Seeing how expensive new games and consoles are, I'm glad to be a patient gamer

What everyone else said. It's a disgusting price that epitomizes how greedy Nintendo really are. It's bad enough they expect people to pay multiple layers of subscription to play their games, push out crappy repackaged emulators and are releasing the same games with often lower quality than their originals.

Now they're charging an insane amount of money for what is effectively a launch state PS4, that's budget hardware. Games won't even be physical anymore. They're making us pay $80 dollars for digital goods. And what's worse is they're going to re-release it with an OLED screen in a years time, for twice the price. I know it's dramatic of me but I really, sincerely, hope that the industry suffers a major crash.

I'm sick of the wealthy trying to speedrun us in to a dystopia. These people live such unbelievably decadent, opulent, comfortable lives devoid of any problems. They need a stark wake up call. It's less about the Switch 2 and more the general principle because it's happening with everything. It doesn't matter whether it's food, clothing or just basic necessities. There's absolutely no need for it, it's just pure, unadulterated, greed.
 
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" glad to be a patient gamer?" You mean pirate.

The new standard price on console and PC games will be about 90-100 buck especially if GTA 6 comes out at a 100 bucks price tag.

The fun part is even if GTA 6 comes with a 100 bucks price tag it will be the best selling game ever. which I find amusing people complain on Nintendo but will blow 100 bucks on GTA6 with 0 complaints.

So I would say i´m glad I got a back log of around 2000 of games. I will not be buying new ones that for sure. Well maybe indie games.

I´m not angry or upset over these prices it´s has just been a matter of time. Do the quality of the games fit the price ? Absolutely not.
 
I never understood people who buy games day 1 anyways. I always wait until a game of the year edition with all the DLC and bug fixes releases.
 
I never understood people who buy games day 1 anyways. I always wait until a game of the year edition with all the DLC and bug fixes releases.
As a fighting game enjoyer but not a competitive player i totally agree. Why pay 100 dollars for a game and its season pass when you can wait and get the komplete edition for like 5 bucks like 4 years later :3
 
As a fighting game enjoyer but not a competitive player i totally agree. Why pay 100 dollars for a game and its season pass when you can wait and get the komplete edition for like 5 bucks like 4 years later :3

I bought Street Fighter 5 at launch and that was the biggest mistake I ever made as a fighting game fan.
 
Same, and with a huge backlog of older games to work through it's not like I'm hurting for things to play either.
 
I have plenty of 7th gen games to do.
 
I mean, with the amount of games available through emulation, torrenting and on steam (the indie circuit), being an up-to-date gamer seems really silly when you can just sink tens of hours into one cheap game
 
Yea l still have my steam backlog and emulation l also don't have a good pc.
The last console l bought was the switch.
Though l want an xbox series x for dead or alive and ninja gaiden.
 
And this definitely has nothing to do with today's Nintendo Direct and the pricing... Not at all... ::thumbsupwario

But seriously though, I'm glad to be able to buy many games at an affordable price on PC. Yes, they're all digital and most of them have DRM but it's still nice to get my hands on games I'm interested in, plus it feels great when I catch a good deal. And I'm not only talking about old games, even modern games are also very affordable if you wait for the right moment to get them.

But anyways

New Mario Kart for 80 bucks is just insane

View attachment 53186
Totally comprehensible, gee, I wonder where I can get all of those games at a reasonable (0$) price!
 
Migrate to PC, drop the hypebeast nonsense, never run out of games to play regardless of financial situation ever again. It's liberating
 
AAA gaming is such a small portion of gaming as a whole that the price of new AAA games means jack all to me tbh. Mind you, I'm not defending it, it's corporate greed at its worst. Just saying fuck AAA gaming.
 
I just want to complain and it's mostly just going to be vitriolic, anecdotal, and not very coherent...

Screenshot 2025-09-24 023405.png

Some dipshit is gonna pre order this game, digital deluxe (don't wanna miss out after all), nearly 1 ton price tag. They're gonna casually play it for about 8 hours, fall off of it, tell everyone they know it's their game of the year, and never touch it again. People like this are the reason I can't buy new games. This is a retarded amount of money to pay for a game you don't even know the quality of (cause it's not even out) - this is a scam and it just keeps happening.

