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It's a bit weird to use that as a negative thing but I could understand that some levels are dragging a bit too long (especially Carnival Night 2 and perhaps Sandopolis 2 in & Knuckles).and by Sonic 3 I just felt like the levels had got too big and full of stuff.
On the other hand I'd also argue that Metropolis is also suffering from that issue.
Sonic 2 is great in its first half but I always felt like the general quality drastically fell down once you've reached Mystic Cave. It's explained by the fact that Sonic 2 was rushed and they probably didn't finish nor refine the late game.
I still love Emerald Hills to Hill Top.
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On a side note I find Sonic 2's development to the most fascinating (next to the first Adventure game) simply because of how of a bigger scope it had:
Sega not hiring Whitehead to make a "definitive edition" for Sonic 2 (beyond Hidden Palace Zone in the mobile/Origins remaster) is a massive shame. Romhacks don't feel official enough imo.
