Yousef Yousef
Fly like a Butterfly
Fly like a Butterfly
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I actually have a general theory as to why games from the 80s to mid 90s are hard at all.Another interesting Japanese article about Mega Man:
Is the image that "Rockman is difficult" really correct?
As you can probably tell from the title, the author examines Mega Man's actual difficulty, as well as the reasons the games are perceived as being hard.
Platformers from this particular era, AKA castlevania, ninja gaiden and of course Megaman, wanted to introduce a very subtle element of puzzle solving. Where you bypass an enemy not because of skill, but because of knowledge and understanding! Through this, you create a satisfying perceived sense of accomplishment and progression without necessarily requiring a high degree of skill. Thus making the experience more open to others.
This eww vaguely dropped in the late 90s in favor of more action oriented stage designed. The “old” mentality can seem slow and obtuse especially if you just can’t figure out enemy patterns. I believe metal slug (a phenomenal franchise) might be one of the first game platformer series that’s purely skill based and has little elements of puzzle solving.
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No TLDW cuz it’s just random factoids. Not something you’ll gain much from if you’re comfortable with your knowledge. I just thought this guy had some cool vids.I don't want to watch the video because it looks like clickbait to me. TL;DW, please?