I kinda liked the concept of branching paths in a Sonic game on paper. It's just not executed well at all.
Same with having a Bomberman game that is more like a RPG/Adventure if it's done correctly.
GTA tonned down too much (even if the series has always been a parody of the USA culure), same with the Saints Row Reboot...
I think that "self-aware humour" will fundamentally age worse than edgy in some aspects because I think that a sincere story will always be more engaging.
Also I'd add that video
since this trend kinda started in the early 90's.
Ah darn, someone beat me up to it as I got busy.
Honestly I think that realistically in a handheld 3D game you couldn't make your character fly or else it would have to render too many things or break the level design.
3D Land is still fine for its more closed level design but I do wish they added a new power up (at least World had the cat and the cherries).
A new twist on an old thing can please both nostalgic people while still having a freshness to it.
While it may have been true in some aspects Colours was Nintendo exclusive compared to Unleashed HD and 2006 (the latest game that was on a Nintendo without a major change like Unwiished was Heroes in '03 which was over half a decade ago). I think that Colours despite its simpler level design and story was decent and worked for what it was.
Basically like a lost Saturn Sonic game. There's a homebrew 32-X demo made for it.