Seeing how expensive new games and consoles are, I'm glad to be a patient gamer

Please don't use the R-word when posting on here -- it's a widely offensive slur.
Sure, I won't use it if it offends you, but I do have to point out that if you're conflating that word with people who are less abled, then to me, I personally think that's were the real issue lies. Both of us, in this context, know that I'm using it as a more severe variant of "stupid" which has just about as much historical precedence as the obsolete medical term that is often used deragtorily. You may not see it the same way as me, but I think censoring that word, somewhat validates that nastier, archaic meaning of it, whereas using it more loosely distances it from that origin. I think if you hear "*that word*", and think "disabled person", that's no good. However, obvs this is a communal space (I'm just really touchy on this subject, sorry), so if it might upset someone I won't use it.
Other than that, yeah... Prices are stupid and not at all reflective of the products that carry them ($80 for a digital game is just ridiculous). At the same time, though, games are certainly not food, water or life-saving medicine, so it makes me feel a little silly complaining about them getting luxury tags when they are (and always have been) luxuries.
Although technically true from the standpoint of immediate biological necessity, I strongly disagree that all art should be considered luxury. How long do you personally think you would last in the perfect living conditions without any form of media? Even in prison they're given artistic stimuli - with the denial of such materials being considered cruel punishment. A lack of stimuli can cause a domino of problems throughout the human body just as severe as dehydration, starvation, and malnutrition, and assuming you aren't in an active survival situation, that same lack of stimulation can even impact your own willingness to socialise, self-preserve, and regulate emotions properly. There are tonnes of studies illustrating the effects that confinement has on the human brain, generally with it being likened to torture. It's not just humans either, great white sharks and orca whales also show a severe decline in physical condition when kept in low stimulation environments. Fact of the matter is, you shouldn't feel embarassed or silly talking about media as if it's a big part of your life because really, it is (and those damn bastards are putting bigger and bigger price tags on it Waaaauuuuurrrrggggghhhh)
 
Cat Money GIF by Mikitti
 
Unfortunately, the only answer to these commercial practices is to not buy.

When talking about old games, emulation is a reasonable option for those who want to play software that is over 15/20 years old.
 
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The worst part about digital distribution is that it prevents you from shoplifting your video games.
 
i have rules now, since my backlog is insanely huge, i play a lot of JRPGs, most of which are LONG LONG GAMES, like persona, dragon quest, Disgaea,

1. wait until it ACTUALLY releases, no pre-orders
i hate buying anything without knowing how it plays, and almost all games have day 1 bugs, some minor, some hugely broken
and sometimes things NEVER get fixed (this happens way too often and a major reason i don't buy shit day 1)

2. wait for patches, about a month or so is good enough for any major game ruining bugs i would think.

3. wait for a "good" price, like i would easily pay 70$ USD for a games that near 100 hours long to complete fully
but if it's a game that's like, 12 hours to finish, i'm not spending more than 20$ USD.
i'm usually more of the 50% or better sale kinda person, unless said game has not had a good sale within a year?

again, my backlog is HUGE, i'm just barely playing persona 4 golden, SMT 5 vengance, Gran turismo 7, Trine 5, Granblue relink, YS 10 nordics, a whole lot of PS4 titles that i don't even look at PS5 games on my PS5 lol.

i do a lot of PC downloading, and it really helps to "try" a game, before throwing money at it.

seriously it sucks a lot of games have no DEMOS!
 
It was always a luxury shit so it was always relatively expensive shit. What changed is that what my country always experienced regarding video game industry became a topic of what Americans and Europeans who live in those so "modern countries they are above 3rd-world countries" started to complain about lolol. But because I accepted it's a luxury shit it was part of why I found a job to afford this hobby when I was a teen (Sega Genesis was the first thing I bought with my own money). So if people complains they can vote with lack of their wallet or find a job or a better one, or get their country's shit together. There is no sense in complaining about "why Ferrari cars are so expensive" mentality, perhaps you gotta complain about your own economy that prices are adjusted for your country yet you still complain. This is still even better than tons of countries that they don't even care about decent regional pricing and ignore the existence of currencies other than the Dollar, Euro and Pound lol.

