.
 
From what I've gathered, the reason simply seems to be that Sega hasn't developed a Master System emulator. Why? Who knows. Could be a question of consistency as well, since not every Game Gear Sonic game has a Master System version.
I don't know how emulation was really in the early 00's but I cannot accept that making a 8-bits home console one would've been that hard.

Sonic 1 and 2 on the SMS are better because of the lack of screen crunch.
 
I don't know how emulation was really in the early 00's but I cannot accept that making a 8-bits home console one would've been that hard.

Sonic 1 and 2 on the SMS are better because of the lack of screen crunch.
I definitely had an 8-bit emulator for deamcast (unofficial) so it wasn't impossible by any means. And they had emulator working on the Saturn didn't they? with Sonic Jam?
 
Some of the more recent Yakuza games have had sms games playable. Like Yakuza:Gaiden for example
 
I definitely had an 8-bit emulator for deamcast (unofficial) so it wasn't impossible by any means.
That's interesting. Now the question is about accuracy (aka no lags)

And they had emulator working on the Saturn didn't they? with Sonic Jam?
I read that this wasn't emulation but actually running in a custom engine (so that's why the sound effects are weird).

According to the Wikipedia page:
Unlike later Sonic collections, Sonic Jam does not use a Genesis emulator; the games are true ports, and all are nearly identical to the original Genesis releases, with the exception of minor bug fixes.
Source https://web.archive.org/web/20141114182605/http://www.allgame.com/game.php?id=1954&tab=review


According to Sonic Retro (https://info.sonicretro.org/Sonic_Jam)
Unlike later compilations, Sonic Jam does not emulate Mega Drive hardware - the games have been re-written for the Saturn, though behave almost identically to their original counterparts. It is especially beneficial to PAL users, as the games have been optimised for 50Hz refresh rates (the original PAL versions perform 17.5% slower than their NTSC counterparts and contain borders, as little optimisation work was done between the two versions).
Post automatically merged:

I don't often brag but I can say that I've actually completed Sonic 3 & Knuckles in Sonic Jam on the real hardware
 
Is it true that Sonic is not as popular in Japan as it is outside of it? I heard this was the case, but never questioned it —so is it true?
If I remember correctly, in Japan he's more recognizable from his appearances as a mascot than he is as a game character, especially after the classic era. There's been a couple games in the series that did pretty decently there in sales, (Sonic Heroes and Sonic Frontiers) but most of the other games or the movies don't seem to be held in too high of an interest there.
 
What yall think of the master system sonic 1 port and the other sonic master system games along side with the game gear games?
8-bit sonic games are pretty awesome in most cases, but I'm willing to admit it's mostly only cool if you've only got other master system titles to compare them to.

With the higher-speed games, there's not much reason to return to them unless you're a fan of the character in a more slow-paced platforming game.
 
They had those DC x Sonic crossover toys in stock at a local toy store yesterday. Took a good bit of restraint to not buy at least one of them... ::sailor-embarrassed
 
Speaking of 8-bits Sonic I really want to try Pocket Adventure once again.


Also who remembers the edutainment game with Sonic X as the basis?
 

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