Modern Games Pet Peeves

Honestly, unoptimized files size period. Publishers have no incentive to push for this kind of optimization when buyers regularly pay for +100GB games.

Like, FR, The First Berserker: Khazan demo is 30GB… you know they do not try to optimize for size any longer.
Didn't know the demo for Khazan was 30GB so I'm sure the actual game is at least twice that. Well that's the casual curse for you. The good thing is you get more investment money in the industry, the bad thing is you get more investment money in the industry and with investors comes strings attached.
 
First time boot exclusive intro/title screens.
 
Lack of stylized graphics in games, whether it was because of console limitations or a creative vision for the art direction, there were a lot of more unique looking games back in the day. Most things that get big now look like real people and everything is hyper-realistic, and doesn't have the charm that once flourished in gaming.
 
Being basically playtesters for an incomplete product that we technically don't even own never feels good.
 
Secret Agent Helmet GIF by Xbox

WHY'D THEY GIVE HER A MEGACHIN!!!!!!!!!!!
A Tribe Called Quest Omg GIF

I'm actually excited for Perfect Dark. I think Joanna looks fine, nothing wrong with it honestly. People just don't like women anymore or something.
It's because the guys who complain about these never saw a woman in front of them, so they expect all women to look like the photoshopped OF models they give money to
 
Dlc and microtransaction
História mal escrita, tentando ser profunda, mas falhando em abordar seus temas: Any David Cage/Hashino/Atlus and Ubisoft game.
Todo jogo de mundo aberto Modern é idêntico, in camera, content, menu and collectibles.
Unnecessary RPG mechanics in Western games.
Meta language
Poorly optimized games
 
>You need 1232343495804938094836 by square of 2000 GBs to download this game. Also mandatory Updates.
>The game wants to moral fag and try to squeeze in modern issues in gaming in the worst way possible, considering its philosophy and message completely factual and is incapable of accepting opposing ideologies, and it is impossible to take seriously when the publisher has done its fair share of shady shit (Sure Ubisoft, you sure are a paragon of morality)
>The female characters in western games are either ugly looking or unpleasant to look at and all the good looking ones are locked in chinese/korean gacha trash for single dudes with wallets to simp over. Only the Japanese ones tend to look good, but the males are skinny and affeminate just because.
>Live Service beign everywhere these days.
>Any non-Steam game is expensive as FUCK and everyone outside of Valve beign anti-consumer as possible.
>Online Subscriptions.
>Everything feels like its beign dumbed down.
>The downard trend of making everything digital-only.
>Collab Crossovers getting out of hand after Fortnite.
>Unsincere Writing or some people like to call it...................."Erm, That just happened" dialogue.

There are many more issues, but i tend to play games from the past 5-10 years so i don't catch up with current gaming trends (it's for the best)
 
Ah I can definitely list off a few things.

* Most Modern video games are far too repetitive to enjoy not just the game itself, but the constant berating of microtransactions.
* Gacha games, or rather ones solely made for eye candy.
* Worst of all, the many games that rely on the pay-to-win systems.

Perhaps not everyone will agree with me but the gaming market these days are very predatory. Though, I do play Marvel Rivals as of recent because of family and friends which I enjoy quite a bit. Definitely gets me on that adrenaline at times, but that's just about it as far as modern games I play now.
 
5 pages of accessibility options in teeny-tiny font (no options to increase the size, naturally)

The fact that accessibility options would be in tiny font is so counterproductive to actual accessibility. I wish somebody would shame the companies that do this.

For me, any base building/survival elements. I do not want to build a base or survive. Just give me a regular exp mechanic and save points. I don't want to build a base. I don't want to defend a base. I don't want to gather necessities or die. I'm fine with stuff like Resident Evil and ammo conservation. But I don't want to need food or sleep or whatever.
 
Don't mention the obvious things like microtransactions, bad optimization or always online, we all hate those, mention something more personal.