I have no money issue but my personal issue is they forcing Denuvo, double DRM, always online shit for singleplayer games and most importantly deleting games from your library. Combination of tons of current video game industry issues my take is it doesn't worth that much money but more like it doesn't worth to buy that shit, it is plain stupid to pay anything for these twat companies. Imagine I buy a TV but it doesn't work ok for 5 years constantly requiring fix, it only works because of internet, I have to login into tons of shit to watch it and after a while company decides "TVs doesn't meant to exist forever" so one they I wake up and realize my TV doesn't exist anymore, it's not there. I shit on the service model they twisted video gaming into. Don't buy these games so they will get their shit together. This is when piracy is justified just to preserve what you paid for lol.
 
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They are expensive becuse the AAA companies are idiots and over spend when making games.
Take assassin creed Shadow cost around $250 million to $350 million to make. So to make up for the cost they force that over to you.
black myth wukong cost around 50million dollar to make so they don´t need to charge you 80 bucks to make up for it.

Sadly there is no numbers what so ever but Silksong was also probably much cheaper than 250million dollar hence why they can charge 20 bucks.
Hence why allot of AAA devs where pissed and started to attack silk song for it´s force saying that they are setting unrealistic expection for other companies.

AAA over spend their budget because there is so much bullshit and corruption going around and they want you the gamer to pay for it.


A suggestion if you want a AAA game like Silent Fart pirate the shit and give the middle finger to them. I don´t think Konami would be crying as their major income is mobile games and Pachinko.
 
that's the reason i quit from a while now;
hardware, games, peripherals, tv's, fast internet of course

the instant fun is what i love, no installs and updates of any sort
 
Gaming has always been expensive, you must consider inflation. And it was WAY MORE expensive back in the days: no Humble Choice, no free EGS every week, no Steam sales… and importing games that mattered to you, if not available in your country, was sometimes overpriced. Maybe you don't have to act like a spoiled kid too: you can wait for a few months before buying your game when prices drop.

Also, I read jealousy about people buying their games full price and day one. Whether they drop the game or not is not your matter after all, they're not responsible for your situation and they play as they wish in the end. Maybe they're the reason why developers can still make games. Silent Hill fans are probably okay to pay 79,99 € instead of: not playing Silent Hill anymore (excluding Silent Hill 2 Remake, there was no new entry since 2012). And gatekeeping is a big no, you're not a better gamer or consumer 🚮
 
seriously it sucks a lot of games have no DEMOS!
You know it really does. I was thinking about what it is that bugs me so much about this, and it's just that it's all so front-loaded.

Without getting too businessy - generally speaking - revenue from games and a lot of other media is mostly made through merchandising with the base product often being released to subpar returns. ZUN uses an interesting model to look at (they mostly make money through OST sales and merch at cons), and some indie devs release their games for free with optionally paid dlc and paid OSTs to compensate.

With those games you can pay a little (or nothing), and gauge whether you like it and want more.

Screenshot 2025-09-24 085915.png

Whenever I see shit like this though... It's just so obvious to me that the people at Konami are trying to game the system and get as much cash on the initial sale as possible. To get any engagement - massive entry fee. Then they're all like "oh well you're already paying £70 - why not throw in an extra £10 so you don't miss out on these """extras"""". Like piss off, you could have a less predatory model and still make bare cash on this.

