Mega Man Megathread

Given that Ian quite literally was not able to actually adapt Megaman 3-10, you should be. He quite literally skipped his backstory so he can feateue him in some half baked crossover. This is why some google results you’ll see are quite cursed. View attachment 41268
I mean REALLY cursed. View attachment 41269

Archie Bass commits child abuse.
 
Given that Ian quite literally was not able to actually adapt Megaman 3-10, you should be. He quite literally skipped his backstory so he can feateue him in some half baked crossover. This is why some google results you’ll see are quite cursed. View attachment 41268
I mean REALLY cursed. View attachment 41269
He wanted to include him and he would be damned if anybody told him no.


Capcom was the one telling him “no”. Because Capcom doesn’t like Mega Man.
 
I really like Star Force series, IMO it's too underrated. I wish it had gotten more attention or wished they would bring back this game.
It was underrated because it was so different, but I’ve ALWAYS wanted to know what it’s all about! It’s almost never been talked about by YouTubers, whom I spent much of my childhood gaining video game takes on.

Now, as an adult, I still know nothing about it.
 
HOW MANY ZERO AND BATTLE NETWORK GAMES ARE THERE? DAMN
4 Zero games, ZX is a different series that takes place after Zero.

Battle Network, there are 6, but they decided to start doing Pokémon-like double releases a few games in.
 
5CCF453D-FD53-4D77-A613-91BC92DAE54D.png

Ian’s biggest nightmare scenario.
 
They’re besties now
IMG_7630.jpeg
 
I genuinely love network transmission despite it's obvious and glaring flaws because nostalgia and sunk cost have blinded me to them. I only remember having fun despite it's weird nostalgia for only the most bullshit aspects of the classic series and bizarre inverted difficulty curve.

on another note, I just beat legends 2 for the first time. it was the last number entry for me to beat. next up would be command mission, the wonderswan games, and the misadventures of tronne bonne.
 
I genuinely love network transmission despite it's obvious and glaring flaws
I legitimately enjoy the game, too, though the amount of fun you have with it entirely depends on the chipset you have. (And how good you are at classic Mega Man games.) Without the right chip combo, the game's levels can get absolutely effing excruciating. You kind of have to play the game on its terms, which admittedly is pretty backwards for a Mega Man platformer.

I really like the characters, too, especially in the context of the series' 15th anniversary. Zero.EXE in particular was a very interesting, well-designed take on what that character would be like in the Battle Network universe. I wouldn't want that version of the character to be the only one, but as a one-off character in a spin-off franchise I think he was quite cool.

Obviously it's just a little interquel game they tossed out for an anniversary instalment, but I think NT gets kind of a bad rap from people who aren't playing it right. It's not that bad! Really! Maybe it should have been a handheld game, instead.
 
I had a much better time once I figured out you need to grind double jump chips from iceman's stage. Also, to this day I really don't understand the protoman fight in that game, and just kind of flail at him for his chips. I can no damage most of the other navi bosses easily enough, even the BS bosses quickman and brightman, used to know how to kick shadowmans ass at SOME point in time... but yeah, you really do need to know what chips are mandatory, and make sure to grind them out asap.
 
I genuinely love network transmission despite it's obvious and glaring flaws because nostalgia and sunk cost have blinded me to them. I only remember having fun despite it's weird nostalgia for only the most bullshit aspects of the classic series and bizarre inverted difficulty curve.
And that would be…?
 
And that would be…?
The start of elecmans stage with the Gabyoalls that zoom back and forth
Gutsman platforms
Quickman lasers
a giant wall fortress boss
an "alien" boss that shoots bubbles that do WAY too much damage
doing the horizontal ladder drop maneuver
those spikes that clamp on ladders from megaman 4

I'm not going to complain too much on yoku blocks or instakill spikes, because that's just kind of a given, but this game is certainly a bigger fan of the spikes than most, and I recall the placement being VERY annoying in a lot of areas.

all we are really missing is a proper devil boss.

and it's not really a classic series thing, but why do you need to make jumps on the last frame of exiting a slide passage?
 
“Ian doesn’t write Megaman anymore, he can’t hurt me”
*Newest bumblebkast episode is about Megaman*
 

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