For me is "deckbuilder roguelike". I just not a form of gameplay I enjoy much, and many, MANY interesting games use this form of gameplay. I like some, but honestly I would prefer them as more standard rpg roguelikes, or just rpgs. I don't love roguelikes either since we are at it; some people do them right, but a lot just use them as a cheap tactic to make their games seem longer than they are.

I feel like every other indie game is a roguelike.
I'll be looking at Game looks neat, then see in like the steam tags Roguelike and find out It a game that wants you to sink in a lot of time trying over and over again to get better items to do that same runs just a little easier.
I just want a complete game, not one I have to repeat 20ish times to beat, and then the goal is just to beat it again for 100+ hours.
Rougelike is an indie buzzword, I feel. Creators looked how well Enter the Dungeon, Hades, and now Balatro have sold, and think it is an easy way to get sales.
I don't hate Roguelikes, I just think the market is flooded.

Other personal pet peeves are open-world RPGs, sometimes I want a linear RPG just clicking on menus to get to the next area rather then walking/running around to the next area.

Auto Save with no option for manual save.

Physical copies of games were only half of what is advertised is on the cart/Disc. Like how Megaman X collections on Switch, the first half of the collection is on the cart as the second half a download code.
 
Rougelike is an indie buzzword, I feel. Creators looked how well Enter the Dungeon, Hades, and now Balatro have sold, and think it is an easy way to get sales.
What bothers me is that many of
them fail at something critical for the genre: procedural generation. The levels are often uninteresting and clearly snipped together, there's no intrigue to what you'll find after a handful of runs in many of them and it makes the experience miserable when they want you to go through them over and over again.

I'd rather pay for a short game that has thought out levels and progression instead, without worrying that my run depends on getting lucky with RNG and spawns. I might even play those a few times, but I always leave roguelikes without experiencing them too much because it gets dull.
 
What bothers me is that many of
them fail at something critical for the genre: procedural generation. The levels are often uninteresting and clearly snipped together, there's no intrigue to what you'll find after a handful of runs in many of them and it makes the experience miserable when they want you to go through them over and over again.

They are just banking on people trying over and over again for THEE run or Perfect run, where all the items line up so the player can feel like a god defeating all that one killed them with an OP setup that takes 3 hours to get lucky with. Then, in the end, it was meaningless. You'll need to start the next run at nothing again, wishing to get another good run again.

But instead, it makes the game sluggish and unfun. Anti-fun even. Holding out to roll double sixes.
 
To me the worst part of the modern gaming is all the stuff that is outside the games.
All the company talks, the microtransactions, the live service models, the unrealistic sales expectetions, the price raises, the fired developers, this tiring obsession with making bigger and larger projects which are incredibly risky, in general the "perpetual growth" model which is screwing everything up.

The games are subsequently influenced by all this stuff, it's not like the developers want to make bad titles, it's just that the industry is garbage right now.
 
Battlepasses and Micro-Transactions. It's killed innovation and gaming is so corporate now because of it.

I get why it exists (capitalism yo) but it's simply destroying gaming as we know it.
 
Not sure if this counts, but the biggest modem gaming pet peeve for me is:

If this is actually gaming any anymore?

Being told "game creation is expensive" as an excuse for companies behaving poorly, and acting as a catch all for CEOs who say it.

But the person stating this, does not understanding that that is admittance of bad leadership, bloat and not understanding poor management of said funds which go in to the games creation process.

What is being put in to the product (game?), and what is the intent?

Is the game a vehicle for exploitation? (honey pot)?

Would games be cheaper to make looking at cost of creation related to tools used?

Would removal of predatory tech within the game, such as data scraping, data theft and micro-translations make it cheaper to develop? (designing other revenue paths and charging a premium at the door in case they are unpopular).

We only have to look at cleaner indi games such as expedition 33, to see it can be done, regardless of the generalization of how many people are working for in the company or not. How much exploitation tech is in that game? And how did it sell? How does it look? Can any one say this does not look and play triple AAA and i do not mean that in the traditional sense (the slant (insult) of using that word).