It was always a luxury shit so it was always relatively expensive shit. What changed is that what my country always experienced regarding video game industry became a topic of what Americans and Europeans who live in those so "modern countries they are above 3rd-world countries" started to complain about lolol. But because I accepted it's a luxury shit it was part of why I found a job to afford this hobby when I was a teen (Sega Genesis was the first thing I bought with my own money). So if people complains they can vote with lack of their wallet or find a job or a better one, or get their country's shit together. There is no sense in complaining about "why Ferrari cars are so expensive" mentality, perhaps you gotta complain about your own economy that prices are adjusted for your country yet you still complain. This is still even better than tons of countries that they don't even care about decent regional pricing and ignore the existence of currencies other than the Dollar, Euro and Pound lol.
I don't deny there are ways for the individual to work around this. My issue is that there are people out there who sit in offices intentionally doing everything they can to bleed people dry of every penny they can, and that they're doing it in a way that I believe erodes deeper criticism of videogaming. When people discuss films, books, comics and other media, the topic of cost is very rarely addressed except in extreme circumstances. When it comes to modern games, the primary topic of discussion is price - is the game """""good""""" enough to warrant that price tag? It boils the topic down to a very binary metric, which in turn diminishes engagement.

People in this thread have mentioned JRPGs because they're longer, and so to them, by default are more financially satisfying. I'd argue however that the only reason we use that as a metric of judgement in the first place, is because of this toxic developer/consumer relationship. Developers pad games because they know a longer run time is more compelling, specifically because they know they're charging ludicrous prices

Gaming has always been expensive, you must consider inflation. And it was WAY MORE expensive back in the days: no Humble Choice, no free EGS every week, no Steam sales… and importing games that mattered to you, if not available in your country, was sometimes overpriced. Maybe you don't have to act like a spoiled kid too: you can wait for a few months before buying your game when prices drop.

Also, I read jealousy about people buying their games full price and day one. Whether they drop the game or not is not your matter after all, they're not responsible for your situation and they play as they wish in the end. Maybe they're the reason why developers can still make games. Silent Hill fans are probably okay to pay 79,99 € instead of: not playing Silent Hill anymore (excluding Silent Hill 2 Remake, there was no new entry since 2012). And gatekeeping is a big no, you're not a better gamer or consumer 🚮
Bruh, I shouldn't have to turn out my pockets and prove I'm not broke every time I want to complain about predatory business tactics. I'm pissed off at whales for getting played, I'm pissed off at corporate heads for playing them, and I'm pissed off that them getting played contributes negatively to videogaming culture as a whole. Inflation this, inflation that - it doesn't hold up. Videogames and the industry have changed since those days. Videogames were not always so widely spread or available and so their higher cost was often necessarry in being able to actually get the games onto the market. As gaming became more mainstream and the process became more standardised, there was a drop in prices relative to inflation, however, since then, there has been a disproportionate and deliberate increase in price again. Simply put, the price is being raised because they can get away with it. If you don't like that I slagged off silent hill and the resident evil games or the culture surrounding them, then fair, but repeating that brainless rhetoric about inflation to stick up for companies that would sell oxygen if they could get away with it, makes you a corporate shill
 
Last time I pre-ordered something at full price was Tears of the Kingdom. I was so upset when it was incredibly mid.

Before that, I pre-ordered for access to Baldur's Gate 3 early. That game ended up being genuinely good and I have almost 500 hours in it. I'm finding that to be a rarity, though.

I understand cost of living increases wages which increase costs, but game companies keep trying to squeeze as much money as possible out of as little work as possible, and it ends up with mediocre games at a high price tag.

It's happening with every industry. All we can do is try to vote with our wallets, but there will always be people that buy the shit anyway. It's not like food, housing, or medical care, where we're stuck with high pricing because the people in charge know they can get away with it since we need those things, but it's all the same.

Companies will keep increasing prices without increasing quality so shareholders and CEOs can buy their second yachts. That money isn't going to the working man providing the product.

What can we really do? People will still buy the shit because of FOMO, and the rest of us are stuck not being able to play good and new games because either they don't exist, or they're too expensive.

People wanna talk shit about Expedition 33, but Sandfall came out with a banger game that's only about 50GB of space, for 50$. Larian came out with BG3 for 60$. Granted the game is MASSIVE, but it outperformed so many other games to the point where other companies COMPLAINED that it set 'unrealistic expectations'.

