Modern Games Pet Peeves

Need some examples please.

iu
Red dead redemption, dying light, uncharted, stuff like that
 
Big open world's but then they don't let you go into any buildings that aren't for a mission. GTA 4 and Saints Row 2 remain my favorites for this reason. So many places to go into whether you know it or not.
 
I have no problem with that, but free market principles does not mean faith bad acting, as part of the free market is producing products and cultivation of the customer, which was the point of my post. What is accepted use of the principles, and what is unacceptable? What feeds in to the market, so to keep it growing forward, and what it toxic and damaging to the market. (Short term gains or long term sustainable ones?)

Agreed, might be time for another till they stop bad acting, and we might get a more refined market, that does not have the parasitic methodology it put in place now, that only feeds them and not the market.

No one is disputing that, everything costs money, and making any product is expensive, but what is important to brake down is, HOW they have become expensive and WHY they continuing to be more expensive related to WHAT your buying, hence why some of the factors i mention and should not be ignored.

I pointed out the bloat related to tools and noted open source tools which are entering the market to compeat with them, as software as a service is becoming an unessesery cost, and competition is also part of capitolism. So if some one can do that same job for cheaper, why not?

Also, what is going in the game?
We do not need a superstar camio, or an only fans cameo or what ever, just make the game and let the game play and narrative carry it... If you need other brand regognisiton, then your content is S*IT, or you just want to meet celebraties, do it in your own time!

I pointed out the design and implementation for potential financial paths which are also unessesery bloat! Namely:

micro-transaction
( which is essentially games as a service), with continued marketing in game so it does not allow you to properly enjoy said games.

predatory mechanics where your data is mined and harvested for sale to other data brokers, not to mention continued spying on the user, with kernel mode malware installed on some if not all systems that play these games, which allow door ways for cyber criminals to take advantage of the consumer.

Non-disclosure agreement and indemnification clauses in contracts the users do not read or wish to read due to the format of them, demanding the consumer to defend the bad actions of companies, especially in terms of class action law suites, under extrusion of their digital gaming libraries and other means of cohesion..

All these financial mechanism paths cost money to develop for and are a potential sunken cost that they expect the user to eat in two ways:

1) high price at the door of $80+ on initial sale to cover potential losses towards this design (games cost money to develop argument with this as a factor.). If no one buys then the game is a failure and the consumer is to blame, not their bad design choices, and bloat of cost.

2) take part in these additional bloated cost of financial mechanism paths, so to make them more money.

These things need to be broken down, to see how and why games cost money, what works for the consumer (the buy of the game) and cutting the fat.

I ask again, did expedition 33 and other indi games have such bloat i have specifically noted?

I would argue that the final product is a result of the intent of the product design, which i still feel is not the game itself, but rather the opportunities related to making more money with the game only as a financial vehicle towards that. Again, look at expedition 33, they sold a game and only a game. Where are the other nasty elements people do not like?

They are not thre, and the game design, story and other elements plus none of the unessesery bloated cost, are what make that game so successful. It is a game to enjoy and play and there is no other nasty things to accept as part of that.

You should not need to wear a CD as protection when playing a game. You just want to chill and play the game, not be markets to, not be harrassed, life is already hard, so why should we put up with what "Modern" games expect your to accept?


See, you mention FromSoftware being inspration and i agree,and that also proves my point, as very little if not no From Software games have the bloat i have mentiioned, and instead they focus on in thier game creation. What do they focus on again?

The story

The game design

Replayability.

And thats why From Software games are so loved by me and so many others, the game!. Hidetaka Miyazaki gest it, and other western studios moan becouse they are successful.

Just look at this article from 2022 as an example.

Western Devs having a moan at From and other japanese devs

My point stands. Expedition 33 is an amazing game, and was cheaper to design, as it did not have the unessesery bloat i mentioned.

The western market of game design caused the computer game crash of the 70s / 80s, and Japan devs innovated it / saved it.

With Sony buying From Software (not sure if they settled that or not), and going against Sony USA, lets hope they do it again.

Otherwise i will keep replaying my old collection, of which there continues to be a back log.
And so it starts, but only time will tell if the market response the way it needs to to stop the insanity!

R pitch getting called out article
 
cluttered UIs and HUDs.
it overstimulates me, and even if i really want to play such game because of the cool things, i just have a headache instead.
UE5 games look so similar, same assets, reflections, textures.
honestly, even playing RPGMaker game with standard assets can be more interesting than this.
the massive bloat of file size, especially amongst western game devs (and Square). I'm not interested in downloading 155GB because you don't see this as an issue.
THIS. as a laptop user, i can't stand it. before that, 20-30Gb game was "big" for me, but i tolerated this for sake of the good game. now i simply don't have enough space???

i want to add using high-poly models without an option to reduce the graphics. like... okay, if it's a walking simulator, maybe it's cool to look on things, like a scenery or something. but everywhere else? why do i need to see all the skin details in 4k? or have a 999 polygons for clothes?
 
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