Genesis Paprium (Aftermarket) SEGA Genesis ROM

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The file size is due to the music files on mp3. The actual game is 8MB. To play this on retroarch you have to use the core included, a modified genesis plus core, else the game will play a fake low res "mockup". So go to your retroarch cores folder, backup and delete your genesis_plus_gx_libretro.dll and replace it with the one included with the game. After that just load content and find the game .bin.

Download from Repo​

 
I'm getting a very strange freeze which only happens on the police HQ route.

The craziest part is? You know if it's going to happen shortly because the poster at the start of the level is different! How many anti piracy checks does this game have?!
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Like this post more. From what I've seen so far it works and is the least messy solution
Glad it helps. I forgot to mention that it's better to create a per-game option file for "Paprium" ("Quick Menu" -> "Core Options" -> "Manage Core Options" -> "Save Game Options"). This way the two Genesis Plus GX cores won't interfere with each other when you change core options for "Paprium" or other Sega Genesis games .
 
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If you don't want to overwrite your "genesis_plus_gx.dll" core (so you can continue receiving official core updates), you can rename the modified core to something like "genesis_plus_gx_paprium_libretro.dll"
Like this post more. From what I've seen so far it works and is the least messy solution
 
I've been testing it, and it does crash consistently on the Paprium HQ level. Until this is fixed, it is hard to call it a win.

The win will be only if all crucial features will be properly emulated or simulated. For example music is only simulated in it without real time modulation.
 
Do you know a way to modify Windows cores to MacOS cores - .dll to .dylib?
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A question for those who managed to play this dumped version - is the audio working well, sound effects and everything?
As darthvaderx mentioned, there is another archive with an updated version of modified core. It comes with source code and pre-compiled binaries for Windows (x86 & x86_64), Linux (x86_64), macOS (Intel and Apple silicon), amd R36S (ArkOS). I extracted the updated cores from this archive and uploaded them here: https://www.mediafire.com/file/qbmcga5i9470ssp/Paprium_Updated_RetroArch_Core.zip/file

The game rom & mp3 from this archive are the same as the one posted here except there is an extra "paprium.wav" file (It's a bunch of random sound effects. Pretty sure the original uploader forgot to remove it).
 
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Do you know a way to modify Windows cores to MacOS cores - .dll to .dylib?
Post automatically merged:

A question for those who managed to play this dumped version - is the audio working well, sound effects and everything?

There is a test version for macos in dylib already.

It works ok but many features are not simulated properly yet in this combination of emulation and hacking like music modulation as music is based on looped mp3 files which were created by recording music from OG cart which was played on compatible consoles.
 
If you don't want to overwrite your "genesis_plus_gx.dll" core (so you can continue receiving official core updates), you can rename the modified core to something like "genesis_plus_gx_paprium_libretro.dll". Then create a .info file with matching name ("genesis_plus_gx_paprium_libretro.info"). Use "genesis_plus_gx_libretro.info" as template and change "display_name" and "corename" to something you like.

View attachment 87633

After you put the .dll and .info files into RetroArch "cores" and "info" folders respectively, you'll get a separate core to use for Paprium alone. However, "genesis_plus_gx_libretro.dll" and "genesis_plus_gx_paprium_libretro.dll" do share the same folder for configuration files (this behavior is controlled by .dll file, not .info file).

View attachment 87634
Do you know a way to modify Windows cores to MacOS cores - .dll to .dylib?
Post automatically merged:

A question for those who managed to play this dumped version - is the audio working well, sound effects and everything?
 
You can't, afaik you can only play the official cartridge on real hardware, this game was made as a big showcase, look what we can do, my cock is so huge, it looks interesting ngl but I wish it's at least playable on emulators, if not on mega drive at least on saturn or dreamcast.

This game was created based on what was allegedly possible with abilities of extra chips from that era. In other words it would be theoretically possible to make it like this in the early to mid 90s. An audiovisual style is always important in video games which are not aiming to be simulators. And it makes it close to Neo Geo level.
 
this doesnt work on a genesis all I get is the low res mock up. How do I run it on an everdrive on original hardware?
You can't, afaik you can only play the official cartridge on real hardware, this game was made as a big showcase, look what we can do, my cock is so huge, it looks interesting ngl but I wish it's at least playable on emulators, if not on mega drive at least on saturn or dreamcast.
 
Couldn't this run on sega cd hardware in theory? I know the devs wanted to show off but I'd take a convenient sega cd conversion any day, loading times don't bother me as long I get a convenient way to play it.
Post automatically merged:

I'm sucker for beat 'em up genre so yeah lol.
Same.
 

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