AgreedBecause Megaman X2 was epic and a vast improvement to the original formula. Megaman X was good, but it only really set the stage for the rest of the series to take over. Too bad they stopped caring about the story after X3.
AgreedBecause Megaman X2 was epic and a vast improvement to the original formula. Megaman X was good, but it only really set the stage for the rest of the series to take over. Too bad they stopped caring about the story after X3.
Oh and can I just sayAgreed
Huh? X2 was essentially the same as X1, except with some gameplay refinements. It's still a great game, of course.Because Megaman X2 was epic and a vast improvement to the original formula. Megaman X was good, but it only really set the stage for the rest of the series to take over.
I hate to break it for you, but Capcom never cared about the story.Too bad they stopped caring about the story after X3.
Megaman 2 is an unfinished mess :’ )Oh and can I just say
THANK YOU for being one of the only people on this earth to recognize Megaman 2 for the godawful piece of shit that it is.
Well, so.. It's like this.Huh? X2 was essentially the same as X1, except with some gameplay refinements. It's still a great game, of course.
They cared enough to cheese it up for fans in the hopes of profits. After X3 I think they realized fans were more concerned with blowing stuff up, to consider caring to make the story make sense; they wanted to change too much, and it convoluted the story into something that would embarrass Kingdom Hearts fans.I hate to break it for you, but Capcom never cared about the story.
They were occupied putting new gimmicks on the gameplay that they neglected to focus on the story. They must’ve thought who cares about the story if you can play as Zero from start to finish in X4.Because Megaman X2 was epic and a vast improvement to the original formula. Megaman X was good, but it only really set the stage for the rest of the series to take over. Too bad they stopped caring about the story after X3.
The way you explained X2 makes it sound like it's a terrible game.Well, so.. It's like this.
Picture Megaman X as one big-ass tutorial game meant to set up the story for the players to understand the situation and environment, the circumstances that the characters live with. If you look at it like that it kinda makes sense.
Every fight kinda leads you or points you toward the end goal of beating Sigma and the game, but the entire game is pretty much spent teaching you basic shit (basic for a Megaman X pro, anyway), even the weapons are simplistic in their function and natures.
Then Megaman X 2 comes, with an array of much more complicated and dangerous situations you're thrown in; in Megaman X you could come into a room and notice a spike or pit trap, and the game gives you adequate time and ability to consider how to deal with these obstacles.
But Megaman X2 isn't like that at all; instead you are more often thrown headfirst into a dangerous situation with no way of knowing the terrain or impending dangers other than having traversed the level already. But if it's your first time, how would you know if there's a huge pit of fire, or spikes at the end of a long fall you're supposed to jump down?
If Megaman X is boot camp, Megaman X 2 is actual war.
They were including story because a lot of people feel silly playing the game with no in-game context for why and what they're doing.They cared enough to cheese it up for fans in the hopes of profits. After X3 I think they realized fans were more concerned with blowing stuff up, to consider caring to make the story make sense; they wanted to change too much, and it convoluted the story into something that would embarrass Kingdom Hearts fans.
How so?The way you explained X2 makes it sound like it's a terrible game.
Exactly; with no motivation to make it good, they made up a story that makes little sense based around an entire civilization changing from the span of one game to revolve around this 'Repliforce' concept with no prior introduction to the concept or their existence whatsoever, then tack on some backstory for Zero to make him seem cooler.They were including story because a lot of people feel silly playing the game with no in-game context for why and what they're doing.
Is it because X and Zero were meant for each other?On the contrary, disliking Iris is good in my book
Your quote:How so?
Throwing obstacles at the player while giving them no time to understand the situation is generally considered a bad level design.But Megaman X2 isn't like that at all; instead you are more often thrown headfirst into a dangerous situation with no way of knowing the terrain or impending dangers other than having traversed the level already. But if it's your first time, how would you know if there's a huge pit of fire, or spikes at the end of a long fall you're supposed to jump down?
I suppose if you put it like that..Your quote:
Throwing obstacles at the player while giving them no time to understand the situation is generally considered a bad level design.
Speaking of this, powered up fucked up yellow devil in a really weird way.Your quote:
Throwing obstacles at the player while giving them no time to understand the situation is generally considered a bad level design.
When you put it like this, it sounds a lot fairer.I suppose if you put it like that..
I guess it really helps to have the visual concept in mind as I describe it. Alright let's start at the intro stage.
You get to the end of the hallway, and you're led to go down and to the right some. With no idea what's down there, you can take a cautious approach if you (from X1) learned to slide down walls and carefully survey your surroundings. Or you could just jump down and risk falling into a pit of sharp pokey things.
It's not that it ever throws stuff at you blindly, it merely expects you to be able to keep up and handle the situations as they come at you; it's Megaman X2, not Megaman Zero.
Like I said, it helps to be able to visualize what I mean.When you put it like this, it sounds a lot fairer.
MM 2 faced troubled development ‘coz Inafune and co. we’re busy on other projects and could only work on MM 2 on their spare time while facing strict deadline.Megaman 2 is an unfinished mess :’ )
Stages end right before they get good and so many gimmicks feel randomly placed with no rhyme or reason. It’s like a romhack at times.
I played it a few months ago. It was fun, and playing as Vile was cool.On a semi related note I’d like to play maverick hunter x again. I only played it as a kid. Never replayed it after.
YeahI played it a few months ago. It was fun, and playing as Vile was cool.
Oof, chief. Xtreme games are not very good, but good luck anyway.Yeah
May as well play xtreme dualogy too cuz I already downloaded them and Delta is a surprisingly fantastic multi emulator
Yeah this is completely uncharted territory for me. I’m looking forward to having a laugh about it afterwards.Oof, chief. Xtreme games are not very good, but good luck anyway.
This list is invalid because Mega Man World 5 is in the E tier /jMy latest and greatest. Sorry if you're a Battle Network fan; I didn't feel the need to list them as they are Battle Network games, not Mega Man games.
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Oh, I've hated the GB Megaman games since I was like 13. I made it to Enker once, but I don't think I ever cared enough to get past, and I like to play games in chronological order, so I would never get to experience Megaman V outside of short testing periods to make sure my ROM works.This list is invalid because Mega Man World 5 is in the E tier /j
Also, MMBN are Mega Man games, but I'm fine with them not being here.
Hey, at least you know that Mega Man & Bass is a peak Mega Man, unlike some people.Oh, I've hated the GB Megaman games since I was like 13. I made it to Enker once, but I don't think I ever cared enough to get past, and I like to play games in chronological order, so I would never get to experience Megaman V outside of short testing periods to make sure my ROM works.