It can be done, companies are just greedy and don't care about what's actually good.
 
Baldurs gate 3 barely has sales and it's like 10% off at best lol
it was GOTY.... last year lol.
it's just about the only game that broke my "in 6 months or less it'll be half off" pattern.
(i don't buy nintendo stuff since 3DS, so not commenting on THOSE prices lol, 60$ WiiU games when the switch 1 was out)
 
Last time I pre-ordered something at full price was Tears of the Kingdom. I was so upset when it was incredibly mid.
I didn't pre-order it, but I did pick it up day 1. Right there with you on the mid-ness. I liked exploring the underground areas, but the rest of the game was whatever.
 
Most of the time, I just play games on my backlog (too many) until a game inevitably goes on sale.
Yes, prices are too high nowadays, but sales for 40-80% off is very common; far more so than anything else I buy.
Some games I do buy right away though if I really don't want to wait, but yeah thats a luxury.

Or I pirate.
 
I don't deny there are ways for the individual to work around this. My issue is that there are people out there who sit in offices intentionally doing everything they can to bleed people dry of every penny they can, and that they're doing it in a way that I believe erodes deeper criticism of videogaming. When people discuss films, books, comics and other media, the topic of cost is very rarely addressed except in extreme circumstances. When it comes to modern games, the primary topic of discussion is price - is the game """""good""""" enough to warrant that price tag? It boils the topic down to a very binary metric, which in turn diminishes engagement.

People in this thread have mentioned JRPGs because they're longer, and so to them, by default are more financially satisfying. I'd argue however that the only reason we use that as a metric of judgement in the first place, is because of this toxic developer/consumer relationship. Developers pad games because they know a longer run time is more compelling, specifically because they know they're charging ludicrous prices
I can talk about how companies intentionally being evil and greedy to make money, but on the other hand how business is cannot be understood properly when you reduce nature of business into how ordinary people lives like because a company is an organization that can only exist because of customers as long as they make enough profit to justify their operation and costs. So despite it has relation to "being evil" and "greed" this is more about fundamental element to survive as a company.

Business 101:

1- Know what kind of industry you plan to survive in: Video game industry.

2- Know your rivals: Capcom, Sony, Nintendo...

3- Know how your rivals survive and what is usual in the industry: DLCs, broken game launches that require a decade fix, service models, DRM, Denuvo...

4- Know your target audience:

- Rich enough people. Profile of rich people: Spending money on things they won't even use is therapeutic for them. They often buy anything that is popular just because they want to be a superior person in the social level they believe they belong to.

- Ordinary folks who can afford video games: They often buy games in huge sells.

5- Know how to sell video games:

- Digital disturubation services are a hot cake. Those people even buy physical games anymore? Just to satisfy such people we can only afford to produce limited collectors edition items though.

- Rich people pre-orders, no problem with that but we know not everyone wanna pay that much so from time to time our games being on sell matters to strategically use the sell potential of the game to make money as much as we can to survive and most importantly we can afford to start development of another game without risking having a business death and shutdown our company + we gotta make sure we have money enough to bounce from fails + make sure to have money enough to deal with potential economical crisis + make sure to have enough money to face changes in the industry to keep up + make sure to have enough money so we can afford to pay our employees + make sure to have enough money for in case how taxes is in our country and the countries we make business with changes + make sure to have enough money for in case of crisis in our country and even global crisis like wars, natural disaster and whanot so we can have money to relocate and protect our asset... This shit is so money based it's based a lot on how much money you have so you can survive yo.

6- Constantly scan society to make sure our video games won't offend, it can be enjoyable for people so basically we can release a video game people would buy.

