Mega Man Megathread

I seem to get the minute details of Nier, Final fantasy 9, and megaman legends lore mixed up in my head on occasion
 
I've finished Dr. Wily's Revenge on the Gameboy (via the NSO).

It's a decent downgraded port of Mega Man 1 but I'm a bit confused about why we get to see the MM2 robot masters in the boss rush section right before the true Wily Fortress in space. It feels like they've been added in the last minute just to give Megaman some more abilities against the final boss yet having Fire Man and Heat Man's power feels a bit redundant.

So... is the Wily Fortress having its final stage in space in this game a nod to the Gameboy game after all?
 
In the plot (or the little plot there is) Wily decided to steal some of the old robot masters from 1 again and rebuild the ones from 2 (looks like the first robot masters never got destroyed, since they are Dr.Light creations. I think MM9 also goes with this too in the end) and thats it

The Wily fortress in space was a choice for the GB titles (everything is cooler.... in space!)
 
I forgot if I've asked this question but when you "defeat" a Robot Master are they canonically dead?

I hope not and that they eventually reform to do their original duty.

I think that when you see the boss rush with them coming back it's either that Wily/Sigma has used his factory to build them asap while they're not actually as smart (or sentient) as their original counterpart.

But this may just be video game logic and this has no canonical relevance.
 
Capcom goes "here and there" when it comes to the survival of the Robot Masters. But is said that any robot that Wily steals gets fixed and returns to their original work, and any robot created by Wily is destroyed

Also, any robot that has nothing to do with the doctors and doesnt decide to leave megaman after their defeat can count as destroyed

But then, you have the robot law in the middle

So.... robots that did damage to humans will be terminated
 
Capcom goes "here and there" when it comes to the survival of the Robot Masters. But is said that any robot that Wily steals gets fixed and returns to their original work, and any robot created by Wily is destroyed

Also, any robot that has nothing to do with the doctors and doesnt decide to leave megaman after their defeat can count as destroyed

But then, you have the robot law in the middle

So.... robots that did damage to humans will be terminated

Weren't Mega Man 2's robot masters created by Dr. Wily, right? Those ones do return several times (like Woodman reappearing in Mega Man 8). Yeah, it does feel kinda weak and barely justified from Capcom. Mostly done for the sake of fanservice (which, as fans, we may still appreciate on the gameplay side).

iirc Mega Man 9 and 11's robot masters were actually created by Light.
 
iirc Mega Man 9 and 11's robot masters were actually created by Light.
I think so, it's nice to see Light's robots instead of Wily.

Okay, Megaman 4 and 6 also weren't his technically.

Splash Woman is the other sister of Megaman in a way?



I've also patched MM1 with the Revamped romhack, I'll probably do it days later.

I got three versions of MM1 to do with Powered Up and MM Again.
 
Capcom really hates the idea of female robot masters when one keeps in mind that Splash Woman is still the only one (not counting ideas like Honey Woman and Roll who isnt a boss) in the main number series

Chances are that they dont want to picture classic Megaman beating up girls even if they are robots (outside of crossovers and other media) just like how they want fans to forget that Megaman got angry and almost killed Wily once (we wont forget, Capcom!)

Megaman X and the other series are ok with this, but classic is still the kid robot saving the world from evil petty bad guy plot
 
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it's funny when you think about it...
Megaman 1 had robots from doctor light
Megaman 3 had at least SOME robots who were not designed by doctor wily according to extended media (see Shadowman and Snakeman)
Megaman 4 were all cassock
Megaman 6 were all designed by unnamed engineers from around the world
Megaman and Bass's 6 original Robot masters had all been repurposed from civilian work to serve king, some of which were intentionally in fucked up ways (See Burnerman and Dynamoman)
Megaman V for the Gameboy had original bosses, none of whom were built by Wily
Megaman 9 was all light again
Megaman 10 wasn't unlike 6, but was mostly infected civilian robots rather than combat ones.
and spoiler alert
Megaman 11

If you think about it, doctor wily only really made:
The killer series from the gameboy games (you have met Enker)
Bass
King
The 3 Journey to the west themed ones in Wily wars.
The Megaman 2, 5, 7, and 8 robot masters.
Maybe SOME of the Megaman 3 robot masters

That's like... way less than half of the Robots in the series. it also makes the Robot master numbering system really dumb.
 