So questions with some focus on the current b lands controversy and the bad posture of R pitch CEO of a box that grinds. With him stating he has no control over the price of the game being slated at $80 to start, even though he is the CEO. And then the icing on the cake, stating "that if your a real fan, you would make it happen".

Really grinds my gears the cavalier attitudes of these companies and the people running it.

iu


I cannot help but feel that gaming is dead at this point, and instead we are dealing with exploitation and malware dealers. May be they all learnt business from the other dealers who provide them their happy meds?

Oooh that is another thing that might be bloating the cost of making games..

R Pitch knows how to party!
 
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I get why it exists (capitalism yo) but it's simply destroying gaming as we know it.
Capitalism is still the reason why we got video games to begin with but I do agree that those are getting overboard.

To be honest gaming as we know it didn't exist before the Krash and the fall of arcades for consoles and easier accessibility for PC gaming changed it as well.

Being told "game creation is expensive" as an excuse for companies behaving poorly, and acting as a catch all for CEOs who say it.
Creating a video game is expensive though. Even indie devs need to take time and have funds.

What is being put in to the product (game?), and what is the intent?
I don't get what you mean with the intent. I mean it's the final product that matters not the intent.

We only have to look at cleaner indi games such as expedition 33.
I'd still argue that E33 is still heavily inspired by pre existing games such as the FromSoftware one for the general aesthetic and Persona for the gameplay.
 
Capitalism is still the reason why we got video games to begin with but I do agree that those are getting overboard.
I have no problem with that, but free market principles does not mean faith bad acting, as part of the free market is producing products and cultivation of the customer, which was the point of my post. What is accepted use of the principles, and what is unacceptable? What feeds in to the market, so to keep it growing forward, and what it toxic and damaging to the market. (Short term gains or long term sustainable ones?)
To be honest gaming as we know it didn't exist before the Krash and the fall of arcades for consoles and easier accessibility for PC gaming changed it as well.
Agreed, might be time for another till they stop bad acting, and we might get a more refined market, that does not have the parasitic methodology it put in place now, that only feeds them and not the market.
Creating a video game is expensive though. Even indie devs need to take time and have funds.
No one is disputing that, everything costs money, and making any product is expensive, but what is important to brake down is, HOW they have become expensive and WHY they continuing to be more expensive related to WHAT your buying, hence why some of the factors i mention and should not be ignored.

I pointed out the bloat related to tools and noted open source tools which are entering the market to compeat with them, as software as a service is becoming an unessesery cost, and competition is also part of capitolism. So if some one can do that same job for cheaper, why not?

Also, what is going in the game?
We do not need a superstar camio, or an only fans cameo or what ever, just make the game and let the game play and narrative carry it... If you need other brand regognisiton, then your content is S*IT, or you just want to meet celebraties, do it in your own time!

I pointed out the design and implementation for potential financial paths which are also unessesery bloat! Namely:

micro-transaction
( which is essentially games as a service), with continued marketing in game so it does not allow you to properly enjoy said games.

predatory mechanics where your data is mined and harvested for sale to other data brokers, not to mention continued spying on the user, with kernel mode malware installed on some if not all systems that play these games, which allow door ways for cyber criminals to take advantage of the consumer.

Non-disclosure agreement and indemnification clauses
in contracts the users do not read or wish to read due to the format of them, demanding the consumer to defend the bad actions of companies, especially in terms of class action law suites, under extrusion of their digital gaming libraries and other means of cohesion..

All these financial mechanism paths cost money to develop for and are a potential sunken cost that they expect the user to eat in two ways:

1) high price at the door of $80+ on initial sale to cover potential losses towards this design (games cost money to develop argument with this as a factor.). If no one buys then the game is a failure and the consumer is to blame, not their bad design choices, and bloat of cost.