Long story short video game industry one of the hardest industry for companies to even exist, so you're asking a lot when their operational cost increase but they are still being generous just because all they can do is like they spend $59 for production but they ask $70 to compensate their cost and make enough profit. To make a significant profit they have to sell games around a few millions to cover their cost + make enough money to ensure they can survive in next 5 years especially when dark days comes if it ever.

X- Business Fail 101

It doesn't mean despite companies does whatever they can to survive they always make realistic decisions. Spending too much budget on games that only can attract little kids and then asking $40 price is stupid. Personally I think asking AAAA price for this shit Silent Hill fuck game stupid too. People will buy it but what is important is something what most companies cannot do:

V- V for Victory necessary Business 101 fundamental reality: Being able to relate society. I often see that those who had great life assumes most people in the world also have unfortunate lives. Most people who works in a company that is rather "above layer" had a family who never had to think about not using TV for a week to save for electricity bill to afford food. They didn't have to live with debts. They were educated in university but they never thought how much it costs. They have no idea of ordinary struggle of how much ordinary people always have to suffer from. This shit is beyond of "oh no because this game is expensive I'll skip buying da new iPhone phone this month!" but when people complain about price of games it is what these company guys imagine why. They believe "you spend $200000 on gacha waifus in random porn game so we know you can afford $100 for our way better video game that is actually meaningful to play". This is where how even Public Relations department of companies being stupid on analyzing society wrongly and they having a target audiance that really doesn't exist. It make them confused when their game fail to sell more than 2 millions but when it sells a lot they praise their development team and they shut down the team by saying good bye "we will always remember you when we discuss about our past successes" lolol.

In this context the fundamental compnay level mistake is so many people in the company believe video games released before 2010 was like "developed by cavemen without any cohorent mind and edacuate real deal education to develop video games but we are expert at video game development by experience and proper education" mentality. That's why they believe, despite they are not gamer, it make them develop Netflix fuck BS fake games just because "Netflix makes money a lot" + "I don't care about what is a game but this is what I want games to be" and they develop games by following basics of how to direct a movie but they try to twist it to video game format. That's why they think as long as you put cutscenes and pew pew shooting and then walking with "cinematic BS" game gotta sell because this is not how "ancient games" were like. If you had asked them why pre-PS3 era games sold they would say "people didn't know what a video game supposed to be but they bought these games just because there was no other game to play, now we compete with so many cinematic games we had to hire a whole crew as if we developing a movie". That's is the prime reason why video game prices increased just for nonsense budget to cover so they can put nonsense "cinematic experience" no one asked lolol. Another BS of this topic is in job market how video game development started to be legit so much there are people educated for different aspect of video game development and therefore they believe fresh out of collage they became "god of game developer" whose video game development education can surpses "uneducated twats like Hideo Kojima" so they ask tons of money or "no one will work for you, mate. If you want pay me satisfactoraly then you better make the cleanining lady the video game director and make the ordinary video game tester the head of programmers despite he doesn't even know how computers works" lolol. In the end tons of people in companies believe video game industry is just like movie industry and video games are just interractive movies. They seriously believe that and this is how they define "AAA" and "AAAA" video games anymore and this is what they try to do which their brain fart mentality causes a big reason for price increase. They believe "fuck gameplay, just put a social message, dude these walking simulator games are so popular so instead of scenes that characters walk make the characters walk to save budget, more than real-life realistic graphics that make your RTX 4090 scream like A donkey, sexy characters, tons of nonsense dialogues and BS to watch just because people pay for Netflix" because "this is what you want so pay us $100, ensuring to produce games you want really expensive yo" lol.

In the end price is one thing, the real thing is companies started to believe so much world population gotta mean necessary +2 million sale considering how much "rich enough people" there gotta be and video gaming is a popular hobby so it make them delusionally believe their games will necessarily sell lol.