Wily does run out of money during the games. Reason for why is impossible for him to keep making robots and fortress like crazy and just takes whatever is in front of him to use against Dr.Light and Megaman

The robot master number goes more to Wily logic in order to fuel his ego ::eggmanlaugh
 
Wily does run out of money during the games. Reason for why is impossible for him to keep making robots and fortress like crazy and just takes whatever is in front of him to use against Dr.Light and Megaman

The robot master number goes more to Wily logic in order to fuel his ego ::eggmanlaugh

The canonical reason he made Crystalman is to sell fake diamonds to scam people to fund his super villian lifestyle.
 
Is it me or the four Darkman models
Darkmen_robots.webp

are reminiscing me of Hakaider and his three squad members (especially the shape of their head being a transparent dome with a brain-like apparatus)?
Hakaider_Squad.webp

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Capcom really hates the idea of female robot masters when one keeps in mind that Splash Woman is still the only one (not counting ideas like Honey Woman and Roll who isn't a boss) in the main number series.
The same syndrome as Yakuza where the creator doesn't want Kazuma Kiryu to beat up women nor use firearms nor kill people eh?
 

Mega Man X #0 Mini-review​

Mega Man X #0 cover

If you're wondering why this issue is numbered zero, it's because it's a prequel to Mega Man X Timelines #1, which is followed by Mega Man X #1. No, I don't know why Udon did it this way either.

My main complaint about the Mega Man X Timelines issue—that it's just a straightforward game adaptation—is still applicable here, with the added bonus of boring exposition. VAVA is now Vile's original name, which is dumb. I learned for the first time that the airship from the Opening Stage is the same one as in Storm Eagle's stage, which is cool. Jeffrey Cruz's art is amazing, as always.

Here's X riding on a car.

X riding on a car
 
People are seriously telling that Dual Override doesn't look good?

In a better timeline we would've gotten Mega Man games on the PC Engine
 
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It's WAAAAAAAAAAAAAAAAAAY too early to tell... and honestly I think it's graphically already an improvement over 11.
I can also see it. The shading can do work wonders.

Maybe they expected Mega Man DO to look 4K compared to MM11 because it has been almost a decade...


I'm one of those weirdos that still think that Powered Up, a PSP game, still looks fine (the borderline low poly models are adorable).
1771370688035.png

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This shot alone already surpasses the entirety of MM11
1771371689142.png
 
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I just hope they add difficulty options. Both for new players and old veterans of the series

Sucks if they decide to put everything into eye catching graphics and fanservice yet the game lacks everything else

Now days replay value is one of the keys for a game to do well. Imagine if the game is like the old one where you need to beat the 8 robot masters, the Wily fortress and Wily... and thats it.

Then slap a 60$+ price tag and call it a day
 
I just hope they add difficulty options. Both for new players and old veterans of the series
Mega Man 11 has one so I don't see why D.O. wouldn't.

On the other hand I kinda hope we could customize it more because the easiest difficulty not only make enemy HP smaller but also give infinite Beat and Eddie when I would settle with just them having less life.

Perhaps even adding an even harder difficulty for hardcore fans too.

Sucks if they decide to put everything into eye catching graphics and fanservice yet the game lacks everything else.
I trust them on the level design but I hope they'd improve on the soundtrack because while MM11 had some neat melodies they aren't as memorable as even the Wiiware games...

I do want fan service as long as it's small nods and not shoehorned elbow hitting references.

Now days replay value is one of the keys for a game to do well. Imagine if the game is like the old one where you need to beat the 8 robot masters, the Wily fortress and Wily... and that's it.
I think Mega Man has always been about replay value considering the liberty of choosing which robot master to tackle first and in any order (even if there's a "weakness circle" thing going around).

I also think that we shouldn't change the formula for the sake of changing it, if it ain't broke don't try fixing it.

MM7&8 having 4 Robot Masters only at the start is imo something that will make replay less valuable than all 8 from the start.

Challenges like the 9&10 or even adding optional areas and branching paths would be nice.

Then slap a 80$+ price tag and call it a day.
Don't make me worried, MM11 at 30 is already a lot for a side scroller.

I'd probably buy D.O. if it gets a launch sale.
 