Resident Evil Village was an absolute mid-fest. Completely average game that got blown out of proportion by these fucking whale ass videogame tourists. Resident Evil 2/3/4 remake - same fucking deal only now with a little bit of incentive for new players to find out what made the older games so special (which they won't even fucking do - if you wanna experience the originals you could just... experience the originals directly?). Totally mediocre games that only need to be good enough to retain the first wave of buyers who are naturally gonna be more charitable because they just spent a day's wages on this shit

£80 for a Silent Hill game?? Silent FUCKING Hill. There might be a lot of lineage but this isn't a popular franchise by any means, yet apparently all you need to do is throw a dispicable price tag on it, and splurge on a bit of marketing and suddenly whales start washing up on shore

I just can't stand this whale culture and this constant need to make or spend money. I fucking love videogames - genuinely when I'm not having a meltdown I consider this shit one of the purest forms of art - but when you put a £70 price tag on it you make me realise this is just a bunch of cruddy children's games designed to make money

Konami, Capcom, and any other suit-wearing, nostalgia gouging, anti-social cretins that want to hold for ransome the popular culture that THEY HAVE CULTURED - bite a brick, shove a firework up your ass, and jump off a cliff, you money hungry losers
 
Yeah, I think I’ve hit my limit for good this year. I’m dropping out of modern gaming almost completely. I’m moving away from consoles semi-permanently (keeping my Xbox safe in case my steam deck kicks the bucket), so I’m keeping away from anything that’s 150 gigs (god of war apparently lol) and anything that costs more than 60 (with ALL content included, mind you. So I’m avoiding the fake “60 bucks” games that lock stuff behind a deluxe version).

If something new comes out, I’ll get it if it’s an indie, a 3D platformer or a JRPG/Visual Novel.
 
I don't know. I don't buy games much at full price anymore, but I will on occasion for franchises I'm still invested in. Yakuza being the main one. I tend to replay older games I already own though, or look more into discounted/budget titles if I buy anything lately.
 
Modern video game pricing has reached a point where frustration is not only understandable, it’s practically inevitable. Titles like SILENT HILL f launching at £70–£80, often with vague “Advanced Access” incentives, reflect a broader industry trend of monetizing hype rather than delivering guaranteed value. This pricing model thrives on fear of missing out, encouraging consumers to pre-order before reviews or community feedback are available. The result is a culture where early adopters often dubbed “whales” spend large sums, play briefly, and publicly praise games during launch windows, inflating their reputation regardless of actual quality. This behavior benefits publishers, who secure profits before critical consensus settles, but it alienates players who value depth and sincerity. Franchises like Resident Evil and Silent Hill are increasingly used as nostalgia bait, with remakes and reboots that gesture toward legacy while often failing to innovate meaningfully. For passionate gamers, this feels like a betrayal: the art form they love is being twisted into a disposable hype machine. The frustration isn’t just about cost, it’s about how pricing reflects priorities. When publishers treat games as short-term revenue generators, it undermines the trust and artistic appreciation that make gaming culture worth defending.
 
Modern video game pricing has reached a point where frustration is not only understandable, it’s practically inevitable. Titles like SILENT HILL f launching at £70–£80, often with vague “Advanced Access” incentives, reflect a broader industry trend of monetizing hype rather than delivering guaranteed value. This pricing model thrives on fear of missing out, encouraging consumers to pre-order before reviews or community feedback are available. The result is a culture where early adopters often dubbed “whales” spend large sums, play briefly, and publicly praise games during launch windows, inflating their reputation regardless of actual quality. This behavior benefits publishers, who secure profits before critical consensus settles, but it alienates players who value depth and sincerity. Franchises like Resident Evil and Silent Hill are increasingly used as nostalgia bait, with remakes and reboots that gesture toward legacy while often failing to innovate meaningfully. For passionate gamers, this feels like a betrayal: the art form they love is being twisted into a disposable hype machine. The frustration isn’t just about cost, it’s about how pricing reflects priorities. When publishers treat games as short-term revenue generators, it undermines the trust and artistic appreciation that make gaming culture worth defending.
I was ready to add my two cents to the thread but you've basically covered everything. Well said.
 
Modern video game pricing has reached a point where frustration is not only understandable, it’s practically inevitable. Titles like SILENT HILL f launching at £70–£80, often with vague “Advanced Access” incentives, reflect a broader industry trend of monetizing hype rather than delivering guaranteed value. This pricing model thrives on fear of missing out, encouraging consumers to pre-order before reviews or community feedback are available. The result is a culture where early adopters often dubbed “whales” spend large sums, play briefly, and publicly praise games during launch windows, inflating their reputation regardless of actual quality. This behavior benefits publishers, who secure profits before critical consensus settles, but it alienates players who value depth and sincerity. Franchises like Resident Evil and Silent Hill are increasingly used as nostalgia bait, with remakes and reboots that gesture toward legacy while often failing to innovate meaningfully. For passionate gamers, this feels like a betrayal: the art form they love is being twisted into a disposable hype machine. The frustration isn’t just about cost, it’s about how pricing reflects priorities. When publishers treat games as short-term revenue generators, it undermines the trust and artistic appreciation that make gaming culture worth defending.
I remember taking this screenshot not too long before the Silent Hill 2 Remake
came out:
1758683554132.jpeg

It wasn't anything to hype up the game itself. The flavour text wasn't something like "a classic re-imagined", it was just about what "incentives" there were for pre-ordering.
Not that that's anything new, it's just a moment where that sort of marketing really stood out for me.
 
Well gamers let companies know they were cool with paying for DLC and season passes and digital deluxe editions for years. This was inevitable.
 

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