I am not taking issue with this due to my own personal lack of finance, I am taking issue with irresponsible price gouging and the rampant commodification of the arts. As a developer yourself, your immediate response to put sole responsibility on the buyer (framing them as a consumer rather than the audience), is deeply disturbing. Every increase in cost CAN be justified but that doesn't always mean it should.
The term you're looking for is "asserting based on previous observations". I like to get engrossed in the media I partake in so, quite frankly, I don't play junky games like that myself. I'm expressing that I can't play junky games like that even passively because the price is so overinflated that it borders on parody. Even if I did just want to engage with something simply because it's culturally relevant (which there shouldn't be any problem with), the price tag is an absolute never in my opinion. I mention people "like that" because there's a cyclical nature to this decline being steadily enabled by those people that can't engage with videogames at a deeper level and it pisses me off. Realistically they aren't the problem, they are victims of predatory sales tactics, but that doesn't mean I'm going to talk about that sorta behaviour positively