Problem is, i dont think Capcom is too kind to leave it to fans to buy the game only for nostalgia. The idea is to get new players too and for that updates in the gameplay may be needed

Megaman is an all time classic, but other classics like Mario and Sonic also needed to add something to not repeat everything over and over again

Sometimes they did it right, other time they failed. But in Megaman case is hard to think if a company has the luxury to just please their old time fans

The formula worked, for ages, even the X, Zero and ZX sagas used it as a base. But classic Megaman is stuck in being.... well.... "classic". And this game could be a good way to make it better

Not a crazy change, but add more stuff to the gameplay

Also, this is capcom we are talking about. If the game doesnt sell well then our robot boy may stay with no games for who knows how many years in the future
 
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My biggest fear is that this doesn't meet expectations, that Megaman projects halt, that in 6-8 years they try a "safe" classic title, and we just loop that for all time.
 
Megaman is an all time classic, but other classics like Mario and Sonic also needed to add something to not repeat everything over and over again.
Mario managed to get many different type of games.

But Sonic is the perfect example that you don't need to always reinvent the wheel and honestly Mania has proven that people are fine with the same old classic formula that they got on the Genesis.

Sometimes they did it right, other time they failed. But in Megaman case is hard to think if a company has the luxury to just please their old time fans

The formula worked, for ages, even the X, Zero and ZX sagas used it as a base. But classic Megaman is stuck in being.... well.... "classic". And this game could be a good way to make it better
This is why X, Zero and ZX are a thing. Keep Classic as it is and try experimenting with the other sub-series.

Not a crazy change, but add more stuff to the gameplay.
Mega Man still tried some of that with how MM5 had the letters scattered in the levels, MM6 with the Adaptative Armour, MM7 and MM8 with other gimmicks and ideas while keeping the core gameplay intact.

Also, this is Capcom we are talking about. If the game does'nt sell well then our robot boy may stay with no games for who knows how many years in the future
The same company that has kept Street Fighter almost always like SFII and many versions of Resident Evil 1.

My biggest fear is that this doesn't meet expectations, that Megaman projects halt, that in 6-8 years they try a "safe" classic title, and we just loop that for all time.
Agreed, in the best outcome would be to see a new X game or even better an entirely new sub series that can bring a fresh story without risking inconsistencies.

The worst is that they'd reboot the X series which I hope they won't.
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I've downloaded Battle & Chase (alongside the Crash CTR, Chocobo and Bomberman Racing spin-offs) because I want to try those.
1771411777851.png
 
They already failed on the X reboot with the PSP game, but that one was more their own choice for making it exclusive instead of multiplatform (same with Powered Up, a serie of game that could sold better on the DS/3Ds)

Too bad that Battle & Chase got the middle finger when it comes to localization since they removed the characters commentary (with Plum being the one that got it worse) and the Gutsman and Roll ending song. At least they added Duo with no need of extra memory card stuff like the jap version

Imagine my confusion when for years i played the jap version on my PS1 until i downloaded the english one and some stuff where missing
 
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They already failed on the X reboot with the PSP game, but that one was more their own choice for making it exclusive instead of multiplatform (same with Powered Up, a serie of game that could sold better on the DS/3Ds)
I think this was an attempt to remake the series rather than rebooting it but I do agree that Powered Up would've felt at home on the DS/3DS simply because Mega Man 1 started on the NES.

Too bad that Battle & Chase got the middle finger when it comes to localization since they removed the characters commentary (with Plum being the one that got it worse) and the Gutsman and Roll ending song. At least they added Duo with no need of extra memory card stuff like the jap version

Imagine my confusion when for years i played the jap version on my PS1 until i downloaded the english one and some stuff where missing
I hate when localisations are removing stuff... Is there an undub?
 
Sadly no, and i think there is need to add subs in since is jap voiced. And that needs a lot of more work than just add the english translation

It does give more color to the game with the pre-boss talking (specially Plum reaction at Wily, yet she is like nothing when it comes to Bass.... for some reason)
 
I'll try several racing games on the PSX soon but I digress.


On a side note, why is Wily begging for his life in the end of each game if he knows that Mega Man cannot harm him because of the robotic laws? He could just run away or even try to escape in his capsule instead of fighting him.

And in a funny way Wily forgets that the Robot Masters have a weakness according to their abilities when it could've made them unrelated to prevent Mega Man from taking advantage over them.
 

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