2) take part in these additional bloated cost of financial mechanism paths, so to make them more money.

These things need to be broken down, to see how and why games cost money, what works for the consumer (the buy of the game) and cutting the fat.

I ask again, did expedition 33 and other indi games have such bloat i have specifically noted?
I don't get what you mean with the intent. I mean it's the final product that matters not the intent.
I would argue that the final product is a result of the intent of the product design, which i still feel is not the game itself, but rather the opportunities related to making more money with the game only as a financial vehicle towards that. Again, look at expedition 33, they sold a game and only a game. Where are the other nasty elements people do not like?

They are not thre, and the game design, story and other elements plus none of the unessesery bloated cost, are what make that game so successful. It is a game to enjoy and play and there is no other nasty things to accept as part of that.

You should not need to wear a CD as protection when playing a game. You just want to chill and play the game, not be markets to, not be harrassed, life is already hard, so why should we put up with what "Modern" games expect your to accept?
I'd still argue that E33 is still heavily inspired by pre existing games such as the FromSoftware one for the general aesthetic and Persona for the gameplay.

See, you mention FromSoftware being inspration and i agree,and that also proves my point, as very little if not no From Software games have the bloat i have mentiioned, and instead they focus on in thier game creation. What do they focus on again?

The story

The game design

Replayability.

And thats why From Software games are so loved by me and so many others, the game!. Hidetaka Miyazaki gest it, and other western studios moan becouse they are successful.

Just look at this article from 2022 as an example.

Western Devs having a moan at From and other japanese devs

My point stands. Expedition 33 is an amazing game, and was cheaper to design, as it did not have the unessesery bloat i mentioned.

The western market of game design caused the computer game crash of the 70s / 80s, and Japan devs innovated it / saved it.

With Sony buying From Software (not sure if they settled that or not), and going against Sony USA, lets hope they do it again.

Otherwise i will keep replaying my old collection, of which there continues to be a back log.
 
the fact that so few platformers come out compared to rugged manly hero games
 
the fact that so few platformers come out compared to rugged manly hero games
Don't forget that we got an oversaturation of platformers in the mid to late 00's.
 
only pet peeve I have with modern gaming is the handholdning like they think most gamers are morons that can´t shit with out having some one there to wipe their ass.

And it´s all thanks to them trying to get mobile phone gamer´s to play their games. Im glad Frosoft said no when the crappy phone gamers begged for an Easy mode in Elden ring. If you think a game is hard then it´s not for you so piss off.

I think puzzel games are hard as frack so I piss off and don´t play them they are not for me I don´t sit and beg to easy solve solutions or such crap.
 
Don't forget that we got an oversaturation of platformers in the mid to late 00's.
Even then, platformers done well can still be huge powerhouses, but companies pay little attention to things that aren't the big current trend that they'll be late to in 5-10 years time. Still, a genre being saturated doesn't mean games that are part of it can't be good when done right.

Nintendo is not a company I'm very fond of but their games prove platformers can work wonders for a platform. Super Mario Odyssey did extremely well and they're looking for bigger innovations with the next Donkey Kong (overpriced or not, their game design is not something I cast doubt on). When Sony made a Nintendo game with Astro Bot, even though it wasn't revolutionary at all, it blew everyone's mind because the formula is just good! I would like to see more studios give platformers a try again as well.
 
Nintendo is not a company I'm very fond of but their games prove platformers can work wonders for a platform. Super Mario Odyssey did extremely well and they're looking for bigger innovations with the next Donkey Kong (overpriced or not, their game design is not something I cast doubt on). When Sony made a Nintendo game with Astro Bot, even though it wasn't revolutionary at all, it blew everyone's mind because the formula is just good! I would like to see more studios give platformers a try again as well.
Nintendo are the best at what they know.

But Astro Bot was good because it felt different but then again it's a genre that already got many games made before. I consider Astro to still be inferior to Super Mario 64 and Crash Bandicoot 2.
 
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