Mega Man Megathread

It's funny how there are at least 30 games from the Classic series (plus actually 4 collections) (Power & Fighters for the PS2 is both a port and a collection of the 2 arcade ones, although they're also in the Anniversary Collection for the PS2, GameCube and Xbox...)
So yeah, fair enough
Ya know, sometimes I forget that there's, like, over 60 Mega Man games.
 
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I've finished Bass' story and I see what the other person has said about this game's level design being made much more for him in mind than Megaman's.

Maybe Capcom wanted to make a Bass-centered game but were worried it wouldn't sell if there wasn't the main protagonist on the cover so they added him in case.

I will probably make a small pause with MM before going for the two Wiiware games but then I would've completed every mainline Classic games so far.
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Ya know, sometimes I forget that there's, like, over 60 Mega Man games.
Any franchises from the 80's that never stopped getting any new entries after one or two games eventually end up with a metric ton of spin-offs, ports, remakes and side games after all. Just look at how many games Bomberman and Pac-Man also got.

It's funny how there are at least 30 games from the Classic series (plus actually 4 collections) (Power & Fighters for the PS2 is both a port and a collection of the 2 arcade ones, although they're also in the Anniversary Collection for the PS2, GameCube and Xbox...).
If we remove the 12 (soon to be 13) games from the mainline series what are the other games then? Should we count the GBA port of MM&B as a separate game?

Megaman BN and SF are almost a different sub-series altogether yet there were classic platformers featuring them... I am a bit lost sometimes.
 
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I've finished Bass' story and I see what the other person has said about this game's level design being made much more for him in mind than Megaman's.

Maybe Capcom wanted to make a Bass-centered game but were worried it wouldn't sell if there wasn't the main protagonist on the cover so they added him in case.

I will probably make a small pause with MM before going for the two Wiiware games but then I would've completed every mainline Classic games so far.
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Any franchises from the 80's that never stopped getting any new entries after one or two games eventually end up with a metric ton of spin-offs, ports, remakes and side games after all. Just look at how many games Bomberman and Pac-Man also got.


If we remove the 12 (soon to be 13) games from the mainline series what are the other games then? Should we count the GBA port of MM&B as a separate game?

Megaman BN and SF are almost a different sub-series altogether yet there were classic platformers featuring them... I am a bit lost sometimes.
I love BN series
Now I am playing BN3 blue
 
If we remove the 12 (soon to be 13) games from the mainline series what are the other games then? Should we count the GBA port of MM&B as a separate game?

Megaman BN and SF are almost a different sub-series altogether yet there were classic platformers featuring them... I am a bit lost sometimes.
Time to activate my Autism knowledge
*cough*


The five Gameboy games
the Game Gear one
Wily Wars (technically is a collection/ports of the first three ones but it has the Wily Tower so for me it counts)
Challenger from the Future (the WonderSwan one that's a sequel to &Bass)
the two DOS games (?
Super Adventure Rockman
Battle & Chase
RockBoard
Soccer
the two Arcade ones
Rockman Strategy (the one that only came out in China I believe)
POWERED UP I FORGOT LMAO

...and I'm probably forgetting some other game or weird Spinoff XD
for the record, most of them are spinoffs that I just know they exist, some of them I've never played myself
 
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Oh right, they did a Pokémon-like twin versions for their games...

What does it change by the way?

in 3 it was mostly 1 boss you face, a bonus optional boss, enemy groupings, and a change to some chip codes (kinda hard to explain without explaining a lot more, but the best I can put it is... deck synergy balance?)

in 4 and 5 and 6 it was most of the bosses, and also heavily effected what forms megaman could take.

weirdly 3 blue and 5 team colonel were more like updated versions in some ways... they released after the original 3 and 5 in japan, but were sold like equal versions overseas. 5, though an upgrade, still feels more like a separate version than 3. I really don't see much point to playing 3 white to be honest, the differences are pretty small.

also, some characters in 4 red come back in 6 gregar
and same with 4 blue and 6 falzar
it's recommended to choose one of two sets for a first play, and I'd personally recommend colonel as the "5" for either.
 
