Jayonnaise6105 Jayonnaise6105
Queen of Nightmares, and/or Princess of Friendship
Queen of Nightmares, and/or Princess of Friendship
Writers Guild
Level 5
- Joined
- Aug 3, 2025
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- 2,069
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Maybe it is the lack of social aspect when I'm playing solo. But I usually hit a point where I'm not having fun grinding the same missions for better gear, or there'll be a mission that drags on for a bit. It's like, sometimes it'll be frustrating when you get close to beating a boss and they run away, but chasing them down and beating them doesn't make me feel accomplished. It makes me more relieved that the annoyance is over. There's a bit about it overall that feels unsatisfying to me, personally.Sort of curious of what about MH that pulled you away? It took a few years and several games to get me hooked on to it's loop as well. There's a lot of padding early game to prepare you for the more harrowing late game, to the point where people consider the first ~10-30 hours or so to just be a tutorial. And, yeah, without friends it wouldn't be the same since there's no sort of ally/rival mentality when you're just solo. When I'm with homies I make builds to align and keep up with them, and sometimes want to get ahead of them.
The friendly competition with the gameplay loop of gearing up to take on bigger and far more stressful hunts, the feeling of accomplishment when I've mastered a monster to the point of wearing their whole armor set, contrasted with the calm and relaxing nature of our home village as we prep for our next hunt is what hooked me.


I love the monster designs, and at least it has the Stories spin-offs of more traditional creature collecting RPGs. Those are more my speed.


