I figure if you're here there's Something that you dislike about modern games, especially big budget
For me it's most of them feeling the same, in terms of artstyle, animations, controls, camera, voice direction, mechanics...
But if I dont want to make a textwall yet
Let's say one peeve is the unskippable slow down and talk in engine parts
I tend to insta dislike any game that does it over and over
What's the point? Why can't it be a cutscene so I can be entertained watching it and take a breather, or skip it if I don't wanna stop? I dont mind if its like gta and its during a long car ride you're gonna do anyway, thats good, but stuff like Bayonetta 3 where I gotta stop the frenetic action to re hear the same dialogue drives me nuts, in 2 you could skip it but not in 3
If it's just to give me more story exposition but you dont have the money to do so many cutscenes, I'd rather it be a file\diary entry. Even when given the option to skip it like in bayo 2 it's annoying because I still have to walk for a couple secs while hammering A. I miss having a clear distinction between talking time and gameplay time, when did they decide that was obsolete?
Also cursors and markers everywhere because you're too dumb to focus and orient yourself for 5 seconds
And also the character just telling you the solution to the puzzle; whys it even there then?
For me it's most of them feeling the same, in terms of artstyle, animations, controls, camera, voice direction, mechanics...
But if I dont want to make a textwall yet
Let's say one peeve is the unskippable slow down and talk in engine parts
I tend to insta dislike any game that does it over and over
What's the point? Why can't it be a cutscene so I can be entertained watching it and take a breather, or skip it if I don't wanna stop? I dont mind if its like gta and its during a long car ride you're gonna do anyway, thats good, but stuff like Bayonetta 3 where I gotta stop the frenetic action to re hear the same dialogue drives me nuts, in 2 you could skip it but not in 3
If it's just to give me more story exposition but you dont have the money to do so many cutscenes, I'd rather it be a file\diary entry. Even when given the option to skip it like in bayo 2 it's annoying because I still have to walk for a couple secs while hammering A. I miss having a clear distinction between talking time and gameplay time, when did they decide that was obsolete?
Also cursors and markers everywhere because you're too dumb to focus and orient yourself for 5 seconds
And also the character just telling you the solution to the puzzle; whys it even there then?
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