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in 3 it was mostly 1 boss you face, a bonus optional boss, enemy groupings, and a change to some chip codes (kinda hard to explain without explaining a lot more, but the best I can put it is... deck synergy balance?)

in 4 and 5 and 6 it was most of the bosses, and also heavily effected what forms megaman could take.

weirdly 3 blue and 5 team colonel were more like updated versions in some ways... they released after the original 3 and 5 in japan, but were sold like equal versions overseas. 5, though an upgrade, still feels more like a separate version than 3. I really don't see much point to playing 3 white to be honest, the differences are pretty small.

also, some characters in 4 red come back in 6 gregar
and same with 4 blue and 6 falzar
it's recommended to choose one of two sets for a first play, and I'd personally recommend colonel as the "5" for either.
Also, each version of BN 3 has a unique style change; the blue version has the shadow style, and the white version has the ground style.
 
Also, each version of BN 3 has a unique style change; the blue version has the shadow style, and the white version has the ground style.
true, but in 3, you only get 1 form at a time, and you need to specifically need to go out of your way to have a playstyle that nets you these. in BN4 onwards you get all the forms the game has to offer over time.
 
I've watched each update trailers for Megaman Makers and it's impressive how far the fangame has gone.

Usually people make one iteration and leave it as such but it's still supported after all these years.

I'm almost wondering why people would buy any new Mega Man games if this one exists.
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This is my favorite panel from the Mega Man BN manga:

b36_resized.jpg
 
Cossack is a badass
I feel like people are underestimating his usefulness in the Mega Man series.

His robot masters were also exotic yet original and Beat was really useful in MM5 onwards.

The surprise of MM4 with Wily capturing his daughter also made the story more interesting than yet another "stop Dr. Wily" kind of plot.
 
I feel like people are underestimating his usefulness in the Mega Man series.

His robot masters were also exotic yet original and Beat was really useful in MM5 onwards.

The surprise of MM4 with Wily capturing his daughter also made the story more interesting than yet another "stop Dr. Wily" kind of plot.
I agree, I think they wasted Cossack since they could have used him for more varied storylines.

But I do think Beat is useless in MM5, except in MM7.
 
They waste anything that isnt the main focus of the story

Try to not make Wily petty ego go for the worst (it failed in the end, but in the classic saga is Mega main problem)
 
They waste anything that isnt the main focus of the story

Try to not make Wily petty ego go for the worst (it failed in the end, but in the classic saga is Mega main problem)
That why I love fan works so much... things like 8bdm spotlights all the minor characters in it's story. I kinda not trying to fit into cannon because it can go places with them.
 
I'm done with 9, I'll do 10 tomorrow and that will wrap up the entire Classic series up until Dual Override comes out but 2027 is still 11 months away.

View attachment 153327
Am I dreaming or we're seeing an "8 bit-ified" version of MM7, MM8 and MM&B?

Nice!!! Did you find this one difficult at all?
also, yes, they even have the weakness weapon for each specific game XD
truly going the extra mile.
10 might be my favorite of the classic series... or at least of the "8 bit" ones, so I'm excited to hear your opinion.
 
Nice!!! Did you find this one difficult at all?
Well, it's more challenging than 7 and 8 overall but that was mostly because you no longer had any slide nor charged shot that made your character a bit more versatile.

I think it's probably a bit easier than the first three NES games but still harder than 4-5-6.

also, yes, they even have the weakness weapon for each specific game XD. truly going the extra mile.
I didn't recognise every but seeing the Elecman shot for 1 and the Top Spin for 3 was a neat thing.

10 might be my favorite of the classic series... or at least of the "8 bit" ones, so I'm excited to hear your opinion.
I'm eager to do it because I heard that 9 was meant to taste water about the series' interest and how 10 improved upon (especially with Proto and Bass being reintroduced back).

It's hard to say the 8-bits because technically they're not really 8-bits (I doubt everything from 9-10 can be possible on the NES natively).

I do think that we can make a clear cut between the "Retro Classic" games with 1 to 8 (or & Bass if it counts) while 9 onwards are the "Modern Classic" games with the WiiWare games and Megaman 11.
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Mega Man 10 finished!

This cover made bad on purpose slaps hard lol!
Megaman10_T3_450.jpg
 
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I'm done with 9, I'll do 10 tomorrow and that will wrap up the entire Classic series up until Dual Override comes out but 2027 is still 11 months away.

View attachment 153327
Am I dreaming or we're seeing an "8 bit-ified" version of MM7, MM8 and MM&B?
I still can't beat Mega Man 9; Wily's Castle seems too difficult, but I'm going to try one more time.
 

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