I also don't think that a structured approach is a bad thing, but "structured" doesn't mean "linear", and I think that Zelda games are at their best when they're nonlinear but structured in that nonlinearity; similar to Metroid.I don't think a more structured approach is a bad thing, but I really think once you open the non-linear bag, it's hard to put the expectation-paste back in the tube.
That part was kinda annoying.damn you're fast i'm still searching the mayors book
Yikes that's always awful. As for me I'm surprised this is just here i expected this to be an uber ultra secret but no you can just see the oracles for free after a certain amount of progression also damn there is so much shit to do in between the second and third dungeons.Well, fuck me with a cactus. I beat the first dungeon and was on my way to beating the second, forgot to save. And no i have to restart pretty much from the beginning


Never Heard of itI'm having a very weird experience because I've only played one 2D zelda (original NES), but I've played Blossom Tales 1 and 2. So as I'm playing through this new 2D Zelda game, I keep being reminded of the Blossom Tales games. The devs were unabashed in their attempts to make a Zelda homage, and apparently they nailed it if I'm playing Zelda and thinking about Blossom Tales. Anyone else here try Blossom Tales?
Yeah the roadblock were the reason my younger self quits playing zelda midwayNo progress today, but I figured out that I have no clue how to get to where I'm trying to go next. I want to go to Lake Hylia but it seems like I'm further roadblocked and Ezlo keeps implying that I'm supposed to go West to the green stone area but not only do I not want to do that but I can't figure out how to get into the Western Woods. I'll get by tomorrow probably, I don't want to speedrun this game or anything. I've been having a fine time just wandering around town and secret hunting with what few gadgets I've gotten.
I dunno, these Zelda games always make me feel stupid because I'll complete a dungeon within like, 30 minutes but then getting to the next one requires me to divine the magical single access point or cutscene transition that lets me get there when all of the other paths I know to take just don't work. I wish there were more mazes and fewer roadblocks.
)The thing that's tripping ME up (it's just standard videogame paranoia really) is that there are so many spots in this game that look like unmarked but perfectly bombable spots. Usually bombable walls look like rubble in a passageway and they're super obvious, but some places just look like they should have one. So before I ever got to the second dungeon I wasted all 10 of my bombs both opening normal ones and testing out various unmarked walls to try and see if this game even HAD unmarked bomb doors. Then I had to grind for rupees to buy more so I could get the bottle to water the seed and overall it just wasted a bunch of time.The game kept speaking about "walls that look weird", except that, all the walls I blew up ddn't really look any different. Is my eyesight that bad that I can't tell a darn funny looking wall from a hole in the wall I just blew?
I don't know if that's the case in Minish cap but in older Zelda games you could hit the walls with your sword by holding the attack button and breakable walls would sound differentThe thing that's tripping ME up (it's just standard videogame paranoia really) is that there are so many spots in this game that look like unmarked but perfectly bombable spots. Usually bombable walls look like rubble in a passageway and they're super obvious, but some places just look like they should have one. So before I ever got to the second dungeon I wasted all 10 of my bombs both opening normal ones and testing out various unmarked walls to try and see if this game even HAD unmarked bomb doors. Then I had to grind for rupees to buy more so I could get the bottle to water the seed and overall it just wasted a bunch of time.
I didn't find any unmarked doors, by the way.

you and me both i spent all day yesterday sidequesting before even touching the third dungeon
Welcome to Gameboy/GBA era Zelda, you'll get used (probably).I get the feeling that having to swap items is eventually going to be the death of me.
I must have not been paying attention, I just use the poke test >_<The game kept speaking about "walls that look weird", except that, all the walls I blew up ddn't really look any different. Is my eyesight that bad that I can't tell a darn funny looking wall from a hole in the wall I just blew?
It does, but I don't think that is explained though which I found odd... But I might have missed something or wasn't paying attention again >_< Also, you can't poke with your sword until you get the spin attack which requires a separate item (lol, idk why) which is weird for me because I wanted to already start poking at every wall out of habit >_<I don't know if that's the case in Minish cap but in older Zelda games you could hit the walls with your sword by holding the attack button and breakable walls would sound different![]()