TL;DR: Current prices is because of ensuring company can exist, economy, politics, to ensure they can start developing new games even when they failed hard in previous game so they can bounce from hell and also how stupid they are due to the delusion that if they don't release Netflix-like games they can't sell well that significantly increases budget a lot, job market increased how much employees want or they won't work for companies, they sacrifice ordinary people to rely on rich people to make profit because they believe most people have tons of money to spend mindlessly ("so why not they would buy our $100 games?") + they rely on the mentality of considering how much people exist in our world they are so sure they will necessarily sell more than +2 millions no matter what fuck game they release for whatever price just because video gaming is a popular hobby anymore.
 
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Bruh, I shouldn't have to turn out my pockets and prove I'm not broke every time I want to complain about predatory business tactics. I'm pissed off at whales for getting played, I'm pissed off at corporate heads for playing them, and I'm pissed off that them getting played contributes negatively to videogaming culture as a whole. Inflation this, inflation that - it doesn't hold up. Videogames and the industry have changed since those days. Videogames were not always so widely spread or available and so their higher cost was often necessarry in being able to actually get the games onto the market. As gaming became more mainstream and the process became more standardised, there was a drop in prices relative to inflation, however, since then, there has been a disproportionate and deliberate increase in price again. Simply put, the price is being raised because they can get away with it. If you don't like that I slagged off silent hill and the resident evil games or the culture surrounding them, then fair, but repeating that brainless rhetoric about inflation to stick up for companies that would sell oxygen if they could get away with it, makes you a corporate shill
I'm not "repeating the brainless rhetoric about inflation", it's just facts, a Super Nintendo cartridge today's cost would be around €120/£120. I don't care about Silent Hill or Resident Evil cultures, I'll just wait to buy them when they're cheaper and this is perfectly fine.
 
I can talk about how companies intentionally being evil and greedy to make money, but on the other hand how business is cannot be understood properly when you reduce nature of business into how ordinary people lives like because a company is an organization that can only exist because of customers as long as they make enough profit to justify their operation and costs. So despite it has relation to "being evil" and "greed" this is more about fundamental element to survive as a company.
Everything you're saying is hinged on a fallacy. According to you, the sales model being used to sell Silent Hill f is a necessary measure being employed to ensure the survival of Konami. As much as I appreciate the thoroughness of your response, if you genuinely believe that, I cannot take what you're saying seriously at all
I'm not "repeating the brainless rhetoric about inflation", it's just facts, a Super Nintendo cartridge today's cost would be around €120/£120. I don't care about Silent Hill or Resident Evil cultures, I'll just wait to buy them when they're cheaper and this is perfectly fine.
It's funny, you say you aren't repeating the same brainless rhetoric, and then you use the same example that literally everyone uses. I think it's easy to compare two eras and draw superficial similarities, but you're missing the greater context. In 1992 home gaming was a niche hobby, there were alternatives in the form of arcades which use an entirely different sales model, and the means for game distribution were a lot less broadly established. In 1992, it was harder to sell games, it was harder to effectively advertise games, and it was harder to distribute games, and so a lot of that price could be seen as necessary (unlike in the case of the other guy I'm responding to ^). In 1992, devs were still dealing with the fallout from the videogame crash. In the modern day, those same obstacles don't exist, or are not as prevalent - the videogame industry is not only completely ingrained into the cultural zeitgeist, but is completely oversaturated. I think most gamers don't even know what the videogame crash is these days. In 1992, someone never having played a videogame is completely normal but in 2025, if you're under the age of 50, that's a little unusual. As the world changed and videogames became both more broadly available and more broadly appreciated, that price tag should have decreased to reflect that... why didn't it? Well, it did and if you weren't so quick to repeat that same dumbass SNES cartridge rhetoric you might have noticed :P

It's very widely documented that videogames steadily decreased in price from 1990 to 200(4~7) and then started to increase again, entirely disproportionate to inflation. In 1992 videogames were VERY expensive (working out to about £110 per cart), so sure, your argument holds up in that specific instance, but no, they are not priced relative to that because of inflation - that connection is incidental, historically inaccurate, and easily debunked when using a wider range of examples. If a dev said modern game prices were higher due to inflation it would be career suicide. The inflation rhetoric is just straight up malarky.

So, I'm gonna be blunt: why did you bring up inflation without any of the facts? Why are you so quick to attempt to silence detractors from a company? You literally implied I was being spoilt and a gatekeeper in your last response (which I wanna point out, I never actually implied I had any interest in purchasing Silent Hill f at all, this is a rant about pricing) which suggests to me you wanted to discredit what I'd said and shame me... but why? Dude, you're a corporate slave
 
I am a cheapskate and just add games to my wishlist and wait until the price drops to play them. I didn't get Spiderman on the PS4 until about 2 year later when it finally dropped to $20.
 
not only that, those same games will be further advertised when they will be used for cpu, gpu and ram benchmarks.
 
Everything you're saying is hinged on a fallacy. According to you, the sales model being used to sell Silent Hill f is a necessary measure being employed to ensure the survival of Konami. As much as I appreciate the thoroughness of your response, if you genuinely believe that, I cannot take what you're saying seriously at all
Wow I wrote Great Wall of China of the tons of interplay that affects how a video game company operate and makes decisions for survival, how much their operation cost, what they think about their target audiance despite how wrong it may be, what they think how world is and because of how stupid they are (very simply put) but you just reduced it to one reason as if there has to be one reason lol. Then it means you are being angry over concepts you cannot comprehend and cannot learn despite explanation. I suggest you to keep only thinking about soccer instead SMH lolol.
 
Yeah, no way I'm spending $70 on a game (that's probably jank as all hell, like every AAA game on release day).
tumblr_nc0ehvSg9X1s3ci0uo2_400.gif
 
Dude, you're a corporate slave
There's been plenty of reasonable points made here about why games are as expensive as they are, and even ways around it as a conscientious consumer; I don't see how dismissing someone as a corporate slave for saying something as a counter-point is an effective conversation tactic. My advice is just don't buy AAA games then if it bothers you this much, there's plenty of great and cheaper smaller games you can always get into instead. I'm not defending modern AAA video game prices as yeah they're fucked, just saying there's plenty of reasonable things you can do around it.

I like games too, but I think the argument of them 'being art, and therefore not a luxury' is a little silly. Yeah, people need enrichment, but there's more than just video games for that. There's numerous other options for mental stimulation that are far cheaper (some are even free), and even way more forms of art that are insanely more expensive than video games, but you very rarely see people complain about the price of buying paintings which are more inflated than video games. I think games can be art, by the way, I'm just saying trying to frame them as this exclusive form of essential mental enrichment is strange.
 
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Yeah and it is even worse once you realize many of those price tags are just to get access for a game with an ingame store in it.

And I concur, I reordered BF6 (I just really love Battlefield), but once I saw one of the not tactical skins + them saying that the game will be grounded "for a while", I just say:

Fuck it, games are just too expensive to just have a good experience for 3 months and then have American dad 15 buck bundles running in what was sold to me as a "grounded and realistic" experience.
 
These companies want me to pay more money but the good news is they don't make interesting games (barring done indie teams - but they don't charge as much) so it's easy to just keep playing old gens. Between the PS1 and PS2 alone I could never run out of games to play that are artistically interesting and mechanically enjoyable.

Of course my demographic isn't what the massive companies are targeting. Most of those CEOs don't give a shit about the gaming world lol. They run on the philosophy of maximizing profits at the expense of quality and culture. They're machines designed to generate as much capital with as little product as they can. Since I don't want what is generating the most money, I've already been pushed out and they'll do just fine without my money, which I wasn't wasting on their poo ass games anyway lol.

It's a battle of attrition. We have to show we won't pay for stupid bullshit, but that's not going to happen en masse to the point of actually causing change if you ask me. Too many suckers out there. I still feel happy and optimistic overall, as I do still see smaller teams making their dream games at reasonable prices and with good quality. So that's cool at least.
 

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